Nintendo A.I CyberSecurity Scoring
Nintendo
Company Information
Website:http://www.nintendo.com
Employees number:7,543
Number of followers:860,804
NAICS:51126
Industry Type:Computer Games
Homepage:nintendo.com
Nintendo Risk Score (AI oriented)
Between 600 and 649
NintendoComputer Games
Updated:
17/06/2026
17/06/2026
647/1000
Poor
Caa
Nintendo Global Score (TPRM)
xxxx
NintendoComputer Games
Score locked

NintendoPoor
Current Score
647Caa (POOR)
01000
7 incidents
-43.67 avg impact
Incident timeline with MITRE ATT&CK tactics, techniques, and mitigations.
JUNE 2026
660
Cyber Attack
15 Jun 2026 • Nintendo
Nintendo: SHADOWBYT3$ Claims Breach of Nintendo, Alleges Data Theft
SHADOWBYT3$ Claims Cyberattack on Nintendo via TINYpulse HR Platform
647
CRITICAL-13
NIN1781519336
SHADOWBYT3$ Claims Cyberattack on Nintendo via TINYpulse HR Platform
The extortion-as-a-service (EaaS) group SHADOWBYT3$ has publicly claimed responsibility for a cyberattack targeting Nintendo, alleging the theft of 859 MB of sensitive employee data from the company’s use of the HR engagement platform TINYpulse. The breach, disclosed between June 12–13, 2026, includes a $2 million ransom demand, with threats to leak the data if payment is not received.
Unlike typical attacks on gaming infrastructure, SHADOWBYT3$ exploited a third-party SaaS provider TINYpulse to access employee personally identifiable information (PII), financial documents, and internal HR communications. The stolen dataset reportedly includes:
- Full employee names, email addresses, and IDs
- Bank statement PDFs and W-9 tax forms
- Engagement surveys, analytics reports, and progress plans
- Private employee sentiment data, including workplace discussions and engagement rankings (2016–2026)
The group emphasized that the breach does not impact Nintendo’s gaming operations, affecting only employees who used TINYpulse. After Nintendo declined to engage, SHADOWBYT3$ shifted its demand to TINYpulse, extending the deadline to June 16, 2026, and requesting contact via Telegram or email.
Operating under an EaaS model, the group’s strategy mirrors Ransomware-as-a-Service (RaaS), targeting supply chain vulnerabilities to maximize data exposure while minimizing detection risks. As of publication, neither Nintendo nor TINYpulse has confirmed the breach, leaving the incident unverified with an ESIX© severity score of 5.60. The attack highlights a growing trend of threat actors exploiting SaaS integrations to bypass enterprise defenses.
INCIDENT DETAILS -
TYPE
MOTIVATION
IMPACT
DATA BREACH
REFERENCES
JUNE 2026
735
Ransomware
13 Jun 2026 • Nintendo
Nintendo and TinyPulse: Nintendo, third-party program hit by cyberattack for $2M ransom
Nintendo Hit by Ransomware Attack Targeting Employee Data via Third-Party Vendor
660
CRITICAL-75
NINWEB1781720981
Nintendo Hit by Ransomware Attack Targeting Employee Data via Third-Party Vendor
Nintendo recently fell victim to a cyberattack by the hacking group ShadowByt3$, which threatened to leak stolen employee data unless a $2 million ransom was paid within two days. The breach, detected on June 13, originated through TinyPulse, a third-party HR platform used by Nintendo of America for employee feedback and performance analytics.
The attackers claimed to have exfiltrated 859 MB of sensitive data, including names, surveys, bank statements, tax forms, and other internal documents. Initially, ShadowByt3$ demanded payment by June 15 to prevent the release of the information. When no ransom was paid, the group escalated its threats on June 14, extending the deadline to June 16 and targeting TinyPulse directly a tactic known as triple extortion, where attackers pressure multiple parties connected to the victim.
Nintendo confirmed the incident in a June 15 statement, clarifying that its own systems remained uncompromised and that no customer or financial data was accessed. The exposed information was limited to internal survey content from a small subset of employees, much of it dating back several years. The company is working with TinyPulse to address the breach.
As of June 17, no further threats or negotiations have been reported, though investigations into the breach’s full impact are ongoing. Nintendo of America, headquartered in Redmond, Washington, operates as the North and South American arm of the Kyoto-based company, founded in 1889.
INCIDENT DETAILS -
TYPE
MOTIVATION
IMPACT
DATA BREACH
REFERENCES
MAY 2026
734
APRIL 2026
733
MARCH 2026
732
FEBRUARY 2026
730
JANUARY 2026
728
DECEMBER 2025
727
NOVEMBER 2025
725
OCTOBER 2025
767
Breach
22 Oct 2025 • Nintendo
Nintendo
Nintendo Confirms Data Breach After Hacker Group Claims Theft of Sensitive Corporate Data
724
HIGH-43
NIN4533145102225
Nintendo, a leading Japanese multinational video game and entertainment company, confirmed a significant data breach after a hacker group claimed unauthorized access to its internal network. The threat actors allegedly exfiltrated confidential corporate data, though the exact scope of the stolen information—such as employee records, proprietary game development details, financial documents, or customer-related data—was not publicly disclosed. The breach raises concerns over potential intellectual property theft, operational disruptions, or reputational damage, given Nintendo’s high-profile status in the gaming industry. While the company acknowledged the incident, it did not specify whether the attack involved ransomware, targeted vulnerabilities, or a direct cyber assault. The breach underscores the growing risks faced by global enterprises in safeguarding sensitive internal data from increasingly sophisticated cyber threats.
INCIDENT DETAILS -
TYPE
IMPACT
DATA BREACH
REFERENCES
SEPTEMBER 2025
766
AUGUST 2025
765
JULY 2025
763
JUNE 2024
789
Breach
16 Jun 2024 • Nintendo
Nintendo
Nintendo Systems Breach by Crimson Collective
747
LOW-42
NIN1093410102025
Nintendo confirmed a breach by the hacking group Crimson Collective, who accessed some of its external web servers. The company clarified that no sensitive data—such as development, business, personal, or payment information—was compromised. The breach was limited to public-facing systems, with no impact on user data or internal game assets. The attackers posted alleged proof online, including folders and files from the intrusion, but Nintendo affirmed that the incident did not expose critical or confidential information. The group is known for similar attacks, including a claimed breach of Red Hat, where they exfiltrated 570 GB of data. Their modus operandi involves breaching systems, stealing data, and attempting blackmail. Nintendo has historically pursued legal action against hackers, as seen in the 2024 Teraleak incident involving Game Freak’s Pokémon data. Users were advised to enable 2FA, update passwords, and avoid phishing attempts, though no direct harm to accounts was reported.
INCIDENT DETAILS -
TYPE
MOTIVATION
IMPACT
DATA BREACH
REFERENCES
NOVEMBER 2020
764
Cyber Attack
06 Nov 2020 • Nintendo
Crytek, Capcom, Ubisoft and Nintendo: Capcom hacked in latest cyber-attack on game-makers
Cyberattacks Target Major Video Game Studios, Exposing Source Code and Internal Data
750
CRITICAL-14
NINCRYUBICAP1780793478
Cyberattacks Target Major Video Game Studios, Exposing Source Code and Internal Data
In a wave of recent cyber incidents, leading video game companies including Capcom, Ubisoft, and Crytek have fallen victim to ransomware attacks and data breaches, raising concerns over the security of intellectual property in the gaming industry.
Capcom, the Japanese developer behind franchises like Resident Evil and Street Fighter, confirmed a cyberattack on its systems earlier this week. The breach, attributed to the Ragnar Locker ransomware group, disrupted internal networks, including email and file servers. While the company stated there was no evidence of customer data being accessed, it did not disclose whether source code or other sensitive materials were stolen. The attack follows a pattern of recent breaches in the industry, though experts see no evidence of a coordinated campaign.
Meanwhile, Ubisoft is investigating claims that hackers stole source code for Watch Dogs: Legion, with reports suggesting the data was leaked online. The company acknowledged a potential security incident after internal network issues surfaced but has not confirmed the extent of the breach. Similarly, Crytek known for the Crysis series was also targeted by the same hacking group, raising fears that proprietary game code could be sold or distributed illegally.
The attacks come amid a broader trend of cyber threats against gaming companies, including previous leaks from Nintendo. While no major disruptions to gameplay or official services have been reported, the incidents highlight vulnerabilities in an industry increasingly targeted for its valuable digital assets. The long-term impact may include unauthorized game modifications, knockoff releases, or the exploitation of stolen development materials.
As investigations continue, the gaming sector remains on alert for further disclosures of compromised data.
INCIDENT DETAILS -
TYPE
IMPACT
DATA BREACH
REFERENCES
JUNE 2020
812
Data Leak
01 Jun 2020 • Nintendo
Nintendo
Nintendo Account Compromise
758
MEDIUM-54
NIN2136123
Video gaming firm Nintendo warned its customers to not reuse passwords on different services after releasing an increased tally of compromised accounts.
Back in April the firm first reported that it had identified 160,000 compromised accounts. Now, in an update, following an investigation by the firm, Nintendo revealed that it was adding an extra 160,000 – bringing the total to 300,000.
The hackers were able to gain access to the accounts because they used the simple technique of using credentials that had previously been exposed through other data breaches.
Whoever compromised the Nintendo Network ID (NNID) accounts would have been able to access personal information such as email addresses, genders, nicknames, regions or countries, and dates of birth, but not customers’ payment card details.
INCIDENT DETAILS -
TYPE
MOTIVATION
IMPACT
DATA BREACH
REFERENCES
MAY 2020
812
Vulnerability
01 May 2020 • Nintendo
TinyPulse and Nintendo: Nintendo Acknowledges Employee Data at Risk After Third-Party Service Breach
Nintendo Data Breach via Third-Party Service
812
HIGH0
NINWEB1781692782
Nintendo Confirms Data Breach via Third-Party Service, Employee Information Exposed
Nintendo has disclosed a data breach involving employee information after the extortion group ShadowByt3$ claimed to have compromised its systems. The company clarified that its own servers remained secure, but a vulnerability in TinyPulse, a third-party employee survey platform, led to the exposure.
The hackers demanded a $2 million ransom to prevent the release of sensitive data, including names, email addresses, bank records, survey responses, performance evaluations, and details on top-performing staff. While Nintendo confirmed no customer or financial data was accessed, the leaked information primarily older survey content could still pose risks.
Unlike previous high-profile breaches, such as the 2020 Gigaleak or Teraleak incidents, this incident does not involve game development assets or intellectual property. Nintendo stated it does not intend to negotiate with the extortion group and expects the data to be published online. The company is working with TinyPulse to address the issue.
The breach follows past criticism of Nintendo of America’s handling of temporary worker contracts, raising concerns about potential internal disclosures in the leaked survey data. No further details on the extent of the exposure have been released.
INCIDENT DETAILS -
TYPE
MOTIVATION
IMPACT
DATA BREACH
REFERENCES
Frequently Asked Questions
?
What is the current A.I Rankiteo Cyber Score for Nintendo ??
What was Nintendo's A.I Rankiteo Cyber Score in May 2026 ??
What was Nintendo's A.I Rankiteo Cyber Score in April 2026 ??
What was Nintendo's A.I Rankiteo Cyber Score in March 2026 ??
What was Nintendo's A.I Rankiteo Cyber Score in February 2026 ??
What was Nintendo's A.I Rankiteo Cyber Score in January 2026 ??
What was Nintendo's A.I Rankiteo Cyber Score in December 2025 ??
What was Nintendo's A.I Rankiteo Cyber Score in November 2025 ??
What was Nintendo's A.I Rankiteo Cyber Score in October 2025 ??
What was Nintendo's A.I Rankiteo Cyber Score in September 2025 ??
What was Nintendo's A.I Rankiteo Cyber Score in August 2025 ??
What was Nintendo's A.I Rankiteo Cyber Score in July 2025 ??
What is the average per-incident point impact on Nintendo's A.I Rankiteo Cyber Score over the past 12 months ??
Where can I access detailed records of all cyber incidents associated with Nintendo ??
Where can I find a summary of the A.I Rankiteo Risk Scoring methodology ??
Where can I view Nintendo's profile page on Rankiteo ??
How accurate is the A.I Rankiteo Risk Scoring methodology ?