Nintendo A.I CyberSecurity Scoring
15/09/2026
Access Monitoring Plan
Access Monitoring Plan
Nintendo has 70.45% more incidents than the average of same-industry companies with at least one recorded incident.
Nintendo has 194.12% more incidents than the average of all companies with at least one recorded incident.
Nintendo reported 3 incidents this year: 1 cyber attacks, 1 ransomware, 1 vulnerabilities, 0 data breaches, compared to industry peers with at least 1 incident.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
We work behind the scenes with game developers, publishers, and entertainment companies to bring their ideas to life and keep them running smoothly. From game development and art production to audio services, localization, game testing, community support, and marketing, we’re the partner you call when you need extra hands (or brains). We are 13,000 people worldwide. Tech-savvy, AI-aware, and deeply invested in R&D. We’re adaptable, collaborative, and used to plugging into diverse teams and pipelines. Many of us grew up with games, animation, and film. We’re fans first, and that shows in how we work: with care, respect, accessibility, and safety in mind. Whether it’s building innovative experiences, meeting tight deadlines, or preserving creative vision across every language and culture, our services and proprietary tools integrate seamlessly with your team at any stage of the product life cycle. We don’t always make the headlines, but we help others get there. Among our clients: Tencent Games, Microsoft, Ubisoft, Supercell, Bandai Namco, Netflix, Amazon... #ImagineMore
Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.
Latest updates, reports, and threat intel affecting the global network.
23.0.0 fixes the Nintendo Switch QR code flaw that could expose shared screenshots and videos on original consoles.
Nintendo Switch 2 adds TV VRR support, enabling smoother motion in compatible games, along with several new firmware features.
Nintendo revealed Ocarina of Time for Switch 2 at the Zelda 40th Direct. The remake lands November 5, 2026, with voice acting and a...
Nintendo's Zelda 40th Anniversary Direct will reveal Ocarina of Time remake news, with possible film and new game updates.
With Sony and the gaming industry at large seemingly heading toward an all-digital future, is it worth it to buy physical games for your...
Technology is evolving at a rapid rate, and so are digital threats. Cybersecurity tips like changing passwords regularly and using 2FA are...
A few years ago, a pop culture store owner in Wisconsin mentioned to Jason Ganos, a well-known Nintendo game collector, that he had a box of...
Six years after Nintendo Co's Animal Crossing: New Horizons became a lockdown phenomenon, the company is scoring another major hit worldwide...
Nintendo is shutting down its mobile game Mario Kart Tour at the end of September, the Japanese gaming giant announced on X and through an...
Exim before 4.100.1 allows SMTP smuggling in which the received message does not match any sent message, and instead depends on crafted data sent after a rejection during DATA processing.
Exim before 4.100.1, when Proxy-Protocol is used with an attacker-controlled proxy, allows attackers to read certain uninitialized data from stack memory.
Exim before 4.100.1, when certain non-default TLS settings are used with GnuTLS, has a use-after-free.
Exim before 4.100.1, when Proxy-Protocol is used with an attacker-controlled proxy, has an out-of-bounds write.
Mistral Vibe before 2.25.5 contains a remote code execution vulnerability in the worktree creation process that executes git hooks before trust validation. Attackers can supply a repository with a crafted post-checkout hook that executes arbitrary shell commands with the privileges of the user running Vibe.
curl -i -X GET 'https://api.rankiteo.com/underwriter-getcompany-history?
linkedin_id=axa' -H 'apikey: YOUR_API_KEY_HERE'
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