ISO 27001 Certificate
SOC 1 Type I Certificate
SOC 2 Type II Certificate
PCI DSS
HIPAA
RGPD
Internal validation & live display
Multiple badges & continuous verification
Faster underwriting decisions
ISOSOC2 Type 1SOC2 Type 2PCI DSSHIPAAGDPR

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry. Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family. For more information about Nintendo please visit www.nintendo.com.

Nintendo A.I CyberSecurity Scoring

Nintendo

Company Details

Linkedin ID:

nintendo

Employees number:

7,188

Number of followers:

836,154

NAICS:

51126

Industry Type:

Computer Games

Homepage:

nintendo.com

IP Addresses:

0

Company ID:

NIN_1669573

Scan Status:

In-progress

AI scoreNintendo Risk Score (AI oriented)

Between 700 and 749

https://images.rankiteo.com/companyimages/nintendo.jpeg
Nintendo Computer Games
Updated:
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globalscoreNintendo Global Score (TPRM)

XXXX

https://images.rankiteo.com/companyimages/nintendo.jpeg
Nintendo Computer Games
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  • Benchmark vs. industry & size peers
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Nintendo Company CyberSecurity News & History

Past Incidents
3
Attack Types
2
EntityTypeSeverityImpactSeenBlog DetailsIncident DetailsView
NintendoBreach2516/2024
Rankiteo Explanation :
Attack without any consequences: Attack in which data is not compromised

Description: Nintendo confirmed a breach by the hacking group **Crimson Collective**, who accessed some of its external web servers. The company clarified that no sensitive data—such as development, business, personal, or payment information—was compromised. The breach was limited to public-facing systems, with no impact on user data or internal game assets. The attackers posted alleged proof online, including folders and files from the intrusion, but Nintendo affirmed that the incident did not expose critical or confidential information. The group is known for similar attacks, including a claimed breach of Red Hat, where they exfiltrated 570 GB of data. Their modus operandi involves breaching systems, stealing data, and attempting blackmail. Nintendo has historically pursued legal action against hackers, as seen in the 2024 **Teraleak** incident involving Game Freak’s Pokémon data. Users were advised to enable 2FA, update passwords, and avoid phishing attempts, though no direct harm to accounts was reported.

NintendoBreach60310/2025
Rankiteo Explanation :
Attack with significant impact with internal employee data leaks

Description: Nintendo, a leading Japanese multinational video game and entertainment company, confirmed a **significant data breach** after a hacker group claimed unauthorized access to its internal network. The threat actors allegedly exfiltrated **confidential corporate data**, though the exact scope of the stolen information—such as employee records, proprietary game development details, financial documents, or customer-related data—was not publicly disclosed. The breach raises concerns over potential **intellectual property theft**, **operational disruptions**, or **reputational damage**, given Nintendo’s high-profile status in the gaming industry. While the company acknowledged the incident, it did not specify whether the attack involved ransomware, targeted vulnerabilities, or a direct cyber assault. The breach underscores the growing risks faced by global enterprises in safeguarding sensitive internal data from increasingly sophisticated cyber threats.

NintendoData Leak50206/2020
Rankiteo Explanation :
Attack limited on finance or reputation

Description: Video gaming firm Nintendo warned its customers to not reuse passwords on different services after releasing an increased tally of compromised accounts. Back in April the firm first reported that it had identified 160,000 compromised accounts. Now, in an update, following an investigation by the firm, Nintendo revealed that it was adding an extra 160,000 – bringing the total to 300,000. The hackers were able to gain access to the accounts because they used the simple technique of using credentials that had previously been exposed through other data breaches. Whoever compromised the Nintendo Network ID (NNID) accounts would have been able to access personal information such as email addresses, genders, nicknames, regions or countries, and dates of birth, but not customers’ payment card details.

Nintendo
Breach
Severity: 25
Impact: 1
Seen: 6/2024
Blog:
Rankiteo Explanation
Attack without any consequences: Attack in which data is not compromised

Description: Nintendo confirmed a breach by the hacking group **Crimson Collective**, who accessed some of its external web servers. The company clarified that no sensitive data—such as development, business, personal, or payment information—was compromised. The breach was limited to public-facing systems, with no impact on user data or internal game assets. The attackers posted alleged proof online, including folders and files from the intrusion, but Nintendo affirmed that the incident did not expose critical or confidential information. The group is known for similar attacks, including a claimed breach of Red Hat, where they exfiltrated 570 GB of data. Their modus operandi involves breaching systems, stealing data, and attempting blackmail. Nintendo has historically pursued legal action against hackers, as seen in the 2024 **Teraleak** incident involving Game Freak’s Pokémon data. Users were advised to enable 2FA, update passwords, and avoid phishing attempts, though no direct harm to accounts was reported.

Nintendo
Breach
Severity: 60
Impact: 3
Seen: 10/2025
Blog:
Rankiteo Explanation
Attack with significant impact with internal employee data leaks

Description: Nintendo, a leading Japanese multinational video game and entertainment company, confirmed a **significant data breach** after a hacker group claimed unauthorized access to its internal network. The threat actors allegedly exfiltrated **confidential corporate data**, though the exact scope of the stolen information—such as employee records, proprietary game development details, financial documents, or customer-related data—was not publicly disclosed. The breach raises concerns over potential **intellectual property theft**, **operational disruptions**, or **reputational damage**, given Nintendo’s high-profile status in the gaming industry. While the company acknowledged the incident, it did not specify whether the attack involved ransomware, targeted vulnerabilities, or a direct cyber assault. The breach underscores the growing risks faced by global enterprises in safeguarding sensitive internal data from increasingly sophisticated cyber threats.

Nintendo
Data Leak
Severity: 50
Impact: 2
Seen: 06/2020
Blog:
Rankiteo Explanation
Attack limited on finance or reputation

Description: Video gaming firm Nintendo warned its customers to not reuse passwords on different services after releasing an increased tally of compromised accounts. Back in April the firm first reported that it had identified 160,000 compromised accounts. Now, in an update, following an investigation by the firm, Nintendo revealed that it was adding an extra 160,000 – bringing the total to 300,000. The hackers were able to gain access to the accounts because they used the simple technique of using credentials that had previously been exposed through other data breaches. Whoever compromised the Nintendo Network ID (NNID) accounts would have been able to access personal information such as email addresses, genders, nicknames, regions or countries, and dates of birth, but not customers’ payment card details.

Ailogo

Nintendo Company Scoring based on AI Models

Cyber Incidents Likelihood 3 - 6 - 9 months

🔒
Incident Predictions locked
Access Monitoring Plan

A.I Risk Score Likelihood 3 - 6 - 9 months

🔒
A.I. Risk Score Predictions locked
Access Monitoring Plan
statics

Underwriter Stats for Nintendo

Incidents vs Computer Games Industry Average (This Year)

Nintendo has 13.64% more incidents than the average of same-industry companies with at least one recorded incident.

Incidents vs All-Companies Average (This Year)

Nintendo has 28.21% more incidents than the average of all companies with at least one recorded incident.

Incident Types Nintendo vs Computer Games Industry Avg (This Year)

Nintendo reported 1 incidents this year: 0 cyber attacks, 0 ransomware, 0 vulnerabilities, 1 data breaches, compared to industry peers with at least 1 incident.

Incident History — Nintendo (X = Date, Y = Severity)

Nintendo cyber incidents detection timeline including parent company and subsidiaries

Nintendo Company Subsidiaries

SubsidiaryImage

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry. Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family. For more information about Nintendo please visit www.nintendo.com.

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Nintendo Similar Companies

Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s T

Keywords Studios

We provide creative services to the global video games industry and beyond through our end-to-end platform, supercharged by our own technology. Our goal is to help you imagine more for your IP, bringing to life digital content that entertains, connects, and educates people worldwide.​ ​ Established

Epic Games

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s lead

newsone

Nintendo CyberSecurity News

November 11, 2025 08:00 AM
Nintendo Scores Pause in BlackBerry Patent Clash as USPTO Reexamines Claims

A Seattle federal judge handed a temporary victory to Nintendo on Friday, granting its request to pause an intellectual property battle with...

October 22, 2025 07:00 AM
Cyber incidents in Texas, Tennessee and Indiana impacting critical government services

A large suburb outside of Dallas was one of multiple municipalities across the U.S. this week to report cyber incidents affecting public...

October 22, 2025 07:00 AM
Nintendo Confirms Data Breach After Hacker Group Claims Theft of Sensitive Corporate Data

Japanese multinational video game and entertainment company, Nintendo said it suffered a significant data security incident after a group of...

October 20, 2025 07:00 AM
Nintendo Confirms Server Breach, Says No Important Data Was Stolen

Nintendo has confirmed that hackers have accessed some of its systems, but the company says that no sensitive data was stolen.

October 16, 2025 07:00 AM
Nintendo Denies Data Leak After Alleged Cyberattack Claim by Hacker Group

Nintendo has confirmed no data or personal information was leaked following claims from the Crimson Collective hacker group alleging a...

October 13, 2025 07:00 AM
Nintendo allegedly hacked, with data stolen by hacking group 'Crimson Collective'

Hacking group Crimson Collective, which recently breached Red Hat and GitHub, now says it has successfully hacked Nintendo and stolen data.

October 13, 2025 07:00 AM
Crimson Collective claims to have hacked Nintendo

Notorious hacking group Crimson Collective has claimed responsibility for a major breach of Nintendo's internal systems.

October 12, 2025 07:00 AM
Rumor: Notorious Hacker Group Claims To Have Hacked Nintendo

Years ago, Nintendo was the subject of the infamous “giga-leak”, which saw many internal documents about its consoles and games spreading...

October 12, 2025 07:00 AM
Crimson Collective claims alleged Nintendo hack: bluff or real breach?

This time, hackers are targeting Nintendo , the historic Japanese video game company that has been tooth and nail for decades defending its...

faq

Frequently Asked Questions

Explore insights on cybersecurity incidents, risk posture, and Rankiteo's assessments.

Nintendo CyberSecurity History Information

Official Website of Nintendo

The official website of Nintendo is http://www.nintendo.com.

Nintendo’s AI-Generated Cybersecurity Score

According to Rankiteo, Nintendo’s AI-generated cybersecurity score is 746, reflecting their Moderate security posture.

How many security badges does Nintendo’ have ?

According to Rankiteo, Nintendo currently holds 0 security badges, indicating that no recognized compliance certifications are currently verified for the organization.

Does Nintendo have SOC 2 Type 1 certification ?

According to Rankiteo, Nintendo is not certified under SOC 2 Type 1.

Does Nintendo have SOC 2 Type 2 certification ?

According to Rankiteo, Nintendo does not hold a SOC 2 Type 2 certification.

Does Nintendo comply with GDPR ?

According to Rankiteo, Nintendo is not listed as GDPR compliant.

Does Nintendo have PCI DSS certification ?

According to Rankiteo, Nintendo does not currently maintain PCI DSS compliance.

Does Nintendo comply with HIPAA ?

According to Rankiteo, Nintendo is not compliant with HIPAA regulations.

Does Nintendo have ISO 27001 certification ?

According to Rankiteo,Nintendo is not certified under ISO 27001, indicating the absence of a formally recognized information security management framework.

Industry Classification of Nintendo

Nintendo operates primarily in the Computer Games industry.

Number of Employees at Nintendo

Nintendo employs approximately 7,188 people worldwide.

Subsidiaries Owned by Nintendo

Nintendo presently has no subsidiaries across any sectors.

Nintendo’s LinkedIn Followers

Nintendo’s official LinkedIn profile has approximately 836,154 followers.

NAICS Classification of Nintendo

Nintendo is classified under the NAICS code 51126, which corresponds to Software Publishers.

Nintendo’s Presence on Crunchbase

No, Nintendo does not have a profile on Crunchbase.

Nintendo’s Presence on LinkedIn

Yes, Nintendo maintains an official LinkedIn profile, which is actively utilized for branding and talent engagement, which can be accessed here: https://www.linkedin.com/company/nintendo.

Cybersecurity Incidents Involving Nintendo

As of December 14, 2025, Rankiteo reports that Nintendo has experienced 3 cybersecurity incidents.

Number of Peer and Competitor Companies

Nintendo has an estimated 1,984 peer or competitor companies worldwide.

What types of cybersecurity incidents have occurred at Nintendo ?

Incident Types: The types of cybersecurity incidents that have occurred include Breach and Data Leak.

How does Nintendo detect and respond to cybersecurity incidents ?

Detection and Response: The company detects and responds to cybersecurity incidents through an communication strategy with customer advisory, and incident response plan activated with yes (public statement issued), and containment measures with isolation of affected external web servers, and communication strategy with public statement to the sankei shimbun, communication strategy with faq for users, and communication strategy with public disclosure..

Incident Details

Can you provide details on each incident ?

Incident : Unauthorized Access

Title: Nintendo Systems Breach by Crimson Collective

Description: Nintendo confirmed that hackers from the group Crimson Collective accessed some of its external web servers. The breach did not involve development, business, personal, or payment data. The group posted proof online, including folders and files from the intrusion. Nintendo emphasized that the affected servers were used for hosting public sites and did not store user data or internal game assets.

Type: Unauthorized Access

Threat Actor: Crimson Collective

Motivation: Data TheftBlackmailReputation

Incident : Data Breach

Title: Nintendo Confirms Data Breach After Hacker Group Claims Theft of Sensitive Corporate Data

Description: Japanese multinational video game and entertainment company, Nintendo, suffered a significant data security incident after a group of threat actors claimed to have breached its internal network and stole confidential company data.

Type: Data Breach

Threat Actor: Unknown Hacker Group

What are the most common types of attacks the company has faced ?

Common Attack Types: The most common types of attacks the company has faced is Breach.

How does the company identify the attack vectors used in incidents ?

Identification of Attack Vectors: The company identifies the attack vectors used in incidents through Credential Stuffing.

Impact of the Incidents

What was the impact of each incident ?

Incident : Unauthorized Access NIN1093410102025

Data Compromised: Non-sensitive internal files, Folders from public web servers

Systems Affected: External web servers (public-facing)

Operational Impact: Limited (public sites only, no critical systems)

Brand Reputation Impact: Moderate (public disclosure of breach, though no sensitive data exposed)

Identity Theft Risk: None (no personal data exposed)

Payment Information Risk: None

Incident : Data Breach NIN4533145102225

Data Compromised: Confidential corporate data

Systems Affected: Internal Network

Brand Reputation Impact: Potential (due to public disclosure)

What types of data are most commonly compromised in incidents ?

Commonly Compromised Data Types: The types of data most commonly compromised in incidents are Email Addresses, Genders, Nicknames, Regions Or Countries, Dates Of Birth, , Non-Sensitive Internal Files, Public Server Folders, , Confidential Corporate Data and .

Which entities were affected by each incident ?

Incident : Unauthorized Access NIN1093410102025

Entity Name: Nintendo

Entity Type: Corporation

Industry: Video Games

Location: Kyoto, Japan

Size: Large (Multinational)

Customers Affected: None (no user data compromised)

Incident : Data Breach NIN4533145102225

Entity Name: Nintendo Co., Ltd.

Entity Type: Corporation

Industry: Video Games, Entertainment, Consumer Electronics

Location: Kyoto, Japan (HQ)

Size: Multinational (Large)

Response to the Incidents

What measures were taken in response to each incident ?

Incident : Unauthorized Access NIN1093410102025

Incident Response Plan Activated: Yes (public statement issued)

Containment Measures: Isolation of affected external web servers

Communication Strategy: Public statement to The Sankei ShimbunFAQ for users

Incident : Data Breach NIN4533145102225

Communication Strategy: Public Disclosure

What is the company's incident response plan?

Incident Response Plan: The company's incident response plan is described as Yes (public statement issued).

Data Breach Information

What type of data was compromised in each breach ?

Incident : Unauthorized Access NIN1093410102025

Type of Data Compromised: Non-sensitive internal files, Public server folders

Sensitivity of Data: Low (no personal, payment, or development data)

Data Exfiltration: Yes (proof posted online)

Personally Identifiable Information: None

Incident : Data Breach NIN4533145102225

Type of Data Compromised: Confidential corporate data

Sensitivity of Data: High (Corporate)

How does the company handle incidents involving personally identifiable information (PII) ?

Handling of PII Incidents: The company handles incidents involving personally identifiable information (PII) through by isolation of affected external web servers and .

Ransomware Information

Was ransomware involved in any of the incidents ?

Incident : Unauthorized Access NIN1093410102025

Data Exfiltration: Yes (claimed by Crimson Collective)

Regulatory Compliance

Were there any regulatory violations and fines imposed for each incident ?

Incident : Unauthorized Access NIN1093410102025

Legal Actions: Legal offensive launched for separate Pokémon 'Teraleak' incident (unrelated),

How does the company ensure compliance with regulatory requirements ?

Ensuring Regulatory Compliance: The company ensures compliance with regulatory requirements through Legal offensive launched for separate Pokémon 'Teraleak' incident (unrelated), .

Lessons Learned and Recommendations

What lessons were learned from each incident ?
What recommendations were made to prevent future incidents ?

Incident : Unauthorized Access NIN1093410102025

Recommendations: Enable two-factor authentication (2FA) on Nintendo accounts., Use strong, unique passwords and avoid reuse across sites., Beware of phishing emails impersonating Nintendo., Avoid downloading 'leaked' game files or mods (malware risk)., Use trusted cybersecurity software (e.g., Bitdefender Premium Security).Enable two-factor authentication (2FA) on Nintendo accounts., Use strong, unique passwords and avoid reuse across sites., Beware of phishing emails impersonating Nintendo., Avoid downloading 'leaked' game files or mods (malware risk)., Use trusted cybersecurity software (e.g., Bitdefender Premium Security).Enable two-factor authentication (2FA) on Nintendo accounts., Use strong, unique passwords and avoid reuse across sites., Beware of phishing emails impersonating Nintendo., Avoid downloading 'leaked' game files or mods (malware risk)., Use trusted cybersecurity software (e.g., Bitdefender Premium Security).Enable two-factor authentication (2FA) on Nintendo accounts., Use strong, unique passwords and avoid reuse across sites., Beware of phishing emails impersonating Nintendo., Avoid downloading 'leaked' game files or mods (malware risk)., Use trusted cybersecurity software (e.g., Bitdefender Premium Security).Enable two-factor authentication (2FA) on Nintendo accounts., Use strong, unique passwords and avoid reuse across sites., Beware of phishing emails impersonating Nintendo., Avoid downloading 'leaked' game files or mods (malware risk)., Use trusted cybersecurity software (e.g., Bitdefender Premium Security).

What are the key lessons learned from past incidents ?

Key Lessons Learned: The key lessons learned from past incidents are Users should not reuse passwords across different services.

What recommendations has the company implemented to improve cybersecurity ?

Implemented Recommendations: The company has implemented the following recommendations to improve cybersecurity: Implement stronger password policies and multi-factor authentication..

References

Where can I find more information about each incident ?

Incident : Unauthorized Access NIN1093410102025

Source: The Sankei Shimbun (via Nintendo statement)

Incident : Unauthorized Access NIN1093410102025

Source: Hackmanac (Twitter)

Incident : Unauthorized Access NIN1093410102025

Source: Bitdefender Blog (Security Recommendations)

Where can stakeholders find additional resources on cybersecurity best practices ?

Additional Resources: Stakeholders can find additional resources on cybersecurity best practices at and Source: The Sankei Shimbun (via Nintendo statement), and Source: Hackmanac (Twitter), and Source: Bitdefender Blog (Security Recommendations).

Investigation Status

What is the current status of the investigation for each incident ?

Incident : Unauthorized Access NIN1093410102025

Investigation Status: Ongoing (Nintendo confirmed breach but downplayed impact)

Incident : Data Breach NIN4533145102225

Investigation Status: Ongoing (implied by public disclosure)

How does the company communicate the status of incident investigations to stakeholders ?

Communication of Investigation Status: The company communicates the status of incident investigations to stakeholders through Customer Advisory, Public Statement To The Sankei Shimbun, Faq For Users and Public Disclosure.

Stakeholder and Customer Advisories

Were there any advisories issued to stakeholders or customers for each incident ?

Incident : Unauthorized Access NIN1093410102025

Stakeholder Advisories: Public FAQ addressing user concerns (e.g., account safety, password changes)

Customer Advisories: No personal/payment data exposed.No action required unless passwords are reused elsewhere.2FA and phishing awareness recommended.

What advisories does the company provide to stakeholders and customers following an incident ?

Advisories Provided: The company provides the following advisories to stakeholders and customers following an incident: were Public Advisory, Public FAQ addressing user concerns (e.g., account safety, password changes), No Personal/Payment Data Exposed., No Action Required Unless Passwords Are Reused Elsewhere., 2Fa And Phishing Awareness Recommended. and .

Initial Access Broker

How did the initial access broker gain entry for each incident ?

Incident : Data Breach NIN4533145102225

High Value Targets: Corporate Data,

Data Sold on Dark Web: Corporate Data,

Post-Incident Analysis

What were the root causes and corrective actions taken for each incident ?
What corrective actions has the company taken based on post-incident analysis ?

Corrective Actions Taken: The company has taken the following corrective actions based on post-incident analysis: Customer Advisory to not reuse passwords.

Additional Questions

General Information

Who was the attacking group in the last incident ?

Last Attacking Group: The attacking group in the last incident were an Crimson Collective and Unknown Hacker Group.

Incident Details

What was the most recent incident detected ?

Most Recent Incident Detected: The most recent incident detected was on April 2020.

What was the most recent incident publicly disclosed ?

Most Recent Incident Publicly Disclosed: The most recent incident publicly disclosed was on April 2020.

Impact of the Incidents

What was the most significant data compromised in an incident ?

Most Significant Data Compromised: The most significant data compromised in an incident were Email addresses, Genders, Nicknames, Regions or countries, Dates of birth, , Non-sensitive internal files, Folders from public web servers, , Confidential Corporate Data and .

What was the most significant system affected in an incident ?

Most Significant System Affected: The most significant system affected in an incident was External web servers (public-facing) and Internal Network.

Response to the Incidents

What containment measures were taken in the most recent incident ?

Containment Measures in Most Recent Incident: The containment measures taken in the most recent incident was Isolation of affected external web servers.

Data Breach Information

What was the most sensitive data compromised in a breach ?

Most Sensitive Data Compromised: The most sensitive data compromised in a breach were Nicknames, Dates of birth, Regions or countries, Genders, Confidential Corporate Data, Non-sensitive internal files, Email addresses and Folders from public web servers.

What was the number of records exposed in the most significant breach ?

Number of Records Exposed in Most Significant Breach: The number of records exposed in the most significant breach was 300.0K.

Regulatory Compliance

What was the most significant legal action taken for a regulatory violation ?

Most Significant Legal Action: The most significant legal action taken for a regulatory violation was Legal offensive launched for separate Pokémon 'Teraleak' incident (unrelated), .

Lessons Learned and Recommendations

What was the most significant lesson learned from past incidents ?

Most Significant Lesson Learned: The most significant lesson learned from past incidents was Users should not reuse passwords across different services.

What was the most significant recommendation implemented to improve cybersecurity ?

Most Significant Recommendation Implemented: The most significant recommendation implemented to improve cybersecurity was Use strong, unique passwords and avoid reuse across sites., Use trusted cybersecurity software (e.g., Bitdefender Premium Security)., Implement stronger password policies and multi-factor authentication., Avoid downloading 'leaked' game files or mods (malware risk)., Enable two-factor authentication (2FA) on Nintendo accounts. and Beware of phishing emails impersonating Nintendo..

References

What is the most recent source of information about an incident ?

Most Recent Source: The most recent source of information about an incident are Bitdefender Blog (Security Recommendations), Hackmanac (Twitter) and The Sankei Shimbun (via Nintendo statement).

Investigation Status

What is the current status of the most recent investigation ?

Current Status of Most Recent Investigation: The current status of the most recent investigation is Completed.

Stakeholder and Customer Advisories

What was the most recent stakeholder advisory issued ?

Most Recent Stakeholder Advisory: The most recent stakeholder advisory issued was Public FAQ addressing user concerns (e.g., account safety, password changes), .

What was the most recent customer advisory issued ?

Most Recent Customer Advisory: The most recent customer advisory issued were an Public Advisory and No personal/payment data exposed.No action required unless passwords are reused elsewhere.2FA and phishing awareness recommended.

Initial Access Broker

What was the most recent entry point used by an initial access broker ?

Most Recent Entry Point: The most recent entry point used by an initial access broker was an Credential Stuffing.

cve

Latest Global CVEs (Not Company-Specific)

Description

A weakness has been identified in itsourcecode Online Pet Shop Management System 1.0. This vulnerability affects unknown code of the file /pet1/addcnp.php. This manipulation of the argument cnpname causes sql injection. The attack can be initiated remotely. The exploit has been made available to the public and could be exploited.

Risk Information
cvss2
Base: 7.5
Severity: LOW
AV:N/AC:L/Au:N/C:P/I:P/A:P
cvss3
Base: 7.3
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
cvss4
Base: 6.9
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:L/VI:L/VA:L/SC:N/SI:N/SA:N/E:P/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

A security flaw has been discovered in Tenda AX9 22.03.01.46. This affects the function image_check of the component httpd. The manipulation results in use of weak hash. It is possible to launch the attack remotely. A high complexity level is associated with this attack. It is indicated that the exploitability is difficult. The exploit has been released to the public and may be exploited.

Risk Information
cvss2
Base: 2.6
Severity: HIGH
AV:N/AC:H/Au:N/C:N/I:P/A:N
cvss3
Base: 3.7
Severity: HIGH
CVSS:3.1/AV:N/AC:H/PR:N/UI:N/S:U/C:N/I:L/A:N
cvss4
Base: 6.3
Severity: HIGH
CVSS:4.0/AV:N/AC:H/AT:N/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:P/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

A weakness has been identified in code-projects Student File Management System 1.0. This issue affects some unknown processing of the file /admin/update_student.php. This manipulation of the argument stud_id causes sql injection. The attack is possible to be carried out remotely. The exploit has been made available to the public and could be exploited.

Risk Information
cvss2
Base: 7.5
Severity: LOW
AV:N/AC:L/Au:N/C:P/I:P/A:P
cvss3
Base: 7.3
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
cvss4
Base: 6.9
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:L/VI:L/VA:L/SC:N/SI:N/SA:N/E:P/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

A security flaw has been discovered in code-projects Student File Management System 1.0. This vulnerability affects unknown code of the file /admin/save_user.php. The manipulation of the argument firstname results in sql injection. The attack can be executed remotely. The exploit has been released to the public and may be exploited.

Risk Information
cvss2
Base: 7.5
Severity: LOW
AV:N/AC:L/Au:N/C:P/I:P/A:P
cvss3
Base: 7.3
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
cvss4
Base: 6.9
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:L/VI:L/VA:L/SC:N/SI:N/SA:N/E:P/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

A vulnerability was identified in code-projects Student File Management System 1.0. This affects an unknown part of the file /admin/update_user.php. The manipulation of the argument user_id leads to sql injection. Remote exploitation of the attack is possible. The exploit is publicly available and might be used.

Risk Information
cvss2
Base: 7.5
Severity: LOW
AV:N/AC:L/Au:N/C:P/I:P/A:P
cvss3
Base: 7.3
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:L/I:L/A:L
cvss4
Base: 6.9
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:L/VI:L/VA:L/SC:N/SI:N/SA:N/E:P/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X

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