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Comparison Overview

Paramount NetworkParamount Network
VS
Electronic Arts (EA)Electronic Arts (EA)
Paramount Network

Paramount Network

345 Hudson Street, New York, NY, 10014, US

Last Update: 16/03/2026

View Profile
Between 750 and 799
http://paramountnetwork.com
762/1000Fair

Paramount Network is a premium entertainment destination that pushes the limits of storytelling with bold original scripted and non-scripted series. Inspired by over a century of movies, Paramount Network is where today’s brightest stars bring the experience of the big ...

NAICS:71
NAICS Definition:Arts, Entertainment, and Recreation
Employees:67
Subsidiaries:36
12-month incidents
0
Known data breaches
0
Attack type number
0
Electronic Arts (EA)

Electronic Arts (EA)

209 Redwood Shores Pkwy, Redwood City, CA, US, 94065

Last Update: 13/09/2026

View Profile
Between 800 and 849
http://ea.com
812/1000Good

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas...

NAICS:71
NAICS Definition:Arts, Entertainment, and Recreation
Employees:36,263
Subsidiaries:0
12-month incidents
0
Known data breaches
1
Attack type number
1

Compliance Ranges Comparison

Based On Specific Ai Models Category
Paramount Network

Paramount Network

-
ISO 27001Not verified
ISO 27001
-
SOC2 Type 1Not verified
SOC2 Type 1
-
SOC2 Type 2Not verified
SOC2 Type 2
-
GDPRNot verified
GDPR
-
PCI DSSNot verified
PCI DSS
-
HIPAANot verified
HIPAA
Electronic Arts (EA)

Electronic Arts (EA)

-
ISO 27001Not verified
ISO 27001
-
SOC2 Type 1Not verified
SOC2 Type 1
-
SOC2 Type 2Not verified
SOC2 Type 2
-
GDPRNot verified
GDPR
-
PCI DSSNot verified
PCI DSS
-
HIPAANot verified
HIPAA

Benchmark & Cyber Underwriting Signals

Incidents vs Entertainment Providers Industry Avg (This Year)

No incidents recorded for Paramount Network in 2026.

Incidents

Incidents vs Entertainment Providers Industry Avg (This Year)

No incidents recorded for Electronic Arts (EA) in 2026.

Incidents

Incident History - Paramount Network (X = Date, Y = Severity)

Paramount Network cyber incidents detection timeline including parent company and subsidiaries.

R - Ransomware
C - Cyber Attack
D - Data Breach
V - Vulnerability

Incident History - Electronic Arts (EA) (X = Date, Y = Severity)

Electronic Arts (EA) cyber incidents detection timeline including parent company and subsidiaries.

R - Ransomware
C - Cyber Attack
D - Data Breach
V - Vulnerability

Notable Incidents

Last Cyber / HR Incidents / Global...
Paramount Network

Paramount Network

Incidents
No explicit notable incidents reported.
Electronic Arts (EA)

Electronic Arts (EA)

Incidents
🔒 Incident : Breach
ELE4503245102825

FAQ

Between Paramount Network company and Electronic Arts (EA) company, which one has the best AI Cybersecurity Score ?
Between Paramount Network company and Electronic Arts (EA) company, which one has experienced more cyber incidents in the past ?
Between Paramount Network company and Electronic Arts (EA) company, which one has experienced more cyber incidents this year ?
Between Paramount Network company and Electronic Arts (EA) company, which one has experienced at least one ransomware attack ?
Between Paramount Network company and Electronic Arts (EA) company, which one has experienced at least one data breach ?
Between Paramount Network company and Electronic Arts (EA) company, which one has experienced at least one targeted cyberattack ?
Between Paramount Network company and Electronic Arts (EA) company, which one has experienced at least one vulnerability ?
Between Paramount Network company and Electronic Arts (EA) company, which one holds the most compliance certifications ?
Between Paramount Network company and Electronic Arts (EA) company, which one holds the fewest compliance certifications ?
Between Paramount Network company and Electronic Arts (EA) company, which one has the most subsidiaries ?
Between Paramount Network company and Electronic Arts (EA) company, which one has the largest number of employees ?
Between Paramount Network and Electronic Arts (EA), which company holds both SOC 2 Type 1 certifications ?
Between Paramount Network and Electronic Arts (EA), which company holds both SOC 2 Type 2 certifications ?
Which company is ISO 27001 certified - Paramount Network or Electronic Arts (EA) ?
Which company is PCI DSS compliant - Paramount Network or Electronic Arts (EA) ?
Between Paramount Network and Electronic Arts (EA), which company complies with HIPAA regulations for healthcare data ?
Between Paramount Network and Electronic Arts (EA), which company complies with GDPR requirements ?

Latest Global CVEs

CVE-2026-94426
SUMMARY

A vulnerability was determined in xuxueli xxl-job up to 3.5.0. The impacted element is an unknown function of the file /jobgroup/insert. This manipulation of the argument Name causes cross site scripting. The attack can be initiated remotely. The exploit has been publicly disclosed and may be utilized. The vendor was contacted early about this disclosure but did not respond in any way.

PUBLISHED
Date2026-09-21
UPDATED
Date2026-09-21
RISK INFORMATION (Score: 3.5)
CVSS2
Base Score: 4.0
Complexity: LOW
AV:N/AC:L/Au:S/C:N/I:P/A:N
CVSS3
Base Score: 3.5
Complexity: LOW
CVSS:3.1/AV:N/AC:L/PR:L/UI:R/S:U/C:N/I:L/A:N
CVSS4
Base Score: 2.0
Complexity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:L/UI:P/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:P/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
1.4
EXPLOITABILITY
2.1
CVE-2026-94425
SUMMARY

A vulnerability was found in Moore Threads MTT S80 Driver Package 340.150. The affected element is the function sub_140006F0C in the library mtdispkm64.sys of the component IOCTL Handler. The manipulation results in improper privilege management. Attacking locally is a requirement. The vendor was contacted early about this disclosure but did not respond in any way.

PUBLISHED
Date2026-09-21
UPDATED
Date2026-09-21
RISK INFORMATION (Score: 8.8)
CVSS2
Base Score: 6.8
Complexity: LOW
AV:L/AC:L/Au:S/C:C/I:C/A:C
CVSS3
Base Score: 8.8
Complexity: LOW
CVSS:3.1/AV:L/AC:L/PR:L/UI:N/S:C/C:H/I:H/A:H
CVSS4
Base Score: 9.3
Complexity: LOW
CVSS:4.0/AV:L/AC:L/AT:N/PR:L/UI:N/VC:H/VI:H/VA:H/SC:H/SI:H/SA:H/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
6
EXPLOITABILITY
2
CVE-2026-94627
SUMMARY

vLLM Mooncake connector through 0.29.0 fails to properly manage GPU KV cache block ownership when concurrent child requests share a single transfer ID in prefill/decode disaggregated deployments. Attackers can trigger GPU memory exhaustion by submitting completion requests with multiple prompts, causing orphaned KV cache blocks to accumulate until process restart and eventually preventing legitimate requests from executing.

PUBLISHED
Date2026-09-21
UPDATED
Date2026-09-21
RISK INFORMATION (Score: 7.5)
CVSS3
Base Score: 7.5
Complexity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
CVSS4
Base Score: 8.7
Complexity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
3.6
EXPLOITABILITY
3.9
CVE-2026-94626
SUMMARY

vLLM through 0.29.0 fails to validate the tp_size parameter in kv_transfer_params on OpenAI-compatible completion endpoints, allowing attackers to allocate unbounded memory. Attackers can supply arbitrary tp_size values in prefill/decode disaggregated deployments to exhaust memory and trigger kernel OOM-kill of the decode worker process.

PUBLISHED
Date2026-09-21
UPDATED
Date2026-09-21
RISK INFORMATION (Score: 7.5)
CVSS3
Base Score: 7.5
Complexity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
CVSS4
Base Score: 8.7
Complexity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
3.6
EXPLOITABILITY
3.9
CVE-2026-94625
SUMMARY

vLLM through 0.29.0 contains a resource exhaustion vulnerability in MooncakeConnector where rejected prefill requests create ownerless transfer placeholders that are never reclaimed. Attackers can send rejected requests to exhaust sender task pools, causing valid requests to be delayed by up to 480 seconds while health checks continue returning success.

PUBLISHED
Date2026-09-21
UPDATED
Date2026-09-21
RISK INFORMATION (Score: 5.3)
CVSS3
Base Score: 5.3
Complexity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:L
CVSS4
Base Score: 6.9
Complexity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:L/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
1.4
EXPLOITABILITY
3.9