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Comparison Overview

HEROES BelgiumHEROES Belgium
VS
Electronic Arts (EA)Electronic Arts (EA)
HEROES Belgium

HEROES Belgium

Maaltekouter 1, Ghent, 9051, BE

Last Update: 28/04/2026

View Profile
Between 750 and 799
http://www.heroes.live
763/1000Fair

Heroes Belgium consists of FACTS, the Belgian Comic Con event in Flanders Expo Ghent, and Made in Asia, the Manga Con event in Brussels Expo. Together, they entertain hundreds of thousands of fans of Western and Asian pop culture, from Fantasy, Animation, Comics, Toys a...

NAICS:71
NAICS Definition:Arts, Entertainment, and Recreation
Employees:None
Subsidiaries:152
12-month incidents
0
Known data breaches
0
Attack type number
0
Electronic Arts (EA)

Electronic Arts (EA)

209 Redwood Shores Pkwy, Redwood City, CA, US, 94065

Last Update: 01/04/2026

View Profile
Between 800 and 849
http://ea.com
802/1000Good

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas...

NAICS:71
NAICS Definition:Arts, Entertainment, and Recreation
Employees:36,263
Subsidiaries:0
12-month incidents
0
Known data breaches
1
Attack type number
1

Compliance Ranges Comparison

Based On Specific Ai Models Category
HEROES Belgium

HEROES Belgium

-
ISO 27001Not verified
ISO 27001
-
SOC2 Type 1Not verified
SOC2 Type 1
-
SOC2 Type 2Not verified
SOC2 Type 2
-
GDPRNot verified
GDPR
-
PCI DSSNot verified
PCI DSS
-
HIPAANot verified
HIPAA
Electronic Arts (EA)

Electronic Arts (EA)

-
ISO 27001Not verified
ISO 27001
-
SOC2 Type 1Not verified
SOC2 Type 1
-
SOC2 Type 2Not verified
SOC2 Type 2
-
GDPRNot verified
GDPR
-
PCI DSSNot verified
PCI DSS
-
HIPAANot verified
HIPAA

Benchmark & Cyber Underwriting Signals

Incidents vs Entertainment Providers Industry Avg (This Year)

No incidents recorded for HEROES Belgium in 2026.

Incidents

Incidents vs Entertainment Providers Industry Avg (This Year)

No incidents recorded for Electronic Arts (EA) in 2026.

Incidents

Incident History - HEROES Belgium (X = Date, Y = Severity)

HEROES Belgium cyber incidents detection timeline including parent company and subsidiaries.

No timeline data available
R - Ransomware
C - Cyber Attack
D - Data Breach
V - Vulnerability

Incident History - Electronic Arts (EA) (X = Date, Y = Severity)

Electronic Arts (EA) cyber incidents detection timeline including parent company and subsidiaries.

R - Ransomware
C - Cyber Attack
D - Data Breach
V - Vulnerability

Notable Incidents

Last Cyber / HR Incidents / Global...
HEROES Belgium

HEROES Belgium

Incidents
No explicit notable incidents reported.
Electronic Arts (EA)

Electronic Arts (EA)

Incidents
🔒 Incident : Breach
ELE4503245102825

FAQ

Between HEROES Belgium company and Electronic Arts (EA) company, which one has the best AI Cybersecurity Score ?
Between HEROES Belgium company and Electronic Arts (EA) company, which one has experienced more cyber incidents in the past ?
Between HEROES Belgium company and Electronic Arts (EA) company, which one has experienced more cyber incidents this year ?
Between HEROES Belgium company and Electronic Arts (EA) company, which one has experienced at least one ransomware attack ?
Between HEROES Belgium company and Electronic Arts (EA) company, which one has experienced at least one data breach ?
Between HEROES Belgium company and Electronic Arts (EA) company, which one has experienced at least one targeted cyberattack ?
Between HEROES Belgium company and Electronic Arts (EA) company, which one has experienced at least one vulnerability ?
Between HEROES Belgium company and Electronic Arts (EA) company, which one holds the most compliance certifications ?
Between HEROES Belgium company and Electronic Arts (EA) company, which one holds the fewest compliance certifications ?
Between HEROES Belgium company and Electronic Arts (EA) company, which one has the most subsidiaries ?
Between HEROES Belgium company and Electronic Arts (EA) company, which one has the largest number of employees ?
Between HEROES Belgium and Electronic Arts (EA), which company holds both SOC 2 Type 1 certifications ?
Between HEROES Belgium and Electronic Arts (EA), which company holds both SOC 2 Type 2 certifications ?
Which company is ISO 27001 certified - HEROES Belgium or Electronic Arts (EA) ?
Which company is PCI DSS compliant - HEROES Belgium or Electronic Arts (EA) ?
Between HEROES Belgium and Electronic Arts (EA), which company complies with HIPAA regulations for healthcare data ?
Between HEROES Belgium and Electronic Arts (EA), which company complies with GDPR requirements ?

Latest Global CVEs

CVE-2026-49416
SUMMARY

The CONS_HISTORY ioctl handler did not adequately validate the requested history size. A large value caused an integer overflow in the buffer size calculation, resulting in a heap allocation smaller than expected. Subsequent initialization of the buffer wrote beyond the end of the allocation. An unprivileged local user with access to a vt(4) device can trigger an out-of-bounds write in the kernel, potentially escalating privileges.

PUBLISHED
Date2026-06-27
UPDATED
Date2026-06-27
IMPACT SCORE
NA
EXPLOITABILITY
NA
CVE-2026-49414
SUMMARY

The ELF image activator cleared per-process ASLR preference flags for setuid binaries after the code that computes the PIE base address, rather than before. As a result, a user-requested ASLR disable was still in effect at the point where the base address was chosen. An unprivileged local user can disable ASLR for a setuid PIE binary by calling procctl(2) before execve(2). This makes exploitation of any separate memory corruption vulnerability in that binary significantly easier.

PUBLISHED
Date2026-06-27
UPDATED
Date2026-06-27
IMPACT SCORE
NA
EXPLOITABILITY
NA
CVE-2026-49417
SUMMARY

Second, the audio buffer backing a mapping could be freed when the device was closed even though the mapping remained valid. The freed memory could then be reused elsewhere while still accessible through the stale mapping. The /dev/dsp device nodes are world-accessible by default. On a system with an audio device, either issue allows an unprivileged local user to read and write kernel memory, which can be used to escalate privileges, potentially gaining full control of the affected system. At a minimum, an attacker can crash the kernel, resulting in a Denial of Service (DoS).

PUBLISHED
Date2026-06-27
UPDATED
Date2026-06-27
IMPACT SCORE
NA
EXPLOITABILITY
NA
CVE-2026-49413
SUMMARY

The Linuxulator determined whether a binary was set-user-ID or set-group-ID by checking the P_SUGID process flag. During execve(2), this flag is not yet set at the point where the auxiliary vector is constructed, so AT_SECURE was incorrectly set to zero for set-user-ID and set-group-ID executables. An unprivileged local user can inject a shared library via LD_PRELOAD into a set-user-ID or set-group-ID Linux binary, gaining the privileges of that binary.

PUBLISHED
Date2026-06-27
UPDATED
Date2026-06-27
IMPACT SCORE
NA
EXPLOITABILITY
NA
CVE-2026-49412
SUMMARY

The kernel handler for IPV6_MSFILTER dropped a serializing lock in order to copy the source-filter list from userspace, then reacquired the lock. During this window another thread could free the multicast filter structure, leaving the handler with a stale pointer to freed memory. An unprivileged local user can exploit this use-after-free to escalate privileges.

PUBLISHED
Date2026-06-27
UPDATED
Date2026-06-27
IMPACT SCORE
NA
EXPLOITABILITY
NA