Company Details
nintendo
7,188
836,154
51126
nintendo.com
0
NIN_1669573
In-progress

Nintendo Company CyberSecurity Posture
nintendo.comNintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry. Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family. For more information about Nintendo please visit www.nintendo.com.
Company Details
nintendo
7,188
836,154
51126
nintendo.com
0
NIN_1669573
In-progress
Between 700 and 749

Nintendo Global Score (TPRM)XXXX

Description: Nintendo confirmed a breach by the hacking group **Crimson Collective**, who accessed some of its external web servers. The company clarified that no sensitive data—such as development, business, personal, or payment information—was compromised. The breach was limited to public-facing systems, with no impact on user data or internal game assets. The attackers posted alleged proof online, including folders and files from the intrusion, but Nintendo affirmed that the incident did not expose critical or confidential information. The group is known for similar attacks, including a claimed breach of Red Hat, where they exfiltrated 570 GB of data. Their modus operandi involves breaching systems, stealing data, and attempting blackmail. Nintendo has historically pursued legal action against hackers, as seen in the 2024 **Teraleak** incident involving Game Freak’s Pokémon data. Users were advised to enable 2FA, update passwords, and avoid phishing attempts, though no direct harm to accounts was reported.
Description: Nintendo, a leading Japanese multinational video game and entertainment company, confirmed a **significant data breach** after a hacker group claimed unauthorized access to its internal network. The threat actors allegedly exfiltrated **confidential corporate data**, though the exact scope of the stolen information—such as employee records, proprietary game development details, financial documents, or customer-related data—was not publicly disclosed. The breach raises concerns over potential **intellectual property theft**, **operational disruptions**, or **reputational damage**, given Nintendo’s high-profile status in the gaming industry. While the company acknowledged the incident, it did not specify whether the attack involved ransomware, targeted vulnerabilities, or a direct cyber assault. The breach underscores the growing risks faced by global enterprises in safeguarding sensitive internal data from increasingly sophisticated cyber threats.
Description: Video gaming firm Nintendo warned its customers to not reuse passwords on different services after releasing an increased tally of compromised accounts. Back in April the firm first reported that it had identified 160,000 compromised accounts. Now, in an update, following an investigation by the firm, Nintendo revealed that it was adding an extra 160,000 – bringing the total to 300,000. The hackers were able to gain access to the accounts because they used the simple technique of using credentials that had previously been exposed through other data breaches. Whoever compromised the Nintendo Network ID (NNID) accounts would have been able to access personal information such as email addresses, genders, nicknames, regions or countries, and dates of birth, but not customers’ payment card details.


Nintendo has 13.64% more incidents than the average of same-industry companies with at least one recorded incident.
Nintendo has 28.21% more incidents than the average of all companies with at least one recorded incident.
Nintendo reported 1 incidents this year: 0 cyber attacks, 0 ransomware, 0 vulnerabilities, 1 data breaches, compared to industry peers with at least 1 incident.
Nintendo cyber incidents detection timeline including parent company and subsidiaries

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry. Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family. For more information about Nintendo please visit www.nintendo.com.


Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s T
We provide creative services to the global video games industry and beyond through our end-to-end platform, supercharged by our own technology. Our goal is to help you imagine more for your IP, bringing to life digital content that entertains, connects, and educates people worldwide. Established

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s lead
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A Seattle federal judge handed a temporary victory to Nintendo on Friday, granting its request to pause an intellectual property battle with...
A large suburb outside of Dallas was one of multiple municipalities across the U.S. this week to report cyber incidents affecting public...
Japanese multinational video game and entertainment company, Nintendo said it suffered a significant data security incident after a group of...
Nintendo has confirmed that hackers have accessed some of its systems, but the company says that no sensitive data was stolen.
Nintendo has confirmed no data or personal information was leaked following claims from the Crimson Collective hacker group alleging a...
Hacking group Crimson Collective, which recently breached Red Hat and GitHub, now says it has successfully hacked Nintendo and stolen data.
Notorious hacking group Crimson Collective has claimed responsibility for a major breach of Nintendo's internal systems.
Years ago, Nintendo was the subject of the infamous “giga-leak”, which saw many internal documents about its consoles and games spreading...
This time, hackers are targeting Nintendo , the historic Japanese video game company that has been tooth and nail for decades defending its...

Explore insights on cybersecurity incidents, risk posture, and Rankiteo's assessments.
The official website of Nintendo is http://www.nintendo.com.
According to Rankiteo, Nintendo’s AI-generated cybersecurity score is 746, reflecting their Moderate security posture.
According to Rankiteo, Nintendo currently holds 0 security badges, indicating that no recognized compliance certifications are currently verified for the organization.
According to Rankiteo, Nintendo is not certified under SOC 2 Type 1.
According to Rankiteo, Nintendo does not hold a SOC 2 Type 2 certification.
According to Rankiteo, Nintendo is not listed as GDPR compliant.
According to Rankiteo, Nintendo does not currently maintain PCI DSS compliance.
According to Rankiteo, Nintendo is not compliant with HIPAA regulations.
According to Rankiteo,Nintendo is not certified under ISO 27001, indicating the absence of a formally recognized information security management framework.
Nintendo operates primarily in the Computer Games industry.
Nintendo employs approximately 7,188 people worldwide.
Nintendo presently has no subsidiaries across any sectors.
Nintendo’s official LinkedIn profile has approximately 836,154 followers.
Nintendo is classified under the NAICS code 51126, which corresponds to Software Publishers.
No, Nintendo does not have a profile on Crunchbase.
Yes, Nintendo maintains an official LinkedIn profile, which is actively utilized for branding and talent engagement, which can be accessed here: https://www.linkedin.com/company/nintendo.
As of December 14, 2025, Rankiteo reports that Nintendo has experienced 3 cybersecurity incidents.
Nintendo has an estimated 1,984 peer or competitor companies worldwide.
Incident Types: The types of cybersecurity incidents that have occurred include Breach and Data Leak.
Detection and Response: The company detects and responds to cybersecurity incidents through an communication strategy with customer advisory, and incident response plan activated with yes (public statement issued), and containment measures with isolation of affected external web servers, and communication strategy with public statement to the sankei shimbun, communication strategy with faq for users, and communication strategy with public disclosure..
Title: Nintendo Account Compromise
Description: Nintendo warned its customers not to reuse passwords after identifying 300,000 compromised accounts. Hackers used credentials from previous data breaches to gain access to personal information.
Date Detected: April 2020
Date Publicly Disclosed: April 2020
Type: Account Compromise
Attack Vector: Credential Stuffing
Vulnerability Exploited: Reused Passwords
Motivation: Data Theft
Title: Nintendo Confirms Data Breach After Hacker Group Claims Theft of Sensitive Corporate Data
Description: Japanese multinational video game and entertainment company, Nintendo, suffered a significant data security incident after a group of threat actors claimed to have breached its internal network and stole confidential company data.
Type: Data Breach
Threat Actor: Unknown Hacker Group
Common Attack Types: The most common types of attacks the company has faced is Breach.
Identification of Attack Vectors: The company identifies the attack vectors used in incidents through Credential Stuffing.

Data Compromised: Email addresses, Genders, Nicknames, Regions or countries, Dates of birth
Brand Reputation Impact: Moderate
Identity Theft Risk: Moderate
Payment Information Risk: None

Data Compromised: Confidential corporate data
Systems Affected: Internal Network
Brand Reputation Impact: Potential (due to public disclosure)
Commonly Compromised Data Types: The types of data most commonly compromised in incidents are Email Addresses, Genders, Nicknames, Regions Or Countries, Dates Of Birth, , Non-Sensitive Internal Files, Public Server Folders, , Confidential Corporate Data and .

Entity Name: Nintendo
Entity Type: Company
Industry: Video Gaming
Location: Global
Size: Large
Customers Affected: 300,000

Entity Name: Nintendo Co., Ltd.
Entity Type: Corporation
Industry: Video Games, Entertainment, Consumer Electronics
Location: Kyoto, Japan (HQ)
Size: Multinational (Large)

Communication Strategy: Customer Advisory

Communication Strategy: Public Disclosure
Incident Response Plan: The company's incident response plan is described as Yes (public statement issued).

Type of Data Compromised: Email addresses, Genders, Nicknames, Regions or countries, Dates of birth
Number of Records Exposed: 300,000
Sensitivity of Data: Medium

Type of Data Compromised: Confidential corporate data
Sensitivity of Data: High (Corporate)
Handling of PII Incidents: The company handles incidents involving personally identifiable information (PII) through by isolation of affected external web servers and .
Ensuring Regulatory Compliance: The company ensures compliance with regulatory requirements through Legal offensive launched for separate Pokémon 'Teraleak' incident (unrelated), .

Lessons Learned: Users should not reuse passwords across different services.

Recommendations: Implement stronger password policies and multi-factor authentication.
Key Lessons Learned: The key lessons learned from past incidents are Users should not reuse passwords across different services.
Implemented Recommendations: The company has implemented the following recommendations to improve cybersecurity: Implement stronger password policies and multi-factor authentication..
Additional Resources: Stakeholders can find additional resources on cybersecurity best practices at and Source: The Sankei Shimbun (via Nintendo statement), and Source: Hackmanac (Twitter), and Source: Bitdefender Blog (Security Recommendations).

Investigation Status: Completed

Investigation Status: Ongoing (implied by public disclosure)
Communication of Investigation Status: The company communicates the status of incident investigations to stakeholders through Customer Advisory, Public Statement To The Sankei Shimbun, Faq For Users and Public Disclosure.

Customer Advisories: Public Advisory
Advisories Provided: The company provides the following advisories to stakeholders and customers following an incident: were Public Advisory, Public FAQ addressing user concerns (e.g., account safety, password changes), No Personal/Payment Data Exposed., No Action Required Unless Passwords Are Reused Elsewhere., 2Fa And Phishing Awareness Recommended. and .

Entry Point: Credential Stuffing

High Value Targets: Corporate Data,
Data Sold on Dark Web: Corporate Data,

Root Causes: Reused Passwords
Corrective Actions: Customer Advisory to not reuse passwords
Corrective Actions Taken: The company has taken the following corrective actions based on post-incident analysis: Customer Advisory to not reuse passwords.
Last Attacking Group: The attacking group in the last incident were an Crimson Collective and Unknown Hacker Group.
Most Recent Incident Detected: The most recent incident detected was on April 2020.
Most Recent Incident Publicly Disclosed: The most recent incident publicly disclosed was on April 2020.
Most Significant Data Compromised: The most significant data compromised in an incident were Email addresses, Genders, Nicknames, Regions or countries, Dates of birth, , Non-sensitive internal files, Folders from public web servers, , Confidential Corporate Data and .
Most Significant System Affected: The most significant system affected in an incident was External web servers (public-facing) and Internal Network.
Containment Measures in Most Recent Incident: The containment measures taken in the most recent incident was Isolation of affected external web servers.
Most Sensitive Data Compromised: The most sensitive data compromised in a breach were Nicknames, Dates of birth, Regions or countries, Genders, Confidential Corporate Data, Non-sensitive internal files, Email addresses and Folders from public web servers.
Number of Records Exposed in Most Significant Breach: The number of records exposed in the most significant breach was 300.0K.
Most Significant Legal Action: The most significant legal action taken for a regulatory violation was Legal offensive launched for separate Pokémon 'Teraleak' incident (unrelated), .
Most Significant Lesson Learned: The most significant lesson learned from past incidents was Users should not reuse passwords across different services.
Most Significant Recommendation Implemented: The most significant recommendation implemented to improve cybersecurity was Use strong, unique passwords and avoid reuse across sites., Use trusted cybersecurity software (e.g., Bitdefender Premium Security)., Implement stronger password policies and multi-factor authentication., Avoid downloading 'leaked' game files or mods (malware risk)., Enable two-factor authentication (2FA) on Nintendo accounts. and Beware of phishing emails impersonating Nintendo..
Most Recent Source: The most recent source of information about an incident are Bitdefender Blog (Security Recommendations), Hackmanac (Twitter) and The Sankei Shimbun (via Nintendo statement).
Current Status of Most Recent Investigation: The current status of the most recent investigation is Completed.
Most Recent Stakeholder Advisory: The most recent stakeholder advisory issued was Public FAQ addressing user concerns (e.g., account safety, password changes), .
Most Recent Customer Advisory: The most recent customer advisory issued were an Public Advisory and No personal/payment data exposed.No action required unless passwords are reused elsewhere.2FA and phishing awareness recommended.
Most Recent Entry Point: The most recent entry point used by an initial access broker was an Credential Stuffing.
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A weakness has been identified in itsourcecode Online Pet Shop Management System 1.0. This vulnerability affects unknown code of the file /pet1/addcnp.php. This manipulation of the argument cnpname causes sql injection. The attack can be initiated remotely. The exploit has been made available to the public and could be exploited.
A security flaw has been discovered in Tenda AX9 22.03.01.46. This affects the function image_check of the component httpd. The manipulation results in use of weak hash. It is possible to launch the attack remotely. A high complexity level is associated with this attack. It is indicated that the exploitability is difficult. The exploit has been released to the public and may be exploited.
A weakness has been identified in code-projects Student File Management System 1.0. This issue affects some unknown processing of the file /admin/update_student.php. This manipulation of the argument stud_id causes sql injection. The attack is possible to be carried out remotely. The exploit has been made available to the public and could be exploited.
A security flaw has been discovered in code-projects Student File Management System 1.0. This vulnerability affects unknown code of the file /admin/save_user.php. The manipulation of the argument firstname results in sql injection. The attack can be executed remotely. The exploit has been released to the public and may be exploited.
A vulnerability was identified in code-projects Student File Management System 1.0. This affects an unknown part of the file /admin/update_user.php. The manipulation of the argument user_id leads to sql injection. Remote exploitation of the attack is possible. The exploit is publicly available and might be used.

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