Ubisoft Winnipeg A.I CyberSecurity Scoring
27/03/2026
Access Monitoring Plan
Access Monitoring Plan
No incidents recorded for Ubisoft Winnipeg in 2026.
No incidents recorded for Ubisoft Winnipeg in 2026.
No incidents recorded for Ubisoft Winnipeg in 2026.
Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s The Division®. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help us create the unknown!
Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.
🎮🎬 We help make video games, films, and fan favourites you’ve probably played, watched, or heard. We work behind the scenes with game developers, publishers, and entertainment companies to bring their ideas to life and keep them running smoothly. From game development and art production to audio services, localization, game testing, community support, and marketing, we’re the partner you call when you need extra hands (or brains). We are 13,000 people worldwide. Tech-savvy, AI-aware, and deeply invested in R&D. We’re adaptable, collaborative, and used to plugging into diverse teams and pipelines. Many of us grew up with games, animation, and film. We’re fans first, and that shows in how we work: with care, respect, accessibility, and safety in mind. Whether it’s building innovative experiences, meeting tight deadlines, or preserving creative vision across every language and culture, our services and proprietary tools integrate seamlessly with your team at any stage of the product life cycle. We don’t always make the headlines, but we help others get there. Among our clients: Tencent Games, Microsoft, Ubisoft, Supercell, Bandai Namco, Netflix, Amazon... #ImagineMore
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The CONS_HISTORY ioctl handler did not adequately validate the requested history size. A large value caused an integer overflow in the buffer size calculation, resulting in a heap allocation smaller than expected. Subsequent initialization of the buffer wrote beyond the end of the allocation. An unprivileged local user with access to a vt(4) device can trigger an out-of-bounds write in the kernel, potentially escalating privileges.
The ELF image activator cleared per-process ASLR preference flags for setuid binaries after the code that computes the PIE base address, rather than before. As a result, a user-requested ASLR disable was still in effect at the point where the base address was chosen. An unprivileged local user can disable ASLR for a setuid PIE binary by calling procctl(2) before execve(2). This makes exploitation of any separate memory corruption vulnerability in that binary significantly easier.
Second, the audio buffer backing a mapping could be freed when the device was closed even though the mapping remained valid. The freed memory could then be reused elsewhere while still accessible through the stale mapping. The /dev/dsp device nodes are world-accessible by default. On a system with an audio device, either issue allows an unprivileged local user to read and write kernel memory, which can be used to escalate privileges, potentially gaining full control of the affected system. At a minimum, an attacker can crash the kernel, resulting in a Denial of Service (DoS).
The Linuxulator determined whether a binary was set-user-ID or set-group-ID by checking the P_SUGID process flag. During execve(2), this flag is not yet set at the point where the auxiliary vector is constructed, so AT_SECURE was incorrectly set to zero for set-user-ID and set-group-ID executables. An unprivileged local user can inject a shared library via LD_PRELOAD into a set-user-ID or set-group-ID Linux binary, gaining the privileges of that binary.
The kernel handler for IPV6_MSFILTER dropped a serializing lock in order to copy the source-filter list from userspace, then reacquired the lock. During this window another thread could free the multicast filter structure, leaving the handler with a stale pointer to freed memory. An unprivileged local user can exploit this use-after-free to escalate privileges.
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