Company Details
take-2-interactive-software-inc-
1,100
104,941
71
take2games.com
122
TAK_2941813
Completed

Take-Two Interactive Company CyberSecurity Posture
take2games.comHeadquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.
Company Details
take-2-interactive-software-inc-
1,100
104,941
71
take2games.com
122
TAK_2941813
Completed
Between 800 and 849

Take-Two Interactive Global Score (TPRM)XXXX

Description: The California Office of the Attorney General reported on September 30, 2019, that Zynga experienced a data breach in which outside hackers may have accessed player non-financial account information including usernames and passwords. The exact number of individuals affected is unknown.
Description: A data breach incident at Zynga exposed 200 million records of Words with Friends players. The hacker accessed a database that included data from Android and iOS players who installed the game before Sept and exposed more than 200 million players' accounts, including names, email addresses, login IDs and more. The game company investigated the hack and took steps to protect accounts from invalid logins, and asked users to change their passwords.


No incidents recorded for Take-Two Interactive in 2025.
No incidents recorded for Take-Two Interactive in 2025.
No incidents recorded for Take-Two Interactive in 2025.
Take-Two Interactive cyber incidents detection timeline including parent company and subsidiaries

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

Sony’s purpose is simple. We aim to fill the world with emotion, through the power of creativity and technology. We want to be responsible for getting hearts racing, stirring ambition, and putting a smile on the faces of our customers. That challenge, combined with our spirit of innovation, motivate

Welcome to Dave & Buster's, the ONLY place to Eat, Drink, Play & Watch Sports®, all under one roof! Here, you can immerse yourself in a world of excitement, from our Million Dollar Midway, packed with the hottest arcade games, to our mouth-watering, chef-crafted creations served in our American rest

Paramount is a leading media and entertainment company that creates premium content and experiences for audiences worldwide. Driven by iconic studios, networks and streaming services, Paramount's portfolio of consumer brands includes CBS, Showtime Networks, Paramount Pictures, Skydance Animation, Sk
Topgolf is the ultimate instigator of play. Thanks to our 100+ venues around the globe, which are powered by industry-leading Toptracer technology, we're leading the charge of modern golf. We offer a variety of tech-driven games, a top-tier food and drink menu, space to host large events, and a vibe

TikTok is a discovery tool made just for you. TikTok is a global platform for discovery, joy and endless possibilities — connecting and entertaining more than a billion people across more than 150 countries. TikTok's headquarters are in Los Angeles and Singapore, with additional offices in Austin
The Walt Disney Company, together with its subsidiaries and affiliates, is a leading diversified international family entertainment and media enterprise that includes three core business segments: Disney Entertainment, ESPN, and Disney Experiences. Our mission is to entertain, inform and inspire pe

For years, we’ve been creating a legacy of unforgettable experiences for our Guests. Our Guests are immersed into the sights and sounds of some of the greatest movies and most legendary stories, and our Team Members are the ones who help make those incredible experiences come alive. Our Team Members
Universal Music Group (UMG) is the world leader in music-based entertainment, with a broad array of businesses engaged in recorded music, music publishing, merchandising and audiovisual content in more than 60 countries. Featuring the most comprehensive catalog of recordings and songs across every m

With national offices in Los Angeles and New York, and local offices nationwide, SAG-AFTRA is the iconic American labor union that represents approximately 160,000 media professionals. Our members are the talented faces and voices that entertain and inform America and the world. They are actors, a
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Repeated delays of "Grand Theft Auto VI" have failed to perturb analysts, who believe the new release window will allow Take-Two Interactive...
A video game maker faced pressure on Friday, Nov. 7, 2025, after delaying the release of a highly anticipated title, while strong quarterly...
Fired Rockstar Games staff have protested outside the UK offices of parent company Take-Two and developer Rockstar North today,...
CNBC's Steve Kovach reports on Take-Two Interactive stock plunging after announcing it is once again pushing back the release of the highly...
Take-Two Interactive said on Thursday it expects to launch "Grand Theft Auto VI" on November 19 next year, in the latest delay for the...
... Stock Quotes, and Market Data and Analysis. Market Data Terms of Use and Disclaimers. Data also provided by Reuters logo.
Tech News News: Rockstar Games has reportedly fired 30-40 employees across UK and Canadian offices, with a union alleging it's union-busting...
While AI's impact on business operations continues to grow, Take-Two Interactive CEO Strauss Zelnick said it's still limited in video game...
Take-Two Interactive Software is expected to unveil its fiscal second-quarter earnings next month, and analysts project a strong...

Explore insights on cybersecurity incidents, risk posture, and Rankiteo's assessments.
The official website of Take-Two Interactive is http://www.take2games.com.
According to Rankiteo, Take-Two Interactive’s AI-generated cybersecurity score is 820, reflecting their Good security posture.
According to Rankiteo, Take-Two Interactive currently holds 0 security badges, indicating that no recognized compliance certifications are currently verified for the organization.
According to Rankiteo, Take-Two Interactive is not certified under SOC 2 Type 1.
According to Rankiteo, Take-Two Interactive does not hold a SOC 2 Type 2 certification.
According to Rankiteo, Take-Two Interactive is not listed as GDPR compliant.
According to Rankiteo, Take-Two Interactive does not currently maintain PCI DSS compliance.
According to Rankiteo, Take-Two Interactive is not compliant with HIPAA regulations.
According to Rankiteo,Take-Two Interactive is not certified under ISO 27001, indicating the absence of a formally recognized information security management framework.
Take-Two Interactive operates primarily in the Entertainment Providers industry.
Take-Two Interactive employs approximately 1,100 people worldwide.
Take-Two Interactive presently has no subsidiaries across any sectors.
Take-Two Interactive’s official LinkedIn profile has approximately 104,941 followers.
Take-Two Interactive is classified under the NAICS code 71, which corresponds to Arts, Entertainment, and Recreation.
No, Take-Two Interactive does not have a profile on Crunchbase.
Yes, Take-Two Interactive maintains an official LinkedIn profile, which is actively utilized for branding and talent engagement, which can be accessed here: https://www.linkedin.com/company/take-2-interactive-software-inc-.
As of November 27, 2025, Rankiteo reports that Take-Two Interactive has experienced 2 cybersecurity incidents.
Take-Two Interactive has an estimated 7,228 peer or competitor companies worldwide.
Incident Types: The types of cybersecurity incidents that have occurred include Breach.
Detection and Response: The company detects and responds to cybersecurity incidents through an containment measures with protecting accounts from invalid logins, and remediation measures with asked users to change their passwords..
Title: Zynga Data Breach
Description: A data breach incident at Zynga exposed 200 million records of Words with Friends players.
Type: Data Breach
Title: Zynga Data Breach
Description: The California Office of the Attorney General reported on September 30, 2019, that Zynga experienced a data breach in which outside hackers may have accessed player non-financial account information including usernames and passwords. The exact number of individuals affected is unknown.
Date Publicly Disclosed: 2019-09-30
Type: Data Breach
Threat Actor: Outside Hackers
Common Attack Types: The most common types of attacks the company has faced is Breach.

Data Compromised: Names, Email addresses, Login ids

Data Compromised: Usernames, Passwords
Commonly Compromised Data Types: The types of data most commonly compromised in incidents are Names, Email Addresses, Login Ids, , Usernames, Passwords and .

Entity Name: Zynga
Entity Type: Gaming Company
Industry: Gaming
Customers Affected: 200000000

Containment Measures: Protecting accounts from invalid logins
Remediation Measures: Asked users to change their passwords

Type of Data Compromised: Names, Email addresses, Login ids
Number of Records Exposed: 200000000
Personally Identifiable Information: namesemail addresseslogin IDs

Type of Data Compromised: Usernames, Passwords
Prevention of Data Exfiltration: The company takes the following measures to prevent data exfiltration: Asked users to change their passwords, .
Handling of PII Incidents: The company handles incidents involving personally identifiable information (PII) through by protecting accounts from invalid logins and .

Source: California Office of the Attorney General
Date Accessed: 2019-09-30
Additional Resources: Stakeholders can find additional resources on cybersecurity best practices at and Source: California Office of the Attorney GeneralDate Accessed: 2019-09-30.
Last Attacking Group: The attacking group in the last incident was an Outside Hackers.
Most Recent Incident Publicly Disclosed: The most recent incident publicly disclosed was on 2019-09-30.
Most Significant Data Compromised: The most significant data compromised in an incident were names, email addresses, login IDs, , usernames, passwords and .
Containment Measures in Most Recent Incident: The containment measures taken in the most recent incident was Protecting accounts from invalid logins.
Most Sensitive Data Compromised: The most sensitive data compromised in a breach were login IDs, usernames, email addresses, passwords and names.
Number of Records Exposed in Most Significant Breach: The number of records exposed in the most significant breach was 200.0.
Most Recent Source: The most recent source of information about an incident is California Office of the Attorney General.
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Angular is a development platform for building mobile and desktop web applications using TypeScript/JavaScript and other languages. Prior to versions 19.2.16, 20.3.14, and 21.0.1, there is a XSRF token leakage via protocol-relative URLs in angular HTTP clients. The vulnerability is a Credential Leak by App Logic that leads to the unauthorized disclosure of the Cross-Site Request Forgery (XSRF) token to an attacker-controlled domain. Angular's HttpClient has a built-in XSRF protection mechanism that works by checking if a request URL starts with a protocol (http:// or https://) to determine if it is cross-origin. If the URL starts with protocol-relative URL (//), it is incorrectly treated as a same-origin request, and the XSRF token is automatically added to the X-XSRF-TOKEN header. This issue has been patched in versions 19.2.16, 20.3.14, and 21.0.1. A workaround for this issue involves avoiding using protocol-relative URLs (URLs starting with //) in HttpClient requests. All backend communication URLs should be hardcoded as relative paths (starting with a single /) or fully qualified, trusted absolute URLs.
Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Uncontrolled Recursion vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft deep ASN.1 structures that trigger unbounded recursive parsing. This leads to a Denial-of-Service (DoS) via stack exhaustion when parsing untrusted DER inputs. This issue has been patched in version 1.3.2.
Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Integer Overflow vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft ASN.1 structures containing OIDs with oversized arcs. These arcs may be decoded as smaller, trusted OIDs due to 32-bit bitwise truncation, enabling the bypass of downstream OID-based security decisions. This issue has been patched in version 1.3.2.
Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. Prior to versions 7.0.13 and 8.0.2, working with large buffers in Lua scripts can lead to a stack overflow. Users of Lua rules and output scripts may be affected when working with large buffers. This includes a rule passing a large buffer to a Lua script. This issue has been patched in versions 7.0.13 and 8.0.2. A workaround for this issue involves disabling Lua rules and output scripts, or making sure limits, such as stream.depth.reassembly and HTTP response body limits (response-body-limit), are set to less than half the stack size.
Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. In versions from 8.0.0 to before 8.0.2, a NULL dereference can occur when the entropy keyword is used in conjunction with base64_data. This issue has been patched in version 8.0.2. A workaround involves disabling rules that use entropy in conjunction with base64_data.

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