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Sony Interactive Entertainment, the company behind PlayStation, pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation. For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com. Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting careers.playstation.com

Sony Interactive Entertainment A.I CyberSecurity Scoring

SIE

Company Details

Linkedin ID:

sony-interactive-entertainment-llc

Employees number:

8,118

Number of followers:

211,474

NAICS:

71

Industry Type:

Entertainment Providers

Homepage:

sonyinteractive.com

IP Addresses:

0

Company ID:

SON_1487612

Scan Status:

In-progress

AI scoreSIE Risk Score (AI oriented)

Between 700 and 749

https://images.rankiteo.com/companyimages/sony-interactive-entertainment-llc.jpeg
SIE Entertainment Providers
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globalscoreSIE Global Score (TPRM)

XXXX

https://images.rankiteo.com/companyimages/sony-interactive-entertainment-llc.jpeg
SIE Entertainment Providers
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SIE Company CyberSecurity News & History

Past Incidents
3
Attack Types
3
EntityTypeSeverityImpactSeenBlog DetailsSupply Chain SourceIncident DetailsView
Sony: Sony Faces Unpatchable PS5 Jailbreak Threat After ROM Keys LeakVulnerability10051/2026NA
Rankiteo Explanation :
Attack threatening the organization's existence

Description: **PlayStation 5 BootROM Keys Leaked, Opening Door to Permanent Jailbreaks and Piracy** Hackers have successfully extracted the **BootROM (Level 0) keys** for the **PlayStation 5**, a critical security breach that allows decryption of the console’s bootloader and full control over software execution. Discovered in late 2025, the leak effectively "cracks" the PS5’s hardware-level protections, making it nearly impossible for Sony to patch without releasing a new hardware revision. While immediate impacts are limited, the long-term consequences are significant. The exposed keys will accelerate the development of **custom firmware, unlicensed game backups, and emulation tools**, with experts predicting a surge in **mass piracy by 2026**. Emulation efforts—including potential improvements to projects like **ShadPS4**—will also benefit, as the keys simplify replicating the PS5’s boot process and decrypting game loaders. For legitimate users, the breach enables **homebrew development and personal backups**, but it also paves the way for **permanently jailbroken consoles**, increasing the risk of unauthorized software distribution. Sony is expected to respond with **legal action against leakers and hack developers**, as well as **bans for cracked consoles and accounts** on the PlayStation Network. The incident may also prompt Sony to **release a revised PS5 hardware model in 2026**, though the fate of the **PlayStation 5 Pro** remains uncertain—if it shares the same BootROM keys, it too could require an update. Despite the security failure, the PS5 remains one of the most successful consoles of its generation, with legitimate users still far outnumbering pirates.

Sony Interactive EntertainmentBreach6035/2023NA
Rankiteo Explanation :
Attack with significant impact with internal employee data leaks

Description: On October 3, 2023, Sony Interactive Entertainment (SIE) disclosed a data breach stemming from an exploit in Progress Software’s **MOVEit Transfer** platform, a third-party vendor tool used by the company. The incident, which occurred on **May 28, 2023**, involved unauthorized downloads of files containing **personal information of former employees and their family members**. While the exact scope of the breach—including the number of affected individuals and the specific types of compromised data—remains undisclosed, the exposure primarily targeted **internal employee records**.The breach was part of a broader **zero-day vulnerability campaign** exploiting MOVEit Transfer, impacting multiple organizations globally. SIE confirmed that the incident did not affect its **gaming services, customer data, or business operations**, but the exposure of **former employees' and dependents' personal details**—such as names, addresses, or potentially sensitive identifiers—poses risks of identity theft, phishing, or fraud. The company stated it is notifying impacted individuals and offering support measures, though the delayed disclosure (nearly **five months** after the breach) raised concerns about transparency and incident response protocols.

PlayStationCyber Attack60208/2017NA
Rankiteo Explanation :
Attack limited on finance or reputation

Description: PlayStation Network’s targeted by the cyberattack hackers hijacked and claimed to have stolen PSN database. They had gained access to the database for the PlayStation Network and prompted Sony to get in touch in order to presumably acquire some guidance on how to better secure their online accounts. They asked always use strong, long, hard-to-crack passwords, and to raise awareness amongst staff of the tricks that scammers can use to phish passwords from unwary employees.

Sony: Sony Faces Unpatchable PS5 Jailbreak Threat After ROM Keys Leak
Vulnerability
Severity: 100
Impact: 5
Seen: 1/2026
Blog:
Supply Chain Source: NA
Rankiteo Explanation
Attack threatening the organization's existence

Description: **PlayStation 5 BootROM Keys Leaked, Opening Door to Permanent Jailbreaks and Piracy** Hackers have successfully extracted the **BootROM (Level 0) keys** for the **PlayStation 5**, a critical security breach that allows decryption of the console’s bootloader and full control over software execution. Discovered in late 2025, the leak effectively "cracks" the PS5’s hardware-level protections, making it nearly impossible for Sony to patch without releasing a new hardware revision. While immediate impacts are limited, the long-term consequences are significant. The exposed keys will accelerate the development of **custom firmware, unlicensed game backups, and emulation tools**, with experts predicting a surge in **mass piracy by 2026**. Emulation efforts—including potential improvements to projects like **ShadPS4**—will also benefit, as the keys simplify replicating the PS5’s boot process and decrypting game loaders. For legitimate users, the breach enables **homebrew development and personal backups**, but it also paves the way for **permanently jailbroken consoles**, increasing the risk of unauthorized software distribution. Sony is expected to respond with **legal action against leakers and hack developers**, as well as **bans for cracked consoles and accounts** on the PlayStation Network. The incident may also prompt Sony to **release a revised PS5 hardware model in 2026**, though the fate of the **PlayStation 5 Pro** remains uncertain—if it shares the same BootROM keys, it too could require an update. Despite the security failure, the PS5 remains one of the most successful consoles of its generation, with legitimate users still far outnumbering pirates.

Sony Interactive Entertainment
Breach
Severity: 60
Impact: 3
Seen: 5/2023
Blog:
Supply Chain Source: NA
Rankiteo Explanation
Attack with significant impact with internal employee data leaks

Description: On October 3, 2023, Sony Interactive Entertainment (SIE) disclosed a data breach stemming from an exploit in Progress Software’s **MOVEit Transfer** platform, a third-party vendor tool used by the company. The incident, which occurred on **May 28, 2023**, involved unauthorized downloads of files containing **personal information of former employees and their family members**. While the exact scope of the breach—including the number of affected individuals and the specific types of compromised data—remains undisclosed, the exposure primarily targeted **internal employee records**.The breach was part of a broader **zero-day vulnerability campaign** exploiting MOVEit Transfer, impacting multiple organizations globally. SIE confirmed that the incident did not affect its **gaming services, customer data, or business operations**, but the exposure of **former employees' and dependents' personal details**—such as names, addresses, or potentially sensitive identifiers—poses risks of identity theft, phishing, or fraud. The company stated it is notifying impacted individuals and offering support measures, though the delayed disclosure (nearly **five months** after the breach) raised concerns about transparency and incident response protocols.

PlayStation
Cyber Attack
Severity: 60
Impact: 2
Seen: 08/2017
Blog:
Supply Chain Source: NA
Rankiteo Explanation
Attack limited on finance or reputation

Description: PlayStation Network’s targeted by the cyberattack hackers hijacked and claimed to have stolen PSN database. They had gained access to the database for the PlayStation Network and prompted Sony to get in touch in order to presumably acquire some guidance on how to better secure their online accounts. They asked always use strong, long, hard-to-crack passwords, and to raise awareness amongst staff of the tricks that scammers can use to phish passwords from unwary employees.

Ailogo

SIE Company Scoring based on AI Models

Cyber Incidents Likelihood 3 - 6 - 9 months

🔒
Incident Predictions locked
Access Monitoring Plan

A.I Risk Score Likelihood 3 - 6 - 9 months

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A.I. Risk Score Predictions locked
Access Monitoring Plan
statics

Underwriter Stats for SIE

Incidents vs Entertainment Providers Industry Average (This Year)

Sony Interactive Entertainment has 0.0% fewer incidents than the average of same-industry companies with at least one recorded incident.

Incidents vs All-Companies Average (This Year)

Sony Interactive Entertainment has 27.01% fewer incidents than the average of all companies with at least one recorded incident.

Incident Types SIE vs Entertainment Providers Industry Avg (This Year)

Sony Interactive Entertainment reported 1 incidents this year: 0 cyber attacks, 0 ransomware, 1 vulnerabilities, 0 data breaches, compared to industry peers with at least 1 incident.

Incident History — SIE (X = Date, Y = Severity)

SIE cyber incidents detection timeline including parent company and subsidiaries

SIE Company Subsidiaries

SubsidiaryImage

Sony Interactive Entertainment, the company behind PlayStation, pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation. For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com. Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting careers.playstation.com

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faq

Frequently Asked Questions

Explore insights on cybersecurity incidents, risk posture, and Rankiteo's assessments.

SIE CyberSecurity History Information

Official Website of Sony Interactive Entertainment

The official website of Sony Interactive Entertainment is http://www.sonyinteractive.com.

Sony Interactive Entertainment’s AI-Generated Cybersecurity Score

According to Rankiteo, Sony Interactive Entertainment’s AI-generated cybersecurity score is 745, reflecting their Moderate security posture.

How many security badges does Sony Interactive Entertainment’ have ?

According to Rankiteo, Sony Interactive Entertainment currently holds 0 security badges, indicating that no recognized compliance certifications are currently verified for the organization.

Has Sony Interactive Entertainment been affected by any supply chain cyber incidents ?

According to Rankiteo, Sony Interactive Entertainment has not been affected by any supply chain cyber incidents, and no incident IDs are currently listed for the organization.

Does Sony Interactive Entertainment have SOC 2 Type 1 certification ?

According to Rankiteo, Sony Interactive Entertainment is not certified under SOC 2 Type 1.

Does Sony Interactive Entertainment have SOC 2 Type 2 certification ?

According to Rankiteo, Sony Interactive Entertainment does not hold a SOC 2 Type 2 certification.

Does Sony Interactive Entertainment comply with GDPR ?

According to Rankiteo, Sony Interactive Entertainment is not listed as GDPR compliant.

Does Sony Interactive Entertainment have PCI DSS certification ?

According to Rankiteo, Sony Interactive Entertainment does not currently maintain PCI DSS compliance.

Does Sony Interactive Entertainment comply with HIPAA ?

According to Rankiteo, Sony Interactive Entertainment is not compliant with HIPAA regulations.

Does Sony Interactive Entertainment have ISO 27001 certification ?

According to Rankiteo,Sony Interactive Entertainment is not certified under ISO 27001, indicating the absence of a formally recognized information security management framework.

Industry Classification of Sony Interactive Entertainment

Sony Interactive Entertainment operates primarily in the Entertainment Providers industry.

Number of Employees at Sony Interactive Entertainment

Sony Interactive Entertainment employs approximately 8,118 people worldwide.

Subsidiaries Owned by Sony Interactive Entertainment

Sony Interactive Entertainment presently has no subsidiaries across any sectors.

Sony Interactive Entertainment’s LinkedIn Followers

Sony Interactive Entertainment’s official LinkedIn profile has approximately 211,474 followers.

NAICS Classification of Sony Interactive Entertainment

Sony Interactive Entertainment is classified under the NAICS code 71, which corresponds to Arts, Entertainment, and Recreation.

Sony Interactive Entertainment’s Presence on Crunchbase

No, Sony Interactive Entertainment does not have a profile on Crunchbase.

Sony Interactive Entertainment’s Presence on LinkedIn

Yes, Sony Interactive Entertainment maintains an official LinkedIn profile, which is actively utilized for branding and talent engagement, which can be accessed here: https://www.linkedin.com/company/sony-interactive-entertainment-llc.

Cybersecurity Incidents Involving Sony Interactive Entertainment

As of January 06, 2026, Rankiteo reports that Sony Interactive Entertainment has experienced 3 cybersecurity incidents.

Number of Peer and Competitor Companies

Sony Interactive Entertainment has an estimated 7,332 peer or competitor companies worldwide.

What types of cybersecurity incidents have occurred at Sony Interactive Entertainment ?

Incident Types: The types of cybersecurity incidents that have occurred include Vulnerability, Breach and Cyber Attack.

How does Sony Interactive Entertainment detect and respond to cybersecurity incidents ?

Detection and Response: The company detects and responds to cybersecurity incidents through an remediation measures with advised use of strong passwords, remediation measures with raised awareness of phishing tricks, and communication strategy with public disclosure on october 3, 2023, and containment measures with potential legal action against leakers and hack developers, and remediation measures with possible hardware revision (e.g., playstation 5 pro or new ps5 model), and enhanced monitoring with potential banning of cracked consoles/accounts from playstation network..

Incident Details

Can you provide details on each incident ?

Incident : Data Breach

Title: PlayStation Network Cyberattack

Description: Hackers claimed to have stolen the PlayStation Network (PSN) database, prompting Sony to take measures to improve security.

Type: Data Breach

Attack Vector: Unspecified

Threat Actor: Unspecified Hackers

Motivation: Unspecified

Incident : Data Breach

Title: Sony Interactive Entertainment Data Breach via MOVEit Transfer Vulnerability

Description: On October 3, 2023, Sony Interactive Entertainment (SIE) reported a data breach involving unauthorized downloads of files from its vendor Progress Software's MOVEit Transfer platform. The breach occurred on May 28, 2023, and affected personal information of former employees and their family members, although the exact number of individuals affected is unknown.

Date Detected: 2023-10-03

Date Publicly Disclosed: 2023-10-03

Type: Data Breach

Attack Vector: Exploitation of third-party vendor vulnerability (MOVEit Transfer)

Vulnerability Exploited: MOVEit Transfer platform vulnerability (likely CVE-2023-34362)

Incident : Data Breach / Unauthorized Access

Title: PlayStation 5 BootROM Keys Leaked, Enabling Permanent Jailbreak and Piracy Risks

Description: Hackers have extracted the BootROM (Level 0) keys for the PlayStation 5, enabling decryption of the bootloader and allowing control over software execution on the console. This development paves the way for custom firmware, unlicensed game backups, and accelerated emulation efforts. While it benefits homebrew development and personal backups, it also significantly increases piracy risks. Sony may resort to legal action and hardware revisions to mitigate the impact.

Type: Data Breach / Unauthorized Access

Attack Vector: Exploitation of BootROM vulnerability

Vulnerability Exploited: BootROM keys extraction

Threat Actor: PlayStation 5 hackers

Motivation: Homebrew developmentPiracyEmulation

What are the most common types of attacks the company has faced ?

Common Attack Types: The most common types of attacks the company has faced is Vulnerability.

How does the company identify the attack vectors used in incidents ?

Identification of Attack Vectors: The company identifies the attack vectors used in incidents through MOVEit Transfer vulnerability.

Impact of the Incidents

What was the impact of each incident ?

Incident : Data Breach PLA19821122

Data Compromised: PSN Database

Systems Affected: PlayStation Network

Incident : Data Breach SON033090625

Data Compromised: Personal information of former employees and their family members

Systems Affected: Progress Software's MOVEit Transfer platform

Identity Theft Risk: Potential (personal information exposed)

Incident : Data Breach / Unauthorized Access SON1767441984

Data Compromised: BootROM keys

Systems Affected: PlayStation 5 consoles

Operational Impact: Potential increase in piracy and unauthorized software execution

Revenue Loss: Potential revenue loss due to piracy

Brand Reputation Impact: Moderate (risk of association with piracy and unauthorized modifications)

Legal Liabilities: Potential legal actions against leakers and hack developers

What types of data are most commonly compromised in incidents ?

Commonly Compromised Data Types: The types of data most commonly compromised in incidents are PSN Database, Personal information and BootROM keys.

Which entities were affected by each incident ?

Incident : Data Breach PLA19821122

Entity Name: Sony

Entity Type: Corporation

Industry: Gaming and Entertainment

Incident : Data Breach SON033090625

Entity Name: Sony Interactive Entertainment (SIE)

Entity Type: Corporation

Industry: Gaming/Entertainment

Location: Global (HQ in San Mateo, California, USA)

Customers Affected: Unknown (former employees and their family members)

Incident : Data Breach SON033090625

Entity Name: Progress Software (MOVEit Transfer vendor)

Entity Type: Software Vendor

Industry: Technology

Location: Global (HQ in Bedford, Massachusetts, USA)

Incident : Data Breach / Unauthorized Access SON1767441984

Entity Name: Sony Interactive Entertainment

Entity Type: Corporation

Industry: Gaming / Consumer Electronics

Location: Global

Size: Large

Customers Affected: PlayStation 5 users

Response to the Incidents

What measures were taken in response to each incident ?

Incident : Data Breach PLA19821122

Remediation Measures: Advised use of strong passwordsRaised awareness of phishing tricks

Incident : Data Breach SON033090625

Communication Strategy: Public disclosure on October 3, 2023

Incident : Data Breach / Unauthorized Access SON1767441984

Containment Measures: Potential legal action against leakers and hack developers

Remediation Measures: Possible hardware revision (e.g., PlayStation 5 Pro or new PS5 model)

Enhanced Monitoring: Potential banning of cracked consoles/accounts from PlayStation Network

Data Breach Information

What type of data was compromised in each breach ?

Incident : Data Breach PLA19821122

Type of Data Compromised: PSN Database

Incident : Data Breach SON033090625

Type of Data Compromised: Personal information

Sensitivity of Data: High (personal information of employees and family members)

Data Exfiltration: Yes (unauthorized downloads)

Personally Identifiable Information: Yes

Incident : Data Breach / Unauthorized Access SON1767441984

Type of Data Compromised: BootROM keys

Sensitivity of Data: High (enables full system control)

What measures does the company take to prevent data exfiltration ?

Prevention of Data Exfiltration: The company takes the following measures to prevent data exfiltration: Advised use of strong passwords, Raised awareness of phishing tricks, , Possible hardware revision (e.g., PlayStation 5 Pro or new PS5 model).

How does the company handle incidents involving personally identifiable information (PII) ?

Handling of PII Incidents: The company handles incidents involving personally identifiable information (PII) through by potential legal action against leakers and hack developers.

Regulatory Compliance

Were there any regulatory violations and fines imposed for each incident ?

Incident : Data Breach / Unauthorized Access SON1767441984

Legal Actions: Potential legal action against leakers and hack developers

How does the company ensure compliance with regulatory requirements ?

Ensuring Regulatory Compliance: The company ensures compliance with regulatory requirements through Potential legal action against leakers and hack developers.

Lessons Learned and Recommendations

What lessons were learned from each incident ?

Incident : Data Breach / Unauthorized Access SON1767441984

Lessons Learned: BootROM security is critical for preventing unauthorized system access. Hardware revisions may be necessary to mitigate long-term risks.

What recommendations were made to prevent future incidents ?

Incident : Data Breach PLA19821122

Recommendations: Use strong, long, hard-to-crack passwords, Raise awareness amongst staff of phishing tricksUse strong, long, hard-to-crack passwords, Raise awareness amongst staff of phishing tricks

Incident : Data Breach / Unauthorized Access SON1767441984

Recommendations: Monitor and ban cracked consoles/accounts from PlayStation Network, Consider hardware revisions to address BootROM vulnerabilities, Strengthen legal actions against leakers and hack developers, Enhance security measures for future console releasesMonitor and ban cracked consoles/accounts from PlayStation Network, Consider hardware revisions to address BootROM vulnerabilities, Strengthen legal actions against leakers and hack developers, Enhance security measures for future console releasesMonitor and ban cracked consoles/accounts from PlayStation Network, Consider hardware revisions to address BootROM vulnerabilities, Strengthen legal actions against leakers and hack developers, Enhance security measures for future console releasesMonitor and ban cracked consoles/accounts from PlayStation Network, Consider hardware revisions to address BootROM vulnerabilities, Strengthen legal actions against leakers and hack developers, Enhance security measures for future console releases

What are the key lessons learned from past incidents ?

Key Lessons Learned: The key lessons learned from past incidents are BootROM security is critical for preventing unauthorized system access. Hardware revisions may be necessary to mitigate long-term risks.

What recommendations has the company implemented to improve cybersecurity ?

Implemented Recommendations: The company has implemented the following recommendations to improve cybersecurity: Consider hardware revisions to address BootROM vulnerabilities, Monitor and ban cracked consoles/accounts from PlayStation Network, Enhance security measures for future console releases and Strengthen legal actions against leakers and hack developers.

References

Where can I find more information about each incident ?

Incident : Data Breach SON033090625

Source: Sony Interactive Entertainment disclosure

Date Accessed: 2023-10-03

Incident : Data Breach / Unauthorized Access SON1767441984

Source: TheCyberSecGuru

Where can stakeholders find additional resources on cybersecurity best practices ?

Additional Resources: Stakeholders can find additional resources on cybersecurity best practices at and Source: Sony Interactive Entertainment disclosureDate Accessed: 2023-10-03, and Source: TheCyberSecGuru.

Investigation Status

What is the current status of the investigation for each incident ?

Incident : Data Breach SON033090625

Investigation Status: Disclosed; details limited

How does the company communicate the status of incident investigations to stakeholders ?

Communication of Investigation Status: The company communicates the status of incident investigations to stakeholders through Public disclosure on October 3 and 2023.

Initial Access Broker

How did the initial access broker gain entry for each incident ?

Incident : Data Breach SON033090625

Entry Point: MOVEit Transfer vulnerability

High Value Targets: Personal data of former employees and family members

Data Sold on Dark Web: Personal data of former employees and family members

Post-Incident Analysis

What were the root causes and corrective actions taken for each incident ?

Incident : Data Breach SON033090625

Root Causes: Exploitation of third-party vendor (MOVEit Transfer) vulnerability

Incident : Data Breach / Unauthorized Access SON1767441984

Root Causes: Extraction of BootROM keys enabling unauthorized system control

Corrective Actions: Potential hardware revisions and legal actions

What is the company's process for conducting post-incident analysis ?

Post-Incident Analysis Process: The company's process for conducting post-incident analysis is described as Potential banning of cracked consoles/accounts from PlayStation Network.

What corrective actions has the company taken based on post-incident analysis ?

Corrective Actions Taken: The company has taken the following corrective actions based on post-incident analysis: Potential hardware revisions and legal actions.

Additional Questions

General Information

Who was the attacking group in the last incident ?

Last Attacking Group: The attacking group in the last incident were an Unspecified Hackers and PlayStation 5 hackers.

Incident Details

What was the most recent incident detected ?

Most Recent Incident Detected: The most recent incident detected was on 2023-10-03.

What was the most recent incident publicly disclosed ?

Most Recent Incident Publicly Disclosed: The most recent incident publicly disclosed was on 2023-10-03.

Impact of the Incidents

What was the most significant data compromised in an incident ?

Most Significant Data Compromised: The most significant data compromised in an incident were PSN Database, Personal information of former employees and their family members and BootROM keys.

What was the most significant system affected in an incident ?

Most Significant System Affected: The most significant system affected in an incident was Progress Software's MOVEit Transfer platform and .

Response to the Incidents

What containment measures were taken in the most recent incident ?

Containment Measures in Most Recent Incident: The containment measures taken in the most recent incident was Potential legal action against leakers and hack developers.

Data Breach Information

What was the most sensitive data compromised in a breach ?

Most Sensitive Data Compromised: The most sensitive data compromised in a breach were BootROM keys, PSN Database and Personal information of former employees and their family members.

Regulatory Compliance

What was the most significant legal action taken for a regulatory violation ?

Most Significant Legal Action: The most significant legal action taken for a regulatory violation was Potential legal action against leakers and hack developers.

Lessons Learned and Recommendations

What was the most significant lesson learned from past incidents ?

Most Significant Lesson Learned: The most significant lesson learned from past incidents was BootROM security is critical for preventing unauthorized system access. Hardware revisions may be necessary to mitigate long-term risks.

What was the most significant recommendation implemented to improve cybersecurity ?

Most Significant Recommendation Implemented: The most significant recommendation implemented to improve cybersecurity was Monitor and ban cracked consoles/accounts from PlayStation Network, Raise awareness amongst staff of phishing tricks, Consider hardware revisions to address BootROM vulnerabilities, Enhance security measures for future console releases, Use strong, long, hard-to-crack passwords and Strengthen legal actions against leakers and hack developers.

References

What is the most recent source of information about an incident ?

Most Recent Source: The most recent source of information about an incident are TheCyberSecGuru and Sony Interactive Entertainment disclosure.

Investigation Status

What is the current status of the most recent investigation ?

Current Status of Most Recent Investigation: The current status of the most recent investigation is Disclosed; details limited.

Initial Access Broker

What was the most recent entry point used by an initial access broker ?

Most Recent Entry Point: The most recent entry point used by an initial access broker was an MOVEit Transfer vulnerability.

Post-Incident Analysis

What was the most significant root cause identified in post-incident analysis ?

Most Significant Root Cause: The most significant root cause identified in post-incident analysis was Exploitation of third-party vendor (MOVEit Transfer) vulnerability, Extraction of BootROM keys enabling unauthorized system control.

What was the most significant corrective action taken based on post-incident analysis ?

Most Significant Corrective Action: The most significant corrective action taken based on post-incident analysis was Potential hardware revisions and legal actions.

cve

Latest Global CVEs (Not Company-Specific)

Description

A vulnerability was detected in code-projects Online Music Site 1.0. Affected by this issue is some unknown functionality of the file /FrontEnd/Albums.php. Performing a manipulation of the argument ID results in sql injection. It is possible to initiate the attack remotely. The exploit is now public and may be used.

Risk Information
cvss2
Base: 7.5
Severity: LOW
AV:N/AC:L/Au:N/C:P/I:P/A:P
cvss3
Base: 7.3
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
cvss4
Base: 6.9
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:L/VI:L/VA:L/SC:N/SI:N/SA:N/E:P/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

AIOHTTP is an asynchronous HTTP client/server framework for asyncio and Python. Versions 3.13.2 and below enable an attacker to ascertain the existence of absolute path components through the path normalization logic for static files meant to prevent path traversal. If an application uses web.static() (not recommended for production deployments), it may be possible for an attacker to ascertain the existence of path components. This issue is fixed in version 3.13.3.

Risk Information
cvss4
Base: 6.3
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:N/VC:L/VI:N/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

AIOHTTP is an asynchronous HTTP client/server framework for asyncio and Python. Versions 3.13.2 and below of the Python HTTP parser may allow a request smuggling attack with the presence of non-ASCII characters. If a pure Python version of AIOHTTP is installed (i.e. without the usual C extensions) or AIOHTTP_NO_EXTENSIONS is enabled, then an attacker may be able to execute a request smuggling attack to bypass certain firewalls or proxy protections. This issue is fixed in version 3.13.3.

Risk Information
cvss4
Base: 6.3
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:N/VC:L/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Multiple D-Link DSL gateway devices contain a command injection vulnerability in the dnscfg.cgi endpoint due to improper sanitization of user-supplied DNS configuration parameters. An unauthenticated remote attacker can inject and execute arbitrary shell commands, resulting in remote code execution. The affected endpoint is also associated with unauthenticated DNS modification (“DNSChanger”) behavior documented by D-Link, which reported active exploitation campaigns targeting firmware variants of the DSL-2740R, DSL-2640B, DSL-2780B, and DSL-526B models from 2016 through 2019. Exploitation evidence was observed by the Shadowserver Foundation on 2025-11-27 (UTC). Affected devices were declared end-of-life/end-of-service in early 2020.

Risk Information
cvss4
Base: 9.3
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:H/VI:H/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

AIOHTTP is an asynchronous HTTP client/server framework for asyncio and Python. Versions 3.13.2 and below allow a zip bomb to be used to execute a DoS against the AIOHTTP server. An attacker may be able to send a compressed request that when decompressed by AIOHTTP could exhaust the host's memory. This issue is fixed in version 3.13.3.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

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