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SOC 1 Type I Certificate
SOC 2 Type II Certificate
PCI DSS
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Internal validation & live display
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ISOSOC2 Type 1SOC2 Type 2PCI DSSHIPAAGDPR

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

Electronic Arts (EA) A.I CyberSecurity Scoring

EA

Company Details

Linkedin ID:

electronic-arts

Employees number:

32,473

Number of followers:

1,554,725

NAICS:

71

Industry Type:

Entertainment Providers

Homepage:

ea.com

IP Addresses:

265

Company ID:

ELE_2118141

Scan Status:

Completed

AI scoreEA Risk Score (AI oriented)

Between 750 and 799

https://images.rankiteo.com/companyimages/electronic-arts.jpeg
EA Entertainment Providers
Updated:
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globalscoreEA Global Score (TPRM)

XXXX

https://images.rankiteo.com/companyimages/electronic-arts.jpeg
EA Entertainment Providers
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EA Company CyberSecurity News & History

Past Incidents
2
Attack Types
1
EntityTypeSeverityImpactSeenBlog DetailsIncident DetailsView
Electronic Arts (EA)Breach6036/2021
Rankiteo Explanation :
Attack with significant impact with internal employee data leaks

Description: Hackers breached Electronic Arts (EA) by acquiring authentication cookies for an internal Slack channel from a dark web marketplace. Using these, they impersonated an EA employee, tricked IT support into granting network access, and exfiltrated **780GB of source code**, including the FIFA 21 game and server-side tools. After failing to extort EA or sell the data (valued at $28M initially), the attackers dumped the entire cache on underground forums and torrent sites. EA confirmed **no player data was compromised**, and the stolen assets were primarily proprietary code with limited black-market value. The company stated no risk to player privacy or business operations, though security improvements were implemented. Law enforcement is involved in the ongoing investigation.

Electronic Arts (EA)Breach100506/2021
Rankiteo Explanation :
Attack threatening the organization's existence

Description: The network of gaming giant Electronic Arts was compromised in a cyber incident. The hackers hacked the network and stole about 780 GB of data, including game source code and related internal tools. The attackers even advertised the 'FIFA 21’ source code, stolen from EA for sale on the dark web.

Electronic Arts (EA)
Breach
Severity: 60
Impact: 3
Seen: 6/2021
Blog:
Rankiteo Explanation
Attack with significant impact with internal employee data leaks

Description: Hackers breached Electronic Arts (EA) by acquiring authentication cookies for an internal Slack channel from a dark web marketplace. Using these, they impersonated an EA employee, tricked IT support into granting network access, and exfiltrated **780GB of source code**, including the FIFA 21 game and server-side tools. After failing to extort EA or sell the data (valued at $28M initially), the attackers dumped the entire cache on underground forums and torrent sites. EA confirmed **no player data was compromised**, and the stolen assets were primarily proprietary code with limited black-market value. The company stated no risk to player privacy or business operations, though security improvements were implemented. Law enforcement is involved in the ongoing investigation.

Electronic Arts (EA)
Breach
Severity: 100
Impact: 5
Seen: 06/2021
Blog:
Rankiteo Explanation
Attack threatening the organization's existence

Description: The network of gaming giant Electronic Arts was compromised in a cyber incident. The hackers hacked the network and stole about 780 GB of data, including game source code and related internal tools. The attackers even advertised the 'FIFA 21’ source code, stolen from EA for sale on the dark web.

Ailogo

EA Company Scoring based on AI Models

Cyber Incidents Likelihood 3 - 6 - 9 months

🔒
Incident Predictions locked
Access Monitoring Plan

A.I Risk Score Likelihood 3 - 6 - 9 months

🔒
A.I. Risk Score Predictions locked
Access Monitoring Plan
statics

Underwriter Stats for EA

Incidents vs Entertainment Providers Industry Average (This Year)

No incidents recorded for Electronic Arts (EA) in 2025.

Incidents vs All-Companies Average (This Year)

No incidents recorded for Electronic Arts (EA) in 2025.

Incident Types EA vs Entertainment Providers Industry Avg (This Year)

No incidents recorded for Electronic Arts (EA) in 2025.

Incident History — EA (X = Date, Y = Severity)

EA cyber incidents detection timeline including parent company and subsidiaries

EA Company Subsidiaries

SubsidiaryImage

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas matter. Regardless of your role, team, or location, this is a place where everyone makes play happen. Join us.

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newsone

EA CyberSecurity News

October 28, 2025 07:00 AM
'Battlefield' maker EA misses quarterly bookings estimates on uncertain gamer spend

Electronic Arts missed Wall Street expectations for second-quarter bookings on Tuesday, weighed down by uncertain spending on its core...

October 05, 2025 07:00 AM
AI Breakthroughs, Cyber Attacks & a $50B Gaming Shock – Tech News Roundup (Oct 4-5, 2025)

Anthropic's new AI tops the class: Anthropic unveiled Claude Sonnet 4.5, touted as the world's best coding AI model – even outperforming...

October 03, 2025 07:00 AM
Videogame publisher EA's $55 billion buyout turns spotlight on gaming IP diversification

Electronic Arts' record $55 billion leveraged buyout by Saudi Arabia's sovereign wealth fund and two other firms marks a turning point in...

October 01, 2025 07:00 AM
Breakingviews - Saudi’s EA buyout looks like risky mission creep

The kingdom's Public Investment Fund is likely to provide most of the equity funding for the $55 bln take-private of Electronic Arts.

September 30, 2025 07:00 AM
Electronic Arts allows for a buyout high score

NEW YORK, Sept 29 (Reuters Breakingviews) - Electronic Arts (EA.O) , opens new tab is advancing to the buyout level.

September 29, 2025 07:00 AM
Electronics Arts to go private, Battlefield and FC 26 leads 2025 slate

Sept 29 (Reuters) - Videogame publisher Electronic Arts (EA.O) , opens new tab said on Monday it had agreed to be taken private by a...

September 29, 2025 07:00 AM
'Battlefield' maker Electronic Arts to go private in record-setting $55 billion LBO

Sept 29 (Reuters) - Videogame developer Electronic Arts (EA.O) , opens new tab has agreed to sell itself to a group of private investors in...

September 27, 2025 07:00 AM
Electronic Arts nears $50 billion buyout by Saudi Arabia and Jared Kushner's firm

Video game giant EA is reportedly being bought out by Silver Lake, Saudi Arabia, and Affinity Partners in a $50 billion deal.

September 26, 2025 07:00 AM
Videogame maker EA in advanced talks to go private at roughly $50 billion valuation

Electronic Arts , the videogame publisher behind titles such as "FC" and "Battlefield", is in advanced talks to go private at a valuation of...

faq

Frequently Asked Questions

Explore insights on cybersecurity incidents, risk posture, and Rankiteo's assessments.

EA CyberSecurity History Information

Official Website of Electronic Arts (EA)

The official website of Electronic Arts (EA) is http://ea.com.

Electronic Arts (EA)’s AI-Generated Cybersecurity Score

According to Rankiteo, Electronic Arts (EA)’s AI-generated cybersecurity score is 781, reflecting their Fair security posture.

How many security badges does Electronic Arts (EA)’ have ?

According to Rankiteo, Electronic Arts (EA) currently holds 0 security badges, indicating that no recognized compliance certifications are currently verified for the organization.

Does Electronic Arts (EA) have SOC 2 Type 1 certification ?

According to Rankiteo, Electronic Arts (EA) is not certified under SOC 2 Type 1.

Does Electronic Arts (EA) have SOC 2 Type 2 certification ?

According to Rankiteo, Electronic Arts (EA) does not hold a SOC 2 Type 2 certification.

Does Electronic Arts (EA) comply with GDPR ?

According to Rankiteo, Electronic Arts (EA) is not listed as GDPR compliant.

Does Electronic Arts (EA) have PCI DSS certification ?

According to Rankiteo, Electronic Arts (EA) does not currently maintain PCI DSS compliance.

Does Electronic Arts (EA) comply with HIPAA ?

According to Rankiteo, Electronic Arts (EA) is not compliant with HIPAA regulations.

Does Electronic Arts (EA) have ISO 27001 certification ?

According to Rankiteo,Electronic Arts (EA) is not certified under ISO 27001, indicating the absence of a formally recognized information security management framework.

Industry Classification of Electronic Arts (EA)

Electronic Arts (EA) operates primarily in the Entertainment Providers industry.

Number of Employees at Electronic Arts (EA)

Electronic Arts (EA) employs approximately 32,473 people worldwide.

Subsidiaries Owned by Electronic Arts (EA)

Electronic Arts (EA) presently has no subsidiaries across any sectors.

Electronic Arts (EA)’s LinkedIn Followers

Electronic Arts (EA)’s official LinkedIn profile has approximately 1,554,725 followers.

NAICS Classification of Electronic Arts (EA)

Electronic Arts (EA) is classified under the NAICS code 71, which corresponds to Arts, Entertainment, and Recreation.

Electronic Arts (EA)’s Presence on Crunchbase

No, Electronic Arts (EA) does not have a profile on Crunchbase.

Electronic Arts (EA)’s Presence on LinkedIn

Yes, Electronic Arts (EA) maintains an official LinkedIn profile, which is actively utilized for branding and talent engagement, which can be accessed here: https://www.linkedin.com/company/electronic-arts.

Cybersecurity Incidents Involving Electronic Arts (EA)

As of November 27, 2025, Rankiteo reports that Electronic Arts (EA) has experienced 2 cybersecurity incidents.

Number of Peer and Competitor Companies

Electronic Arts (EA) has an estimated 7,232 peer or competitor companies worldwide.

What types of cybersecurity incidents have occurred at Electronic Arts (EA) ?

Incident Types: The types of cybersecurity incidents that have occurred include Breach.

How does Electronic Arts (EA) detect and respond to cybersecurity incidents ?

Detection and Response: The company detects and responds to cybersecurity incidents through an incident response plan activated with yes, and third party assistance with law enforcement, third party assistance with cybersecurity experts, and law enforcement notified with yes, and remediation measures with security improvements (unspecified), and communication strategy with public statement (the record), communication strategy with downplayed risks..

Incident Details

Can you provide details on each incident ?

Incident : Data Breach

Title: Electronic Arts Network Compromise

Description: The network of gaming giant Electronic Arts was compromised in a cyber incident. The hackers stole about 780 GB of data, including game source code and related internal tools. The attackers even advertised the 'FIFA 21’ source code, stolen from EA, for sale on the dark web.

Type: Data Breach

Incident : Data Breach

Title: Electronic Arts (EA) Data Breach and Source Code Leak

Description: Hackers breached Electronic Arts (EA) in June 2021, stealing 780GB of source code, including FIFA 21 and internal tools. After failing to extort EA or sell the data, they released the full cache on underground forums and torrent sites in July 2021. The breach was facilitated by purchasing authentication cookies for EA’s internal Slack channel from the Genesis dark web marketplace, followed by social engineering to gain network access. EA confirmed no player data was compromised and stated the incident would not impact games or business operations.

Date Detected: 2021-06-10

Date Publicly Disclosed: 2021-06-10

Type: Data Breach

Attack Vector: Credential Theft (Authentication Cookies)Social EngineeringInternal Network Access via Slack

Vulnerability Exploited: Weak Authentication (Slack Cookies)Human Error (IT Support Tricked)

Threat Actor: Unknown Hacking GroupOpportunistic Cybercriminals

Motivation: Financial Gain (Extortion)Data Monetization (Failed Sale)

What are the most common types of attacks the company has faced ?

Common Attack Types: The most common types of attacks the company has faced is Breach.

How does the company identify the attack vectors used in incidents ?

Identification of Attack Vectors: The company identifies the attack vectors used in incidents through EA Internal Slack Channel (via stolen authentication cookies).

Impact of the Incidents

What was the impact of each incident ?

Incident : Data Breach ELE154011322

Data Compromised: Game source code, Internal tools

Incident : Data Breach ELE4503245102825

Data Compromised: Source code (fifa 21, internal tools), 780gb of internal code repositories

Systems Affected: EA Internal Slack ChannelCode RepositoriesServer-Side Service Tools

Operational Impact: None reported; EA stated no impact on games or business

Brand Reputation Impact: Potential reputational damage due to high-profile leak, though EA downplayed risks

Identity Theft Risk: None (no player data accessed)

Payment Information Risk: None

What types of data are most commonly compromised in incidents ?

Commonly Compromised Data Types: The types of data most commonly compromised in incidents are Game Source Code, Internal Tools, , Source Code, Internal Development Tools and .

Which entities were affected by each incident ?

Incident : Data Breach ELE154011322

Entity Name: Electronic Arts

Entity Type: Company

Industry: Gaming

Incident : Data Breach ELE4503245102825

Entity Name: Electronic Arts (EA)

Entity Type: Public Company

Industry: Video Games

Location: Redwood City, California, USA

Size: Large (12,900+ employees as of 2021)

Customers Affected: None (no player data compromised)

Response to the Incidents

What measures were taken in response to each incident ?

Incident : Data Breach ELE4503245102825

Incident Response Plan Activated: Yes

Third Party Assistance: Law Enforcement, Cybersecurity Experts.

Law Enforcement Notified: Yes

Remediation Measures: Security Improvements (unspecified)

Communication Strategy: Public Statement (The Record)Downplayed Risks

What is the company's incident response plan?

Incident Response Plan: The company's incident response plan is described as Yes.

How does the company involve third-party assistance in incident response ?

Third-Party Assistance: The company involves third-party assistance in incident response through Law Enforcement, Cybersecurity Experts, .

Data Breach Information

What type of data was compromised in each breach ?

Incident : Data Breach ELE154011322

Type of Data Compromised: Game source code, Internal tools

Number of Records Exposed: 780 GB

Incident : Data Breach ELE4503245102825

Type of Data Compromised: Source code, Internal development tools

Sensitivity of Data: High (Proprietary Code, but no PII/Financial Data)

Data Exfiltration: Yes (780GB)

File Types Exposed: Source Code FilesServer-Side Tools

Personally Identifiable Information: No

What measures does the company take to prevent data exfiltration ?

Prevention of Data Exfiltration: The company takes the following measures to prevent data exfiltration: Security Improvements (unspecified), .

Ransomware Information

Was ransomware involved in any of the incidents ?

Incident : Data Breach ELE4503245102825

Ransom Demanded: ['$28 million (initial sale attempt)', 'Undisclosed sum (extortion attempt)']

Ransom Paid: No

Data Encryption: No

Data Exfiltration: Yes

Lessons Learned and Recommendations

What lessons were learned from each incident ?

Incident : Data Breach ELE4503245102825

Lessons Learned: 1. Authentication cookies (e.g., Slack) are high-value targets for initial access brokers. 2. Social engineering remains effective against IT support teams. 3. Proprietary source code, while valuable to the company, may lack resale value in cybercriminal markets. 4. Public disclosure strategies can mitigate reputational harm even after large-scale leaks.

What recommendations were made to prevent future incidents ?

Incident : Data Breach ELE4503245102825

Recommendations: Implement multi-factor authentication (MFA) for internal communication platforms like Slack., Conduct regular security training for IT support staff to prevent social engineering attacks., Monitor dark web marketplaces for stolen credentials or authentication tokens., Segment internal networks to limit lateral movement post-breach., Evaluate the sensitivity of source code and apply additional access controls or encryption.Implement multi-factor authentication (MFA) for internal communication platforms like Slack., Conduct regular security training for IT support staff to prevent social engineering attacks., Monitor dark web marketplaces for stolen credentials or authentication tokens., Segment internal networks to limit lateral movement post-breach., Evaluate the sensitivity of source code and apply additional access controls or encryption.Implement multi-factor authentication (MFA) for internal communication platforms like Slack., Conduct regular security training for IT support staff to prevent social engineering attacks., Monitor dark web marketplaces for stolen credentials or authentication tokens., Segment internal networks to limit lateral movement post-breach., Evaluate the sensitivity of source code and apply additional access controls or encryption.Implement multi-factor authentication (MFA) for internal communication platforms like Slack., Conduct regular security training for IT support staff to prevent social engineering attacks., Monitor dark web marketplaces for stolen credentials or authentication tokens., Segment internal networks to limit lateral movement post-breach., Evaluate the sensitivity of source code and apply additional access controls or encryption.Implement multi-factor authentication (MFA) for internal communication platforms like Slack., Conduct regular security training for IT support staff to prevent social engineering attacks., Monitor dark web marketplaces for stolen credentials or authentication tokens., Segment internal networks to limit lateral movement post-breach., Evaluate the sensitivity of source code and apply additional access controls or encryption.

What are the key lessons learned from past incidents ?

Key Lessons Learned: The key lessons learned from past incidents are 1. Authentication cookies (e.g., Slack) are high-value targets for initial access brokers. 2. Social engineering remains effective against IT support teams. 3. Proprietary source code, while valuable to the company, may lack resale value in cybercriminal markets. 4. Public disclosure strategies can mitigate reputational harm even after large-scale leaks.

References

Where can I find more information about each incident ?

Incident : Data Breach ELE4503245102825

Source: The Record

URL: https://therecord.media

Date Accessed: 2021-07-26

Incident : Data Breach ELE4503245102825

Source: Motherboard (Vice)

URL: https://www.vice.com/en/topic/motherboard

Date Accessed: 2021-06

Where can stakeholders find additional resources on cybersecurity best practices ?

Additional Resources: Stakeholders can find additional resources on cybersecurity best practices at and Source: The RecordUrl: https://therecord.mediaDate Accessed: 2021-07-26, and Source: Motherboard (Vice)Url: https://www.vice.com/en/topic/motherboardDate Accessed: 2021-06.

Investigation Status

What is the current status of the investigation for each incident ?

Incident : Data Breach ELE4503245102825

Investigation Status: Ongoing (as of July 2021, with law enforcement involvement)

How does the company communicate the status of incident investigations to stakeholders ?

Communication of Investigation Status: The company communicates the status of incident investigations to stakeholders through Public Statement (The Record) and Downplayed Risks.

Stakeholder and Customer Advisories

Were there any advisories issued to stakeholders or customers for each incident ?

Incident : Data Breach ELE4503245102825

Stakeholder Advisories: EA issued statements to media outlets (The Record) confirming no player data was accessed and no expected business impact.

Customer Advisories: None issued (no customer data compromised)

What advisories does the company provide to stakeholders and customers following an incident ?

Advisories Provided: The company provides the following advisories to stakeholders and customers following an incident: were EA issued statements to media outlets (The Record) confirming no player data was accessed and no expected business impact. and None issued (no customer data compromised).

Initial Access Broker

How did the initial access broker gain entry for each incident ?

Incident : Data Breach ELE4503245102825

Entry Point: EA Internal Slack Channel (via stolen authentication cookies)

High Value Targets: Source Code Repositories, Fifa 21 Game Files,

Data Sold on Dark Web: Source Code Repositories, Fifa 21 Game Files,

Post-Incident Analysis

What were the root causes and corrective actions taken for each incident ?

Incident : Data Breach ELE4503245102825

Root Causes: Purchase Of Ea Slack Authentication Cookies From Genesis Marketplace., Successful Social Engineering Of It Support To Gain Network Access., Lack Of Segmentation Or Monitoring For Unusual Access Patterns.,

Corrective Actions: Unspecified Security Improvements Implemented By Ea., Collaboration With Law Enforcement For Criminal Investigation.,

What is the company's process for conducting post-incident analysis ?

Post-Incident Analysis Process: The company's process for conducting post-incident analysis is described as Law Enforcement, Cybersecurity Experts, .

What corrective actions has the company taken based on post-incident analysis ?

Corrective Actions Taken: The company has taken the following corrective actions based on post-incident analysis: Unspecified Security Improvements Implemented By Ea., Collaboration With Law Enforcement For Criminal Investigation., .

Additional Questions

General Information

Has the company ever paid ransoms ?

Ransom Payment History: The company has Paid ransoms in the past.

What was the amount of the last ransom demanded ?

Last Ransom Demanded: The amount of the last ransom demanded was ['$28 million (initial sale attempt)', 'Undisclosed sum (extortion attempt)'].

Who was the attacking group in the last incident ?

Last Attacking Group: The attacking group in the last incident was an Unknown Hacking GroupOpportunistic Cybercriminals.

Incident Details

What was the most recent incident detected ?

Most Recent Incident Detected: The most recent incident detected was on 2021-06-10.

What was the most recent incident publicly disclosed ?

Most Recent Incident Publicly Disclosed: The most recent incident publicly disclosed was on 2021-06-10.

Impact of the Incidents

What was the most significant data compromised in an incident ?

Most Significant Data Compromised: The most significant data compromised in an incident were Game source code, Internal tools, , Source Code (FIFA 21, Internal Tools), 780GB of Internal Code Repositories and .

What was the most significant system affected in an incident ?

Most Significant System Affected: The most significant system affected in an incident was EA Internal Slack ChannelCode RepositoriesServer-Side Service Tools.

Response to the Incidents

What third-party assistance was involved in the most recent incident ?

Third-Party Assistance in Most Recent Incident: The third-party assistance involved in the most recent incident was law enforcement, cybersecurity experts, .

Data Breach Information

What was the most sensitive data compromised in a breach ?

Most Sensitive Data Compromised: The most sensitive data compromised in a breach were 780GB of Internal Code Repositories, Source Code (FIFA 21, Internal Tools), Internal tools and Game source code.

What was the number of records exposed in the most significant breach ?

Number of Records Exposed in Most Significant Breach: The number of records exposed in the most significant breach was 780.0.

Ransomware Information

What was the highest ransom demanded in a ransomware incident ?

Highest Ransom Demanded: The highest ransom demanded in a ransomware incident was ['$28 million (initial sale attempt)', 'Undisclosed sum (extortion attempt)'].

What was the highest ransom paid in a ransomware incident ?

Highest Ransom Paid: The highest ransom paid in a ransomware incident was No.

Lessons Learned and Recommendations

What was the most significant lesson learned from past incidents ?

Most Significant Lesson Learned: The most significant lesson learned from past incidents was 1. Authentication cookies (e.g., Slack) are high-value targets for initial access brokers. 2. Social engineering remains effective against IT support teams. 3. Proprietary source code, while valuable to the company, may lack resale value in cybercriminal markets. 4. Public disclosure strategies can mitigate reputational harm even after large-scale leaks.

What was the most significant recommendation implemented to improve cybersecurity ?

Most Significant Recommendation Implemented: The most significant recommendation implemented to improve cybersecurity was Implement multi-factor authentication (MFA) for internal communication platforms like Slack., Segment internal networks to limit lateral movement post-breach., Monitor dark web marketplaces for stolen credentials or authentication tokens., Evaluate the sensitivity of source code and apply additional access controls or encryption. and Conduct regular security training for IT support staff to prevent social engineering attacks..

References

What is the most recent source of information about an incident ?

Most Recent Source: The most recent source of information about an incident are Motherboard (Vice) and The Record.

What is the most recent URL for additional resources on cybersecurity best practices ?

Most Recent URL for Additional Resources: The most recent URL for additional resources on cybersecurity best practices is https://therecord.media, https://www.vice.com/en/topic/motherboard .

Investigation Status

What is the current status of the most recent investigation ?

Current Status of Most Recent Investigation: The current status of the most recent investigation is Ongoing (as of July 2021, with law enforcement involvement).

Stakeholder and Customer Advisories

What was the most recent stakeholder advisory issued ?

Most Recent Stakeholder Advisory: The most recent stakeholder advisory issued was EA issued statements to media outlets (The Record) confirming no player data was accessed and no expected business impact., .

What was the most recent customer advisory issued ?

Most Recent Customer Advisory: The most recent customer advisory issued was an None issued (no customer data compromised).

Initial Access Broker

What was the most recent entry point used by an initial access broker ?

Most Recent Entry Point: The most recent entry point used by an initial access broker was an EA Internal Slack Channel (via stolen authentication cookies).

cve

Latest Global CVEs (Not Company-Specific)

Description

Angular is a development platform for building mobile and desktop web applications using TypeScript/JavaScript and other languages. Prior to versions 19.2.16, 20.3.14, and 21.0.1, there is a XSRF token leakage via protocol-relative URLs in angular HTTP clients. The vulnerability is a Credential Leak by App Logic that leads to the unauthorized disclosure of the Cross-Site Request Forgery (XSRF) token to an attacker-controlled domain. Angular's HttpClient has a built-in XSRF protection mechanism that works by checking if a request URL starts with a protocol (http:// or https://) to determine if it is cross-origin. If the URL starts with protocol-relative URL (//), it is incorrectly treated as a same-origin request, and the XSRF token is automatically added to the X-XSRF-TOKEN header. This issue has been patched in versions 19.2.16, 20.3.14, and 21.0.1. A workaround for this issue involves avoiding using protocol-relative URLs (URLs starting with //) in HttpClient requests. All backend communication URLs should be hardcoded as relative paths (starting with a single /) or fully qualified, trusted absolute URLs.

Risk Information
cvss4
Base: 7.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:N/SC:H/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Uncontrolled Recursion vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft deep ASN.1 structures that trigger unbounded recursive parsing. This leads to a Denial-of-Service (DoS) via stack exhaustion when parsing untrusted DER inputs. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 8.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Integer Overflow vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft ASN.1 structures containing OIDs with oversized arcs. These arcs may be decoded as smaller, trusted OIDs due to 32-bit bitwise truncation, enabling the bypass of downstream OID-based security decisions. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 6.3
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. Prior to versions 7.0.13 and 8.0.2, working with large buffers in Lua scripts can lead to a stack overflow. Users of Lua rules and output scripts may be affected when working with large buffers. This includes a rule passing a large buffer to a Lua script. This issue has been patched in versions 7.0.13 and 8.0.2. A workaround for this issue involves disabling Lua rules and output scripts, or making sure limits, such as stream.depth.reassembly and HTTP response body limits (response-body-limit), are set to less than half the stack size.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. In versions from 8.0.0 to before 8.0.2, a NULL dereference can occur when the entropy keyword is used in conjunction with base64_data. This issue has been patched in version 8.0.2. A workaround involves disabling rules that use entropy in conjunction with base64_data.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

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