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Nintendo

Nintendo Vendor Cyber Rating & Cyber Score

nintendo.com

Nintendo's mission is to put smiles on the faces of everyone we touch. We do so by creating new surprises for people across the world to enjoy together. We've forged our own path since 1889, when we began making hanafuda playing cards in Kyoto, Japan. Today, we’re fortunate to be able to share our characters, ideas and worlds through the medium of video games and the entertainment industry. Nintendo of America, established in 1980 and based in Redmond, Washington, is a wholly owned subsidiary of Nintendo Co., Ltd. We are committed to delivering best-in-class products and services to our customers and to investing in the well-being of our employees as part of the global Nintendo family. For more information about Nintendo please visit


Nintendo A.I CyberSecurity Scoring

Nintendo
Company Information
Website:http://www.nintendo.com
Employees number:7,543
Number of followers:860,804
NAICS:51126
Industry Type:Computer Games
Homepage:nintendo.com
Nintendo Risk Score (AI oriented)
Between 600 and 649
logo
NintendoComputer Games
Updated:
17/06/2026
647/1000
Poor
Caa
AaaAaABaaBaBCaaCaC
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Nintendo Global Score (TPRM)
xxxx
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NintendoComputer Games
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Findings

Nintendo
NintendoPoor
Current Score
647Caa (POOR)
01000
7 incidents
-43.67 avg impact
Incident timeline with MITRE ATT&CK tactics, techniques, and mitigations.
JUNE 2026
660Before Incident
Cyber Attack
15 Jun 2026Nintendo
Nintendo: SHADOWBYT3$ Claims Breach of Nintendo, Alleges Data Theft

SHADOWBYT3$ Claims Cyberattack on Nintendo via TINYpulse HR Platform

647After Incident
CRITICAL-13
NIN1781519336
SHADOWBYT3$ Claims Cyberattack on Nintendo via TINYpulse HR Platform The extortion-as-a-service (EaaS) group SHADOWBYT3$ has publicly claimed responsibility for a cyberattack targeting Nintendo, alleging the theft of 859 MB of sensitive employee data from the company’s use of the HR engagement platform TINYpulse. The breach, disclosed between June 12–13, 2026, includes a $2 million ransom demand, with threats to leak the data if payment is not received. Unlike typical attacks on gaming infrastructure, SHADOWBYT3$ exploited a third-party SaaS provider TINYpulse to access employee personally identifiable information (PII), financial documents, and internal HR communications. The stolen dataset reportedly includes: - Full employee names, email addresses, and IDs - Bank statement PDFs and W-9 tax forms - Engagement surveys, analytics reports, and progress plans - Private employee sentiment data, including workplace discussions and engagement rankings (2016–2026) The group emphasized that the breach does not impact Nintendo’s gaming operations, affecting only employees who used TINYpulse. After Nintendo declined to engage, SHADOWBYT3$ shifted its demand to TINYpulse, extending the deadline to June 16, 2026, and requesting contact via Telegram or email. Operating under an EaaS model, the group’s strategy mirrors Ransomware-as-a-Service (RaaS), targeting supply chain vulnerabilities to maximize data exposure while minimizing detection risks. As of publication, neither Nintendo nor TINYpulse has confirmed the breach, leaving the incident unverified with an ESIX© severity score of 5.60. The attack highlights a growing trend of threat actors exploiting SaaS integrations to bypass enterprise defenses.
INCIDENT DETAILS -
TYPE
Extortion-as-a-Service (EaaS)
MOTIVATION
Financial gain (ransom demand)
IMPACT
Data Compromised: 859 MB of sensitive employee dataSystems Affected: TINYpulse HR platformOperational Impact: No impact on Nintendo’s gaming operationsIdentity Theft Risk: High (PII exposed)Payment Information Risk: High (bank statement PDFs and W-9 tax forms exposed)
DATA BREACH
Personally Identifiable Information (PII)Financial documentsInternal HR communicationsSensitivity Of Data: HighData Exfiltration: YesPDF (bank statements, W-9 tax forms)Engagement surveysAnalytics reportsProgress plansFull employee namesEmail addressesEmployee IDsWorkplace discussionsEngagement rankings
JUNE 2026
735Before Incident
Ransomware
13 Jun 2026Nintendo
Nintendo and TinyPulse: Nintendo, third-party program hit by cyberattack for $2M ransom

Nintendo Hit by Ransomware Attack Targeting Employee Data via Third-Party Vendor

660After Incident
CRITICAL-75
NINWEB1781720981
Nintendo Hit by Ransomware Attack Targeting Employee Data via Third-Party Vendor Nintendo recently fell victim to a cyberattack by the hacking group ShadowByt3$, which threatened to leak stolen employee data unless a $2 million ransom was paid within two days. The breach, detected on June 13, originated through TinyPulse, a third-party HR platform used by Nintendo of America for employee feedback and performance analytics. The attackers claimed to have exfiltrated 859 MB of sensitive data, including names, surveys, bank statements, tax forms, and other internal documents. Initially, ShadowByt3$ demanded payment by June 15 to prevent the release of the information. When no ransom was paid, the group escalated its threats on June 14, extending the deadline to June 16 and targeting TinyPulse directly a tactic known as triple extortion, where attackers pressure multiple parties connected to the victim. Nintendo confirmed the incident in a June 15 statement, clarifying that its own systems remained uncompromised and that no customer or financial data was accessed. The exposed information was limited to internal survey content from a small subset of employees, much of it dating back several years. The company is working with TinyPulse to address the breach. As of June 17, no further threats or negotiations have been reported, though investigations into the breach’s full impact are ongoing. Nintendo of America, headquartered in Redmond, Washington, operates as the North and South American arm of the Kyoto-based company, founded in 1889.
INCIDENT DETAILS -
TYPE
Ransomware
MOTIVATION
Financial gain (ransom)
IMPACT
Data Compromised: 859 MB of sensitive data (names, surveys, bank statements, tax forms, internal documents)Systems Affected: TinyPulse HR platformOperational Impact: Investigation and remediation efforts with TinyPulseBrand Reputation Impact: Potential reputational damage due to employee data exposureIdentity Theft Risk: High (employee PII exposed)
DATA BREACH
Employee PIIInternal surveysBank statementsTax formsSensitivity Of Data: High (employee personal and financial information)Data Exfiltration: Yes (859 MB exfiltrated)Personally Identifiable Information: Yes (names, bank statements, tax forms)
MAY 2026
734Before Incident
APRIL 2026
733Before Incident
MARCH 2026
732Before Incident
FEBRUARY 2026
730Before Incident
JANUARY 2026
728Before Incident
DECEMBER 2025
727Before Incident
NOVEMBER 2025
725Before Incident
OCTOBER 2025
767Before Incident
Breach
22 Oct 2025Nintendo
Nintendo

Nintendo Confirms Data Breach After Hacker Group Claims Theft of Sensitive Corporate Data

724After Incident
HIGH-43
NIN4533145102225
Nintendo, a leading Japanese multinational video game and entertainment company, confirmed a significant data breach after a hacker group claimed unauthorized access to its internal network. The threat actors allegedly exfiltrated confidential corporate data, though the exact scope of the stolen information—such as employee records, proprietary game development details, financial documents, or customer-related data—was not publicly disclosed. The breach raises concerns over potential intellectual property theft, operational disruptions, or reputational damage, given Nintendo’s high-profile status in the gaming industry. While the company acknowledged the incident, it did not specify whether the attack involved ransomware, targeted vulnerabilities, or a direct cyber assault. The breach underscores the growing risks faced by global enterprises in safeguarding sensitive internal data from increasingly sophisticated cyber threats.
INCIDENT DETAILS -
TYPE
Data BreachUnauthorized Access
IMPACT
Confidential Corporate DataInternal NetworkBrand Reputation Impact: Potential (due to public disclosure)
DATA BREACH
Confidential Corporate DataSensitivity Of Data: High (Corporate)
SEPTEMBER 2025
766Before Incident
AUGUST 2025
765Before Incident
JULY 2025
763Before Incident
JUNE 2024
789Before Incident
Breach
16 Jun 2024Nintendo
Nintendo

Nintendo Systems Breach by Crimson Collective

747After Incident
LOW-42
NIN1093410102025
Nintendo confirmed a breach by the hacking group Crimson Collective, who accessed some of its external web servers. The company clarified that no sensitive data—such as development, business, personal, or payment information—was compromised. The breach was limited to public-facing systems, with no impact on user data or internal game assets. The attackers posted alleged proof online, including folders and files from the intrusion, but Nintendo affirmed that the incident did not expose critical or confidential information. The group is known for similar attacks, including a claimed breach of Red Hat, where they exfiltrated 570 GB of data. Their modus operandi involves breaching systems, stealing data, and attempting blackmail. Nintendo has historically pursued legal action against hackers, as seen in the 2024 Teraleak incident involving Game Freak’s Pokémon data. Users were advised to enable 2FA, update passwords, and avoid phishing attempts, though no direct harm to accounts was reported.
INCIDENT DETAILS -
TYPE
Unauthorized AccessData Breach (Non-Sensitive)
MOTIVATION
Data TheftBlackmailReputation
IMPACT
Non-sensitive internal filesFolders from public web serversExternal web servers (public-facing)Operational Impact: Limited (public sites only, no critical systems)Brand Reputation Impact: Moderate (public disclosure of breach, though no sensitive data exposed)Identity Theft Risk: None (no personal data exposed)Payment Information Risk: None
DATA BREACH
Non-sensitive internal filesPublic server foldersSensitivity Of Data: Low (no personal, payment, or development data)Data Exfiltration: Yes (proof posted online)Personally Identifiable Information: None
NOVEMBER 2020
764Before Incident
Cyber Attack
06 Nov 2020Nintendo
Crytek, Capcom, Ubisoft and Nintendo: Capcom hacked in latest cyber-attack on game-makers

Cyberattacks Target Major Video Game Studios, Exposing Source Code and Internal Data

750After Incident
CRITICAL-14
NINCRYUBICAP1780793478
Cyberattacks Target Major Video Game Studios, Exposing Source Code and Internal Data In a wave of recent cyber incidents, leading video game companies including Capcom, Ubisoft, and Crytek have fallen victim to ransomware attacks and data breaches, raising concerns over the security of intellectual property in the gaming industry. Capcom, the Japanese developer behind franchises like Resident Evil and Street Fighter, confirmed a cyberattack on its systems earlier this week. The breach, attributed to the Ragnar Locker ransomware group, disrupted internal networks, including email and file servers. While the company stated there was no evidence of customer data being accessed, it did not disclose whether source code or other sensitive materials were stolen. The attack follows a pattern of recent breaches in the industry, though experts see no evidence of a coordinated campaign. Meanwhile, Ubisoft is investigating claims that hackers stole source code for Watch Dogs: Legion, with reports suggesting the data was leaked online. The company acknowledged a potential security incident after internal network issues surfaced but has not confirmed the extent of the breach. Similarly, Crytek known for the Crysis series was also targeted by the same hacking group, raising fears that proprietary game code could be sold or distributed illegally. The attacks come amid a broader trend of cyber threats against gaming companies, including previous leaks from Nintendo. While no major disruptions to gameplay or official services have been reported, the incidents highlight vulnerabilities in an industry increasingly targeted for its valuable digital assets. The long-term impact may include unauthorized game modifications, knockoff releases, or the exploitation of stolen development materials. As investigations continue, the gaming sector remains on alert for further disclosures of compromised data.
INCIDENT DETAILS -
TYPE
ransomwaredata breach
IMPACT
source codeinternal dataemail serversfile serversinternal networksOperational Impact: disrupted internal networks
DATA BREACH
source codeinternal dataSensitivity Of Data: high
JUNE 2020
812Before Incident
Data Leak
01 Jun 2020Nintendo
Nintendo

Nintendo Account Compromise

758After Incident
MEDIUM-54
NIN2136123
Video gaming firm Nintendo warned its customers to not reuse passwords on different services after releasing an increased tally of compromised accounts. Back in April the firm first reported that it had identified 160,000 compromised accounts. Now, in an update, following an investigation by the firm, Nintendo revealed that it was adding an extra 160,000 – bringing the total to 300,000. The hackers were able to gain access to the accounts because they used the simple technique of using credentials that had previously been exposed through other data breaches. Whoever compromised the Nintendo Network ID (NNID) accounts would have been able to access personal information such as email addresses, genders, nicknames, regions or countries, and dates of birth, but not customers’ payment card details.
INCIDENT DETAILS -
TYPE
Account Compromise
MOTIVATION
Data Theft
IMPACT
Email addressesGendersNicknamesRegions or countriesDates of birthBrand Reputation Impact: ModerateIdentity Theft Risk: ModeratePayment Information Risk: None
DATA BREACH
Email addressesGendersNicknamesRegions or countriesDates of birthNumber Of Records Exposed: 300,000Sensitivity Of Data: Medium
MAY 2020
812Before Incident
Vulnerability
01 May 2020Nintendo
TinyPulse and Nintendo: Nintendo Acknowledges Employee Data at Risk After Third-Party Service Breach

Nintendo Data Breach via Third-Party Service

812After Incident
HIGH0
NINWEB1781692782
Nintendo Confirms Data Breach via Third-Party Service, Employee Information Exposed Nintendo has disclosed a data breach involving employee information after the extortion group ShadowByt3$ claimed to have compromised its systems. The company clarified that its own servers remained secure, but a vulnerability in TinyPulse, a third-party employee survey platform, led to the exposure. The hackers demanded a $2 million ransom to prevent the release of sensitive data, including names, email addresses, bank records, survey responses, performance evaluations, and details on top-performing staff. While Nintendo confirmed no customer or financial data was accessed, the leaked information primarily older survey content could still pose risks. Unlike previous high-profile breaches, such as the 2020 Gigaleak or Teraleak incidents, this incident does not involve game development assets or intellectual property. Nintendo stated it does not intend to negotiate with the extortion group and expects the data to be published online. The company is working with TinyPulse to address the issue. The breach follows past criticism of Nintendo of America’s handling of temporary worker contracts, raising concerns about potential internal disclosures in the leaked survey data. No further details on the extent of the exposure have been released.
INCIDENT DETAILS -
TYPE
Data Breach
MOTIVATION
Extortion
IMPACT
Data Compromised: Employee information (names, email addresses, bank records, survey responses, performance evaluations, details on top-performing staff)Systems Affected: TinyPulse employee survey platformBrand Reputation Impact: Potential reputational damage due to employee data exposureIdentity Theft Risk: Potential risk due to exposure of personally identifiable informationPayment Information Risk: Potential risk due to exposure of bank records
DATA BREACH
Employee informationSurvey responsesPerformance evaluationsSensitivity Of Data: High (personally identifiable information, bank records)Data Exfiltration: Yes (threatened by extortion group)Personally Identifiable Information: Names, email addresses, bank records

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