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Comparison Overview

Sony Interactive EntertainmentSony Interactive Entertainment
VS
Electronic Arts (EA)Electronic Arts (EA)
Sony Interactive Entertainment

Sony Interactive Entertainment

2207 Bridgepointe Pkwy, San Mateo, California, US, 94404

Last Update: 30/03/2026

View Profile
747/1000Moderate

Sony Interactive Entertainment, the company behind PlayStation, pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global a...

NAICS:71
NAICS Definition:Arts, Entertainment, and Recreation
Employees:8,118
Subsidiaries:1
12-month incidents
1
Known data breaches
1
Attack type number
2
Electronic Arts (EA)

Electronic Arts (EA)

209 Redwood Shores Pkwy, Redwood City, CA, US, 94065

Last Update: 01/04/2026

View Profile
Between 800 and 849
http://ea.com
802/1000Good

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas...

NAICS:71
NAICS Definition:Arts, Entertainment, and Recreation
Employees:36,263
Subsidiaries:0
12-month incidents
0
Known data breaches
1
Attack type number
1

Compliance Ranges Comparison

Based On Specific Ai Models Category
Sony Interactive Entertainment

Sony Interactive Entertainment

-
ISO 27001Not verified
ISO 27001
-
SOC2 Type 1Not verified
SOC2 Type 1
-
SOC2 Type 2Not verified
SOC2 Type 2
-
GDPRNot verified
GDPR
-
PCI DSSNot verified
PCI DSS
-
HIPAANot verified
HIPAA
Electronic Arts (EA)

Electronic Arts (EA)

-
ISO 27001Not verified
ISO 27001
-
SOC2 Type 1Not verified
SOC2 Type 1
-
SOC2 Type 2Not verified
SOC2 Type 2
-
GDPRNot verified
GDPR
-
PCI DSSNot verified
PCI DSS
-
HIPAANot verified
HIPAA

Benchmark & Cyber Underwriting Signals

Incidents vs Entertainment Providers Industry Avg (This Year)

Sony Interactive Entertainment has 57.45% fewer incidents than the average of same-industry companies with at least one recorded incident.

Incidents

Incidents vs Entertainment Providers Industry Avg (This Year)

No incidents recorded for Electronic Arts (EA) in 2026.

Incidents

Incident History - Sony Interactive Entertainment (X = Date, Y = Severity)

Sony Interactive Entertainment cyber incidents detection timeline including parent company and subsidiaries.

R - Ransomware
C - Cyber Attack
D - Data Breach
V - Vulnerability

Incident History - Electronic Arts (EA) (X = Date, Y = Severity)

Electronic Arts (EA) cyber incidents detection timeline including parent company and subsidiaries.

R - Ransomware
C - Cyber Attack
D - Data Breach
V - Vulnerability

Notable Incidents

Last Cyber / HR Incidents / Global...
Sony Interactive Entertainment

Sony Interactive Entertainment

Incidents
🔒 Incident : Vulnerability
SON1767441984
🔒 Incident : Breach
SON033090625
Electronic Arts (EA)

Electronic Arts (EA)

Incidents
🔒 Incident : Breach
ELE4503245102825

FAQ

Between Sony Interactive Entertainment company and Electronic Arts (EA) company, which one has the best AI Cybersecurity Score ?
Between Sony Interactive Entertainment company and Electronic Arts (EA) company, which one has experienced more cyber incidents in the past ?
Between Sony Interactive Entertainment company and Electronic Arts (EA) company, which one has experienced more cyber incidents this year ?
Between Sony Interactive Entertainment company and Electronic Arts (EA) company, which one has experienced at least one ransomware attack ?
Between Sony Interactive Entertainment company and Electronic Arts (EA) company, which one has experienced at least one data breach ?
Between Sony Interactive Entertainment company and Electronic Arts (EA) company, which one has experienced at least one targeted cyberattack ?
Between Sony Interactive Entertainment company and Electronic Arts (EA) company, which one has experienced at least one vulnerability ?
Between Sony Interactive Entertainment company and Electronic Arts (EA) company, which one holds the most compliance certifications ?
Between Sony Interactive Entertainment company and Electronic Arts (EA) company, which one holds the fewest compliance certifications ?
Between Sony Interactive Entertainment company and Electronic Arts (EA) company, which one has the most subsidiaries ?
Between Sony Interactive Entertainment company and Electronic Arts (EA) company, which one has the largest number of employees ?
Between Sony Interactive Entertainment and Electronic Arts (EA), which company holds both SOC 2 Type 1 certifications ?
Between Sony Interactive Entertainment and Electronic Arts (EA), which company holds both SOC 2 Type 2 certifications ?
Which company is ISO 27001 certified - Sony Interactive Entertainment or Electronic Arts (EA) ?
Which company is PCI DSS compliant - Sony Interactive Entertainment or Electronic Arts (EA) ?
Between Sony Interactive Entertainment and Electronic Arts (EA), which company complies with HIPAA regulations for healthcare data ?
Between Sony Interactive Entertainment and Electronic Arts (EA), which company complies with GDPR requirements ?

Latest Global CVEs

CVE-2026-53430
SUMMARY

Improper Handling of Highly Compressed Data (Data Amplification) vulnerability in elixir-grpc grpc (GRPC.Compressor.Gzip, GRPC.Message modules) allows a denial of service via a gzip decompression bomb. This vulnerability is associated with program files lib/grpc/compressor/gzip.ex, lib/grpc/message.ex and program routines 'Elixir.GRPC.Compressor.Gzip':decompress/1, 'Elixir.GRPC.Message':from_data/2. 'Elixir.GRPC.Compressor.Gzip':decompress/1 calls :zlib.gunzip/1 directly on attacker-controlled bytes with no decompressed-size limit, ratio check, or incremental decoding. Because this module is the registered gzip GRPC.Compressor implementation, it is invoked automatically whenever an incoming gRPC frame carries the grpc-encoding: gzip header. :zlib.gunzip/1 allocates the entire decompressed result as a single binary, so a small highly compressible payload (for example a few kilobytes of zeros, which gzip compresses at roughly 1000:1) expands to multiple gigabytes inside a single call. The max_receive_message_length limit is enforced only against the already-decompressed message, so it provides no protection. An unauthenticated remote peer can send a single crafted frame to exhaust the BEAM node's heap and trigger an out-of-memory kill. This issue affects grpc: from 0.4.0 before 1.0.0.

PUBLISHED
Date2026-06-15
UPDATED
Date2026-06-15
RISK INFORMATION (Score: )
CVSS4
Base Score: 8.7
Complexity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
NA
EXPLOITABILITY
NA
CVE-2026-48854
SUMMARY

Allocation of Resources Without Limits or Throttling vulnerability in elixir-grpc grpc allows unauthenticated attackers to exhaust the BEAM's memory and crash the server by streaming a large or slow-trickle unary request body. 'Elixir.GRPC.Server.Adapters.Cowboy.Handler':read_full_body/3 (lib/grpc/server/adapters/cowboy/handler.ex) accumulates every received chunk into a single growing binary with no size cap. Additionally, when the client omits the grpc-timeout header, the per-chunk read timeout resolves to :infinity, allowing a slow-trickle client to keep the connection alive indefinitely while memory grows. A single connection is sufficient to exhaust server memory and crash the node. This issue affects grpc from 0.3.1 before 1.0.0.

PUBLISHED
Date2026-06-15
UPDATED
Date2026-06-15
RISK INFORMATION (Score: )
CVSS4
Base Score: 8.7
Complexity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
NA
EXPLOITABILITY
NA
CVE-2026-48853
SUMMARY

Deserialization of Untrusted Data and Allocation of Resources Without Limits or Throttling vulnerabilities in elixir-grpc grpc allow unauthenticated attackers to crash the BEAM node via atom table exhaustion and, when a decoded term flows into a call site that invokes it, achieve remote code execution on the server. 'Elixir.GRPC.Codec.Erlpack':decode/2 (lib/grpc/codec/erlpack.ex) calls :erlang.binary_to_term/1 on the raw gRPC message body without the :safe option, no size bound, and no type guard. Any unauthenticated peer that sends a request with Content-Type: application/grpc+erlpack can send a crafted payload that mints arbitrary new atoms (which are never garbage-collected, exhausting the bounded atom table and crashing the VM) or that encodes a fun term which, if applied anywhere downstream, executes attacker-controlled code inside the server process. This issue affects grpc from 0.4.0 before 1.0.0.

PUBLISHED
Date2026-06-15
UPDATED
Date2026-06-15
RISK INFORMATION (Score: )
CVSS4
Base Score: 9.2
Complexity: LOW
CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:N/VC:H/VI:H/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
NA
EXPLOITABILITY
NA
CVE-2026-48723
SUMMARY

The browserstack-cypress-cli is BrowserStack's CLI which allows users to run Cypress tests on BrowserStack. Versions prior to 1.36.4 are vulnerable to OS command injection via the cypress_config_file configuration parameter. In readCypressConfigUtil.js, the loadJsFile() function constructs a shell command by interpolating the user-controlled cypress_config_filepath value into a template literal, then executes it via child_process.execSync(). Shell metacharacters in the config path (specifically " and ;) allow breaking out of the quoted argument and injecting arbitrary commands. This issue has been fixed in version 1.36.6.

PUBLISHED
Date2026-06-15
UPDATED
Date2026-06-15
RISK INFORMATION (Score: 7.8)
CVSS3
Base Score: 7.8
Complexity: LOW
CVSS:3.1/AV:L/AC:L/PR:N/UI:R/S:U/C:H/I:H/A:H
IMPACT SCORE
5.9
EXPLOITABILITY
1.8
CVE-2026-48599
SUMMARY

Authorization Bypass Through User-Controlled Key vulnerability in elixir-grpc grpc allows authenticated attackers to access or modify resources belonging to other users by smuggling a conflicting value for any path-bound field via the query string or request body. In 'Elixir.GRPC.Server.Transcode':map_request/5 (lib/grpc/server/transcode.ex), all three clauses use Map.merge/2 with path bindings as the first argument, giving them the lowest merge precedence. A request such as GET /users/me/profile?user_id=victim (or a POST with {"user_id": "victim"} when body: "*") yields a decoded protobuf struct where the path-bound field carries the attacker-supplied value rather than the router-extracted value. Any handler that uses the path-bound field for authorization, multi-tenancy scoping, or ownership checks is silently bypassed. This issue affects grpc from 0.8.0 before 1.0.0.

PUBLISHED
Date2026-06-15
UPDATED
Date2026-06-15
RISK INFORMATION (Score: )
CVSS4
Base Score: 7.6
Complexity: LOW
CVSS:4.0/AV:N/AC:L/AT:P/PR:L/UI:N/VC:H/VI:H/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
NA
EXPLOITABILITY
NA