Company Details
massachusetts-council-on-compulsive-gambling
39
754
923
macgh.org
0
MAS_2160351
In-progress

Massachusetts Council on Gaming and Health Company CyberSecurity Posture
macgh.orgThe Massachusetts Council on Gaming and Health (MACGH) was founded to help individuals struggling with gambling. Today, we’ve grown into a private, non-profit public health agency offering a range of services for those impacted by gambling and gaming. Our work engages industry stakeholders, clinicians, policymakers, and community professionals from across the globe. And 40 years later, we still support individuals and their loved ones. Our commitment strives to balance public health priorities with a people-first model for gambling and gaming.
Company Details
massachusetts-council-on-compulsive-gambling
39
754
923
macgh.org
0
MAS_2160351
In-progress
Between 750 and 799

MCGH Global Score (TPRM)XXXX



No incidents recorded for Massachusetts Council on Gaming and Health in 2025.
No incidents recorded for Massachusetts Council on Gaming and Health in 2025.
No incidents recorded for Massachusetts Council on Gaming and Health in 2025.
MCGH cyber incidents detection timeline including parent company and subsidiaries

The Massachusetts Council on Gaming and Health (MACGH) was founded to help individuals struggling with gambling. Today, we’ve grown into a private, non-profit public health agency offering a range of services for those impacted by gambling and gaming. Our work engages industry stakeholders, clinicians, policymakers, and community professionals from across the globe. And 40 years later, we still support individuals and their loved ones. Our commitment strives to balance public health priorities with a people-first model for gambling and gaming.


We’re Australia's peak body for public health and advocate for the health and wellbeing of everyone. We strive to help prevent, rather than cure, illness and disease. Our campaigns and activities span numerous public health issues from environmental health, immunisation and pandemic control, throu

The DeAngelo Williams Foundation (DWF) is the official charity founded by DeAngelo Williams, former NFL running back of the Pittsburgh Steelers and the Carolina Panthers. DeAngelo started the DWF in 2006 in honor of his mother and four aunts that all passed away from breast cancer. Our main focus is

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Hoop - the incredible app that helps parents and kids to find activities. We will only list healthy activities, classes or events on our app. Prior to Covid19, Hoop was used by over 1,000,000 families. I'm re-launching it in 2022 so parents can get this amazing resource back. It's the best. It reall

Health Promotion & Wellness (HPW) provides health education for the SF State community through campus health initiatives and programming. Our focus areas include alcohol, tobacco and other drugs, mental health, nutrition, sleep, men's health, sexual health, and peer health leadership. We work to ach

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Explore insights on cybersecurity incidents, risk posture, and Rankiteo's assessments.
The official website of Massachusetts Council on Gaming and Health is http://www.macgh.org.
According to Rankiteo, Massachusetts Council on Gaming and Health’s AI-generated cybersecurity score is 761, reflecting their Fair security posture.
According to Rankiteo, Massachusetts Council on Gaming and Health currently holds 0 security badges, indicating that no recognized compliance certifications are currently verified for the organization.
According to Rankiteo, Massachusetts Council on Gaming and Health is not certified under SOC 2 Type 1.
According to Rankiteo, Massachusetts Council on Gaming and Health does not hold a SOC 2 Type 2 certification.
According to Rankiteo, Massachusetts Council on Gaming and Health is not listed as GDPR compliant.
According to Rankiteo, Massachusetts Council on Gaming and Health does not currently maintain PCI DSS compliance.
According to Rankiteo, Massachusetts Council on Gaming and Health is not compliant with HIPAA regulations.
According to Rankiteo,Massachusetts Council on Gaming and Health is not certified under ISO 27001, indicating the absence of a formally recognized information security management framework.
Massachusetts Council on Gaming and Health operates primarily in the Public Health industry.
Massachusetts Council on Gaming and Health employs approximately 39 people worldwide.
Massachusetts Council on Gaming and Health presently has no subsidiaries across any sectors.
Massachusetts Council on Gaming and Health’s official LinkedIn profile has approximately 754 followers.
No, Massachusetts Council on Gaming and Health does not have a profile on Crunchbase.
Yes, Massachusetts Council on Gaming and Health maintains an official LinkedIn profile, which is actively utilized for branding and talent engagement, which can be accessed here: https://www.linkedin.com/company/massachusetts-council-on-compulsive-gambling.
As of November 28, 2025, Rankiteo reports that Massachusetts Council on Gaming and Health has not experienced any cybersecurity incidents.
Massachusetts Council on Gaming and Health has an estimated 280 peer or competitor companies worldwide.
Total Incidents: According to Rankiteo, Massachusetts Council on Gaming and Health has faced 0 incidents in the past.
Incident Types: The types of cybersecurity incidents that have occurred include .
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ThingsBoard in versions prior to v4.2.1 allows an authenticated user to upload malicious SVG images via the "Image Gallery", leading to a Stored Cross-Site Scripting (XSS) vulnerability. The exploit can be triggered when any user accesses the public API endpoint of the malicious SVG images, or if the malicious images are embedded in an `iframe` element, during a widget creation, deployed to any page of the platform (e.g., dashboards), and accessed during normal operations. The vulnerability resides in the `ImageController`, which fails to restrict the execution of JavaScript code when an image is loaded by the user's browser. This vulnerability can lead to the execution of malicious code in the context of other users' sessions, potentially compromising their accounts and allowing unauthorized actions.
Mattermost versions 11.0.x <= 11.0.2, 10.12.x <= 10.12.1, 10.11.x <= 10.11.4, 10.5.x <= 10.5.12 fail to to verify that the token used during the code exchange originates from the same authentication flow, which allows an authenticated user to perform account takeover via a specially crafted email address used when switching authentication methods and sending a request to the /users/login/sso/code-exchange endpoint. The vulnerability requires ExperimentalEnableAuthenticationTransfer to be enabled (default: enabled) and RequireEmailVerification to be disabled (default: disabled).
Mattermost versions 11.0.x <= 11.0.2, 10.12.x <= 10.12.1, 10.11.x <= 10.11.4, 10.5.x <= 10.5.12 fail to sanitize team email addresses to be visible only to Team Admins, which allows any authenticated user to view team email addresses via the GET /api/v4/channels/{channel_id}/common_teams endpoint
Exposure of email service credentials to users without administrative rights in Devolutions Server.This issue affects Devolutions Server: before 2025.2.21, before 2025.3.9.
Exposure of credentials in unintended requests in Devolutions Server.This issue affects Server: through 2025.2.20, through 2025.3.8.

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