Capcom A.I CyberSecurity Scoring
07/10/2026
Access Monitoring Plan
Access Monitoring Plan
Capcom has 41.86% fewer incidents than the average of same-industry companies with at least one recorded incident.
Capcom has 0.99% fewer incidents than the average of all companies with at least one recorded incident.
Capcom reported 1 incidents this year: 1 cyber attacks, 0 ransomware, 0 vulnerabilities, 0 data breaches, compared to industry peers with at least 1 incident.
Computer Games
We work behind the scenes with game developers, publishers, and entertainment companies to bring their ideas to life and keep them running smoothly. From game development and art production to audio services, localization, game testing, community support, and marketing, we’re the partner you call when you need extra hands (or brains). We are 13,000 people worldwide. Tech-savvy, AI-aware, and deeply invested in R&D. We’re adaptable, collaborative, and used to plugging into diverse teams and pipelines. Many of us grew up with games, animation, and film. We’re fans first, and that shows in how we work: with care, respect, accessibility, and safety in mind. Whether it’s building innovative experiences, meeting tight deadlines, or preserving creative vision across every language and culture, our services and proprietary tools integrate seamlessly with your team at any stage of the product life cycle. We don’t always make the headlines, but we help others get there. Among our clients: Tencent Games, Microsoft, Ubisoft, Supercell, Bandai Namco, Netflix, Amazon... #ImagineMore
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.
Latest updates, reports, and threat intel affecting the global network.
Capcom Co., Ltd. (TOKYO:9697) today announced that Dragon's Dogma 2: Dark Arisen, which includes an expansion for Dragon's Dogma 2,...
Japanese video game publisher and developer Capcom will be organising a pop-up store at Aeon Mall Tebrau City in Johor Bahru from April 14...
The Saudi-based EGDC has secured a 5.03% stake in Capcom, totaling 26.78 million shares. This move increases total Saudi-backed ownership in...
Cybercriminals are abusing a widespread lack of authentication in the customer service platform Zendesk to flood targeted email inboxes with...
Capcom will be holding a pop-up store in LaLaport Bukit Bintang City Centre in Kuala Lumpur on April 17-20.
The Ragnar Locker ransomware gang is adopting a new technique where they are forcing the victim to pay the ransom.
On 12 February Nexon US Holding wholly-owned subsidiary Big Huge Games informed players that it has been the victim of a customised attack,...
The growing invasion of cyberspace from hackers has left Japanese companies scrambling to strengthen cyber security efforts.
We have rounded up the week's most important cybersecurity news. Several U.S. ministries and government agencies were victims of a...
Heym from 0.0.55 before 0.0.121 contains a privilege escalation vulnerability that allows shared collaborators to overwrite a workflow's error_workflow_id because the field is missing from OWNER_ONLY_EXECUTION_FIELDS. Attackers can point the error workflow to their own workflow with an HTTP node, and when the parent workflow errors the owner's decrypted credentials are injected and exfiltrated.
Nodemailer from 3.0.0 before 10.0.10 contains a quadratic complexity denial of service vulnerability in the SMTP client reply parser in SMTPConnection._onData and isPartialResponse. A malicious SMTP server or on-path attacker can stream continuation lines without a completion line before authentication, blocking the Node.js event loop and exhausting memory.
Nodemailer from 3.0.0 before 10.0.10 contains a denial of service vulnerability in MessageParser.parseHeaders that allows users to exhaust CPU through quadratic header unfolding. Attackers can supply large recipient lists or long headers that fold into tens of thousands of continuation lines, blocking the Node.js event loop during DKIM signing.
Nodemailer from 3.0.0 before 10.0.13 contains an improper input validation vulnerability in its address parser that fails to strip RFC 5322 comments inside angle-bracket addresses. Attackers can supply recipients like a display name with a parenthesized comment in the domain, so illegal characters reach envelope.to and RCPT TO, causing rejected delivery or parser interpretation conflicts that bypass domain allow-lists.
Nodemailer 3.0.0 before 10.0.13 has a regular expression denial of service in SMTPConnection._actionEHLO, whose four AUTH mechanism detection regexes contain overlapping whitespace sub-patterns that backtrack quadratically. A malicious or man-in-the-middle SMTP server can reply to EHLO with 250-AUTH, a long whitespace run and a non-matching token, blocking the Node.js event loop for tens of seconds to hours before authentication.
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linkedin_id=axa' -H 'apikey: YOUR_API_KEY_HERE'
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