Comparison Overview
Universe

Universe
17 Phoebe Street, Toronto, M5T 1A8, CA
Last Update: 12/03/2026
At Universe, our mission is simple: Bring people together in real life through events. Founded in Toronto in 2011, we've built a platform for people to discover and create events all over the world. In 2015, Universe was acquired by Live Nation Entertainment and has co...

Electronic Arts (EA)
209 Redwood Shores Pkwy, Redwood City, CA, US, 94065
Last Update: 13/09/2026
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas...
Compliance Ranges Comparison

Universe







Electronic Arts (EA)






Benchmark & Cyber Underwriting Signals
Incidents vs Entertainment Providers Industry Avg (This Year)
No incidents recorded for Universe in 2026.
Incidents vs Entertainment Providers Industry Avg (This Year)
No incidents recorded for Electronic Arts (EA) in 2026.
Incident History - Universe (X = Date, Y = Severity)
Universe cyber incidents detection timeline including parent company and subsidiaries.
Incident History - Electronic Arts (EA) (X = Date, Y = Severity)
Electronic Arts (EA) cyber incidents detection timeline including parent company and subsidiaries.
Notable Incidents

Universe

Electronic Arts (EA)
FAQ
Latest Global CVEs
vLLM through 0.29.0 fails to properly clean up decode-side metadata for rejected inference requests in prefill/decode disaggregated deployments. Remote attackers can submit requests with max_tokens=0 to exhaust decode-worker memory without bound until the worker restarts.
- https://github.com/vllm-project/vllm
- https://github.com/vllm-project/vllm/blob/v0.29.0/vllm/distributed/kv_transfer/kv_connector/v1/nixl/push_worker.py#L162-L181
- https://github.com/vllm-project/vllm/pull/55677
- https://www.vulncheck.com/advisories/vllm-through-0.29.0-memory-exhaustion-via-rejected-requests
redis-parser through 3.0.0 contains a denial of service vulnerability in the RESP protocol parser that allows malicious Redis endpoints to crash the client process through unbounded recursion on nested arrays. Attackers can send crafted RESP byte streams with repeated array headers that exhaust the V8 call stack, causing an uncaught RangeError that terminates the Node.js process without triggering error handling callbacks.
- https://github.com/NodeRedis/node-redis-parser
- https://github.com/NodeRedis/node-redis-parser/blob/701655430f5f7d9ca00892a02f7eefcbc1193a98/lib/parser.js#L204-L213
- https://github.com/NodeRedis/node-redis-parser/blob/701655430f5f7d9ca00892a02f7eefcbc1193a98/lib/parser.js#L291-L306
- https://github.com/redis/ioredis/issues/2108
- https://www.vulncheck.com/advisories/redis-parser-through-3.0.0-denial-of-service-via-unbounded-recursion
Improper neutralization of special elements in output used by a downstream component ('injection') in Azure Cosmos DB allows an authorized attacker to elevate privileges over a network.
Server-side request forgery (ssrf) in Azure AI Foundry allows an unauthorized attacker to elevate privileges over a network.
Missing authentication for critical function in Azure AI Foundry allows an unauthorized attacker to elevate privileges over a network.