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Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

Take-Two Interactive A.I CyberSecurity Scoring

Take-Two Interactive

Company Details

Linkedin ID:

take-2-interactive-software-inc-

Employees number:

1,100

Number of followers:

104,941

NAICS:

71

Industry Type:

Entertainment Providers

Homepage:

take2games.com

IP Addresses:

122

Company ID:

TAK_2941813

Scan Status:

Completed

AI scoreTake-Two Interactive Risk Score (AI oriented)

Between 800 and 849

https://images.rankiteo.com/companyimages/take-2-interactive-software-inc-.jpeg
Take-Two Interactive Entertainment Providers
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globalscoreTake-Two Interactive Global Score (TPRM)

XXXX

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Take-Two Interactive Entertainment Providers
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Take-Two Interactive Company CyberSecurity News & History

Past Incidents
2
Attack Types
1
EntityTypeSeverityImpactSeenBlog DetailsIncident DetailsView
ZyngaBreach2518/2019
Rankiteo Explanation :
Attack without any consequences

Description: The California Office of the Attorney General reported on September 30, 2019, that Zynga experienced a data breach in which outside hackers may have accessed player non-financial account information including usernames and passwords. The exact number of individuals affected is unknown.

ZyngaBreach85410/2019
Rankiteo Explanation :
Attack with significant impact with customers data leaks

Description: A data breach incident at Zynga exposed 200 million records of Words with Friends players. The hacker accessed a database that included data from Android and iOS players who installed the game before Sept and exposed more than 200 million players' accounts, including names, email addresses, login IDs and more. The game company investigated the hack and took steps to protect accounts from invalid logins, and asked users to change their passwords. 

Zynga
Breach
Severity: 25
Impact: 1
Seen: 8/2019
Blog:
Rankiteo Explanation
Attack without any consequences

Description: The California Office of the Attorney General reported on September 30, 2019, that Zynga experienced a data breach in which outside hackers may have accessed player non-financial account information including usernames and passwords. The exact number of individuals affected is unknown.

Zynga
Breach
Severity: 85
Impact: 4
Seen: 10/2019
Blog:
Rankiteo Explanation
Attack with significant impact with customers data leaks

Description: A data breach incident at Zynga exposed 200 million records of Words with Friends players. The hacker accessed a database that included data from Android and iOS players who installed the game before Sept and exposed more than 200 million players' accounts, including names, email addresses, login IDs and more. The game company investigated the hack and took steps to protect accounts from invalid logins, and asked users to change their passwords. 

Ailogo

Take-Two Interactive Company Scoring based on AI Models

Cyber Incidents Likelihood 3 - 6 - 9 months

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Incident Predictions locked
Access Monitoring Plan

A.I Risk Score Likelihood 3 - 6 - 9 months

🔒
A.I. Risk Score Predictions locked
Access Monitoring Plan
statics

Underwriter Stats for Take-Two Interactive

Incidents vs Entertainment Providers Industry Average (This Year)

No incidents recorded for Take-Two Interactive in 2025.

Incidents vs All-Companies Average (This Year)

No incidents recorded for Take-Two Interactive in 2025.

Incident Types Take-Two Interactive vs Entertainment Providers Industry Avg (This Year)

No incidents recorded for Take-Two Interactive in 2025.

Incident History — Take-Two Interactive (X = Date, Y = Severity)

Take-Two Interactive cyber incidents detection timeline including parent company and subsidiaries

Take-Two Interactive Company Subsidiaries

SubsidiaryImage

Headquartered in New York City, Take-Two Interactive Software, Inc. is a leading developer, publisher, and marketer of interactive entertainment for consumers around the globe. We develop and publish products principally through Rockstar Games, 2K, and Zynga. Our strategy is to create hit entertainment experiences, delivered on every platform relevant to our audience through a variety of sound business models. Our pillars - creativity, innovation, and efficiency - guide us as we strive to create the highest quality, most captivating experiences for our consumers. The Company’s common stock is publicly traded on NASDAQ under the symbol TTWO. For more corporate and product information please visit our website at http://www.take2games.com.

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newsone

Take-Two Interactive CyberSecurity News

November 07, 2025 08:00 AM
'GTA VI' delay to November 2026 allows Take-Two potentially bigger launch, analysts say

Repeated delays of "Grand Theft Auto VI" have failed to perturb analysts, who believe the new release window will allow Take-Two Interactive...

November 07, 2025 08:00 AM
S&P 500 Gains and Losses Today: Take-Two Stock Falls; Expedia Soars on Resilient Travel Demand

A video game maker faced pressure on Friday, Nov. 7, 2025, after delaying the release of a highly anticipated title, while strong quarterly...

November 06, 2025 08:00 AM
'Grand Theft Employment!' — Protests Outside Take-Two and Rockstar North Offices as Fired Staff Deny Leaking Company Secrets

Fired Rockstar Games staff have protested outside the UK offices of parent company Take-Two and developer Rockstar North today,...

November 06, 2025 08:00 AM
Take-Two Interactive shares plummet more than 10% on news of another Grand Theft Auto 6 delay

CNBC's Steve Kovach reports on Take-Two Interactive stock plunging after announcing it is once again pushing back the release of the highly...

November 06, 2025 08:00 AM
Take-Two delays 'GTA VI' for second time to November next year

Take-Two Interactive said on Thursday it expects to launch "Grand Theft Auto VI" on November 19 next year, in the latest delay for the...

November 06, 2025 08:00 AM
Stocks making the biggest moves after hours: Airbnb, Take-Two Interactive, Peloton, Affirm and more

... Stock Quotes, and Market Data and Analysis. Market Data Terms of Use and Disclaimers. Data also provided by Reuters logo.

November 01, 2025 07:00 AM
GTA VI developer Rockstar accused of firing workers for trying to form union

Tech News News: Rockstar Games has reportedly fired 30-40 employees across UK and Canadian offices, with a union alleging it's union-busting...

October 28, 2025 07:00 AM
Can AI create next 'Grand Theft Auto'? Take-Two Interactive CEO says no

While AI's impact on business operations continues to grow, Take-Two Interactive CEO Strauss Zelnick said it's still limited in video game...

October 22, 2025 07:00 AM
Take-Two Interactive Software's Quarterly Earnings Preview: What You Need to Know

Take-Two Interactive Software is expected to unveil its fiscal second-quarter earnings next month, and analysts project a strong...

faq

Frequently Asked Questions

Explore insights on cybersecurity incidents, risk posture, and Rankiteo's assessments.

Take-Two Interactive CyberSecurity History Information

Official Website of Take-Two Interactive

The official website of Take-Two Interactive is http://www.take2games.com.

Take-Two Interactive’s AI-Generated Cybersecurity Score

According to Rankiteo, Take-Two Interactive’s AI-generated cybersecurity score is 820, reflecting their Good security posture.

How many security badges does Take-Two Interactive’ have ?

According to Rankiteo, Take-Two Interactive currently holds 0 security badges, indicating that no recognized compliance certifications are currently verified for the organization.

Does Take-Two Interactive have SOC 2 Type 1 certification ?

According to Rankiteo, Take-Two Interactive is not certified under SOC 2 Type 1.

Does Take-Two Interactive have SOC 2 Type 2 certification ?

According to Rankiteo, Take-Two Interactive does not hold a SOC 2 Type 2 certification.

Does Take-Two Interactive comply with GDPR ?

According to Rankiteo, Take-Two Interactive is not listed as GDPR compliant.

Does Take-Two Interactive have PCI DSS certification ?

According to Rankiteo, Take-Two Interactive does not currently maintain PCI DSS compliance.

Does Take-Two Interactive comply with HIPAA ?

According to Rankiteo, Take-Two Interactive is not compliant with HIPAA regulations.

Does Take-Two Interactive have ISO 27001 certification ?

According to Rankiteo,Take-Two Interactive is not certified under ISO 27001, indicating the absence of a formally recognized information security management framework.

Industry Classification of Take-Two Interactive

Take-Two Interactive operates primarily in the Entertainment Providers industry.

Number of Employees at Take-Two Interactive

Take-Two Interactive employs approximately 1,100 people worldwide.

Subsidiaries Owned by Take-Two Interactive

Take-Two Interactive presently has no subsidiaries across any sectors.

Take-Two Interactive’s LinkedIn Followers

Take-Two Interactive’s official LinkedIn profile has approximately 104,941 followers.

NAICS Classification of Take-Two Interactive

Take-Two Interactive is classified under the NAICS code 71, which corresponds to Arts, Entertainment, and Recreation.

Take-Two Interactive’s Presence on Crunchbase

No, Take-Two Interactive does not have a profile on Crunchbase.

Take-Two Interactive’s Presence on LinkedIn

Yes, Take-Two Interactive maintains an official LinkedIn profile, which is actively utilized for branding and talent engagement, which can be accessed here: https://www.linkedin.com/company/take-2-interactive-software-inc-.

Cybersecurity Incidents Involving Take-Two Interactive

As of November 27, 2025, Rankiteo reports that Take-Two Interactive has experienced 2 cybersecurity incidents.

Number of Peer and Competitor Companies

Take-Two Interactive has an estimated 7,228 peer or competitor companies worldwide.

What types of cybersecurity incidents have occurred at Take-Two Interactive ?

Incident Types: The types of cybersecurity incidents that have occurred include Breach.

How does Take-Two Interactive detect and respond to cybersecurity incidents ?

Detection and Response: The company detects and responds to cybersecurity incidents through an containment measures with protecting accounts from invalid logins, and remediation measures with asked users to change their passwords..

Incident Details

Can you provide details on each incident ?

Incident : Data Breach

Title: Zynga Data Breach

Description: A data breach incident at Zynga exposed 200 million records of Words with Friends players.

Type: Data Breach

Incident : Data Breach

Title: Zynga Data Breach

Description: The California Office of the Attorney General reported on September 30, 2019, that Zynga experienced a data breach in which outside hackers may have accessed player non-financial account information including usernames and passwords. The exact number of individuals affected is unknown.

Date Publicly Disclosed: 2019-09-30

Type: Data Breach

Threat Actor: Outside Hackers

What are the most common types of attacks the company has faced ?

Common Attack Types: The most common types of attacks the company has faced is Breach.

Impact of the Incidents

What was the impact of each incident ?

Incident : Data Breach ZYN2311241122

Data Compromised: Names, Email addresses, Login ids

Incident : Data Breach ZYN507072525

Data Compromised: Usernames, Passwords

What types of data are most commonly compromised in incidents ?

Commonly Compromised Data Types: The types of data most commonly compromised in incidents are Names, Email Addresses, Login Ids, , Usernames, Passwords and .

Which entities were affected by each incident ?

Incident : Data Breach ZYN2311241122

Entity Name: Zynga

Entity Type: Gaming Company

Industry: Gaming

Customers Affected: 200000000

Incident : Data Breach ZYN507072525

Entity Name: Zynga

Entity Type: Company

Industry: Gaming

Response to the Incidents

What measures were taken in response to each incident ?

Incident : Data Breach ZYN2311241122

Containment Measures: Protecting accounts from invalid logins

Remediation Measures: Asked users to change their passwords

Data Breach Information

What type of data was compromised in each breach ?

Incident : Data Breach ZYN2311241122

Type of Data Compromised: Names, Email addresses, Login ids

Number of Records Exposed: 200000000

Personally Identifiable Information: namesemail addresseslogin IDs

Incident : Data Breach ZYN507072525

Type of Data Compromised: Usernames, Passwords

What measures does the company take to prevent data exfiltration ?

Prevention of Data Exfiltration: The company takes the following measures to prevent data exfiltration: Asked users to change their passwords, .

How does the company handle incidents involving personally identifiable information (PII) ?

Handling of PII Incidents: The company handles incidents involving personally identifiable information (PII) through by protecting accounts from invalid logins and .

References

Where can I find more information about each incident ?

Incident : Data Breach ZYN507072525

Source: California Office of the Attorney General

Date Accessed: 2019-09-30

Where can stakeholders find additional resources on cybersecurity best practices ?

Additional Resources: Stakeholders can find additional resources on cybersecurity best practices at and Source: California Office of the Attorney GeneralDate Accessed: 2019-09-30.

Additional Questions

General Information

Who was the attacking group in the last incident ?

Last Attacking Group: The attacking group in the last incident was an Outside Hackers.

Incident Details

What was the most recent incident publicly disclosed ?

Most Recent Incident Publicly Disclosed: The most recent incident publicly disclosed was on 2019-09-30.

Impact of the Incidents

What was the most significant data compromised in an incident ?

Most Significant Data Compromised: The most significant data compromised in an incident were names, email addresses, login IDs, , usernames, passwords and .

Response to the Incidents

What containment measures were taken in the most recent incident ?

Containment Measures in Most Recent Incident: The containment measures taken in the most recent incident was Protecting accounts from invalid logins.

Data Breach Information

What was the most sensitive data compromised in a breach ?

Most Sensitive Data Compromised: The most sensitive data compromised in a breach were login IDs, usernames, email addresses, passwords and names.

What was the number of records exposed in the most significant breach ?

Number of Records Exposed in Most Significant Breach: The number of records exposed in the most significant breach was 200.0.

References

What is the most recent source of information about an incident ?

Most Recent Source: The most recent source of information about an incident is California Office of the Attorney General.

cve

Latest Global CVEs (Not Company-Specific)

Description

Angular is a development platform for building mobile and desktop web applications using TypeScript/JavaScript and other languages. Prior to versions 19.2.16, 20.3.14, and 21.0.1, there is a XSRF token leakage via protocol-relative URLs in angular HTTP clients. The vulnerability is a Credential Leak by App Logic that leads to the unauthorized disclosure of the Cross-Site Request Forgery (XSRF) token to an attacker-controlled domain. Angular's HttpClient has a built-in XSRF protection mechanism that works by checking if a request URL starts with a protocol (http:// or https://) to determine if it is cross-origin. If the URL starts with protocol-relative URL (//), it is incorrectly treated as a same-origin request, and the XSRF token is automatically added to the X-XSRF-TOKEN header. This issue has been patched in versions 19.2.16, 20.3.14, and 21.0.1. A workaround for this issue involves avoiding using protocol-relative URLs (URLs starting with //) in HttpClient requests. All backend communication URLs should be hardcoded as relative paths (starting with a single /) or fully qualified, trusted absolute URLs.

Risk Information
cvss4
Base: 7.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:N/SC:H/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Uncontrolled Recursion vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft deep ASN.1 structures that trigger unbounded recursive parsing. This leads to a Denial-of-Service (DoS) via stack exhaustion when parsing untrusted DER inputs. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 8.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Integer Overflow vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft ASN.1 structures containing OIDs with oversized arcs. These arcs may be decoded as smaller, trusted OIDs due to 32-bit bitwise truncation, enabling the bypass of downstream OID-based security decisions. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 6.3
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. Prior to versions 7.0.13 and 8.0.2, working with large buffers in Lua scripts can lead to a stack overflow. Users of Lua rules and output scripts may be affected when working with large buffers. This includes a rule passing a large buffer to a Lua script. This issue has been patched in versions 7.0.13 and 8.0.2. A workaround for this issue involves disabling Lua rules and output scripts, or making sure limits, such as stream.depth.reassembly and HTTP response body limits (response-body-limit), are set to less than half the stack size.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. In versions from 8.0.0 to before 8.0.2, a NULL dereference can occur when the entropy keyword is used in conjunction with base64_data. This issue has been patched in version 8.0.2. A workaround involves disabling rules that use entropy in conjunction with base64_data.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

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These are some of the factors we use to calculate the overall score:

Network Security

Identify exposed access points, detect misconfigured SSL certificates, and uncover vulnerabilities across the network infrastructure.

SBOM (Software Bill of Materials)

Gain visibility into the software components used within an organization to detect vulnerabilities, manage risk, and ensure supply chain security.

CMDB (Configuration Management Database)

Monitor and manage all IT assets and their configurations to ensure accurate, real-time visibility across the company's technology environment.

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Leverage real-time insights on active threats, malware campaigns, and emerging vulnerabilities to proactively defend against evolving cyberattacks.

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