Company Details
golden-ent
919
7,242
7132
goldenent.com
0
GOL_2030495
In-progress

Golden Entertainment, Inc. Company CyberSecurity Posture
goldenent.comGolden Entertainment owns and operates a diversified entertainment platform, consisting of a portfolio of gaming and hospitality assets that focus on casino and branded tavern operations. Golden Entertainment owns eight casinos and 71 gaming taverns in Nevada, operating over 5,500 slots, nearly 100 table games, and over 6,000 hotel rooms. For more information, visit www.goldenent.com.
Company Details
golden-ent
919
7,242
7132
goldenent.com
0
GOL_2030495
In-progress
Between 700 and 749

GEI Global Score (TPRM)XXXX

Description: The Maine Office of the Attorney General reported a data breach involving Golden Entertainment on September 24, 2021. The breach occurred on January 24, 2021, when unauthorized access to the network was detected, leading to the compromise of Social Security numbers and affecting a total of 21,912 individuals, including six (6) Maine residents. Written notices were provided to the affected individuals starting September 24, 2021, and identity theft protection services were offered for 12 months through Kroll.
Description: Golden Entertainment, Inc. suffered a data breach between **May 30, 2019, and October 6, 2019**, where unauthorized actors gained access to employee email accounts. The incident exposed sensitive personal information of **692 California residents**, including **Social Security numbers and financial account details**, while **734 residents** were notified overall. The breach primarily involved internal employee data, with attackers exploiting email accounts to harvest confidential records. The compromised information poses significant risks of identity theft, financial fraud, and reputational harm to affected individuals. The prolonged duration of the breach (over **four months**) suggests potential vulnerabilities in the company’s email security protocols, allowing persistent unauthorized access. The incident underscores the critical need for robust cybersecurity measures to protect employee and customer data from evolving threats.


No incidents recorded for Golden Entertainment, Inc. in 2025.
No incidents recorded for Golden Entertainment, Inc. in 2025.
No incidents recorded for Golden Entertainment, Inc. in 2025.
GEI cyber incidents detection timeline including parent company and subsidiaries

Golden Entertainment owns and operates a diversified entertainment platform, consisting of a portfolio of gaming and hospitality assets that focus on casino and branded tavern operations. Golden Entertainment owns eight casinos and 71 gaming taverns in Nevada, operating over 5,500 slots, nearly 100 table games, and over 6,000 hotel rooms. For more information, visit www.goldenent.com.

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On November 13, 2025, Everbay Capital LP announced that it has released a letter to the Golden Entertainment Inc's Board of Directors,...
Golden Entertainment, Inc.'s ( NASDAQ:GDEN ) stock was strong despite it releasing a soft earnings report last week...
Believes that the RemainCo sale price of $2.75 per share is woefully inadequate, apparently valuing the company's casino operations and...
Golden Entertainment, Inc. (NASDAQ: GDEN) (Golden Entertainment), an operator of a diversified entertainment platform of gaming and...
LAS VEGAS, November 06, 2025--Golden Entertainment, Inc. (NASDAQ: GDEN) ("Golden Entertainment" or the "Company") today reported financial...
VICI Properties Inc. (NYSE: VICI) announced today that it has entered into an agreement to acquire 100% of the land, real property and...
Everbay Capital (NASDAQ:GDEN) called on Golden Entertainment's board to pursue an immediate sale-leaseback of its casino real estate,...
$30.00 Value at Signing Represents a 41% Premium to the Company's Closing Price as of November 5, 2025. Golden Stockholders to Receive Fixed...
Casino, tavern, and slot machine operator Golden Entertainment (NASDAQ:GDEN) fell short of the markets revenue expectations in Q3 CY2025,...

Explore insights on cybersecurity incidents, risk posture, and Rankiteo's assessments.
The official website of Golden Entertainment, Inc. is http://www.goldenent.com.
According to Rankiteo, Golden Entertainment, Inc.’s AI-generated cybersecurity score is 718, reflecting their Moderate security posture.
According to Rankiteo, Golden Entertainment, Inc. currently holds 0 security badges, indicating that no recognized compliance certifications are currently verified for the organization.
According to Rankiteo, Golden Entertainment, Inc. is not certified under SOC 2 Type 1.
According to Rankiteo, Golden Entertainment, Inc. does not hold a SOC 2 Type 2 certification.
According to Rankiteo, Golden Entertainment, Inc. is not listed as GDPR compliant.
According to Rankiteo, Golden Entertainment, Inc. does not currently maintain PCI DSS compliance.
According to Rankiteo, Golden Entertainment, Inc. is not compliant with HIPAA regulations.
According to Rankiteo,Golden Entertainment, Inc. is not certified under ISO 27001, indicating the absence of a formally recognized information security management framework.
Golden Entertainment, Inc. operates primarily in the Gambling Facilities and Casinos industry.
Golden Entertainment, Inc. employs approximately 919 people worldwide.
Golden Entertainment, Inc. presently has no subsidiaries across any sectors.
Golden Entertainment, Inc.’s official LinkedIn profile has approximately 7,242 followers.
Golden Entertainment, Inc. is classified under the NAICS code 7132, which corresponds to Gambling Industries.
No, Golden Entertainment, Inc. does not have a profile on Crunchbase.
Yes, Golden Entertainment, Inc. maintains an official LinkedIn profile, which is actively utilized for branding and talent engagement, which can be accessed here: https://www.linkedin.com/company/golden-ent.
As of November 27, 2025, Rankiteo reports that Golden Entertainment, Inc. has experienced 2 cybersecurity incidents.
Golden Entertainment, Inc. has an estimated 894 peer or competitor companies worldwide.
Incident Types: The types of cybersecurity incidents that have occurred include Breach.
Detection and Response: The company detects and responds to cybersecurity incidents through an third party assistance with kroll, and communication strategy with written notices provided to affected individuals, and communication strategy with notification to 734 california residents (692 confirmed affected)..
Title: Golden Entertainment Data Breach
Description: Unauthorized access to the network led to the compromise of Social Security numbers affecting 21,912 individuals.
Date Detected: 2021-01-24
Date Publicly Disclosed: 2021-09-24
Type: Data Breach
Attack Vector: Unauthorized Access
Title: Golden Entertainment, Inc. Data Breach (2019-2020)
Description: Unauthorized access to employee email accounts at Golden Entertainment, Inc. resulted in the compromise of personal information, including Social Security numbers and financial account information, of 692 California residents. The breach was detected and reported by the California Office of the Attorney General on January 31, 2020, with the unauthorized access occurring between May 30, 2019, and October 6, 2019.
Date Detected: 2019-10-06
Date Publicly Disclosed: 2020-01-31
Type: Data Breach
Attack Vector: Compromised Email Accounts
Common Attack Types: The most common types of attacks the company has faced is Breach.
Identification of Attack Vectors: The company identifies the attack vectors used in incidents through Employee email accounts.

Data Compromised: Social security numbers

Data Compromised: Social security numbers, Financial account information
Systems Affected: employee email accounts
Identity Theft Risk: High (SSNs and financial data exposed)
Payment Information Risk: High (financial account information exposed)
Commonly Compromised Data Types: The types of data most commonly compromised in incidents are Social Security numbers, Social Security Numbers, Financial Account Information and .

Entity Name: Golden Entertainment
Entity Type: Company
Industry: Entertainment
Customers Affected: 21912

Entity Name: Golden Entertainment, Inc.
Entity Type: Corporation
Industry: Gaming and Hospitality
Location: Las Vegas, Nevada, USA
Customers Affected: 692 (California residents)

Entity Name: California Office of the Attorney General
Entity Type: Government Agency
Industry: Legal/Regulatory
Location: California, USA

Third Party Assistance: Kroll.
Communication Strategy: Written notices provided to affected individuals

Communication Strategy: Notification to 734 California residents (692 confirmed affected)
Third-Party Assistance: The company involves third-party assistance in incident response through Kroll, .

Type of Data Compromised: Social Security numbers
Number of Records Exposed: 21912
Sensitivity of Data: High
Personally Identifiable Information: Social Security numbers

Type of Data Compromised: Social security numbers, Financial account information
Number of Records Exposed: 692
Sensitivity of Data: High
Data Exfiltration: Likely (data accessed via email accounts)
Personally Identifiable Information: Yes (SSNs and financial data)

Regulations Violated: California Consumer Privacy Act (CCPA), California Data Breach Notification Law,
Regulatory Notifications: California Office of the Attorney General

Source: Maine Office of the Attorney General
Date Accessed: 2021-09-24

Source: California Office of the Attorney General
Date Accessed: 2020-01-31
Additional Resources: Stakeholders can find additional resources on cybersecurity best practices at and Source: Maine Office of the Attorney GeneralDate Accessed: 2021-09-24, and Source: California Office of the Attorney GeneralDate Accessed: 2020-01-31.

Investigation Status: Reported; details limited
Communication of Investigation Status: The company communicates the status of incident investigations to stakeholders through Written notices provided to affected individuals and Notification to 734 California residents (692 confirmed affected).

Customer Advisories: Identity theft protection services offered for 12 months through Kroll

Customer Advisories: 692 California residents notified of personal information compromise
Advisories Provided: The company provides the following advisories to stakeholders and customers following an incident: were Identity theft protection services offered for 12 months through Kroll and 692 California residents notified of personal information compromise.

Entry Point: Employee email accounts
High Value Targets: Employee Data, Customer Pii,
Data Sold on Dark Web: Employee Data, Customer Pii,
Post-Incident Analysis Process: The company's process for conducting post-incident analysis is described as Kroll, .
Most Recent Incident Detected: The most recent incident detected was on 2021-01-24.
Most Recent Incident Publicly Disclosed: The most recent incident publicly disclosed was on 2020-01-31.
Most Significant Data Compromised: The most significant data compromised in an incident were Social Security numbers, , Social Security numbers, financial account information and .
Most Significant System Affected: The most significant system affected in an incident was employee email accounts.
Third-Party Assistance in Most Recent Incident: The third-party assistance involved in the most recent incident was kroll, .
Most Sensitive Data Compromised: The most sensitive data compromised in a breach were financial account information and Social Security numbers.
Number of Records Exposed in Most Significant Breach: The number of records exposed in the most significant breach was 923.0.
Most Recent Source: The most recent source of information about an incident are Maine Office of the Attorney General and California Office of the Attorney General.
Current Status of Most Recent Investigation: The current status of the most recent investigation is Reported; details limited.
Most Recent Customer Advisory: The most recent customer advisory issued were an Identity theft protection services offered for 12 months through Kroll and 692 California residents notified of personal information compromise.
Most Recent Entry Point: The most recent entry point used by an initial access broker was an Employee email accounts.
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Angular is a development platform for building mobile and desktop web applications using TypeScript/JavaScript and other languages. Prior to versions 19.2.16, 20.3.14, and 21.0.1, there is a XSRF token leakage via protocol-relative URLs in angular HTTP clients. The vulnerability is a Credential Leak by App Logic that leads to the unauthorized disclosure of the Cross-Site Request Forgery (XSRF) token to an attacker-controlled domain. Angular's HttpClient has a built-in XSRF protection mechanism that works by checking if a request URL starts with a protocol (http:// or https://) to determine if it is cross-origin. If the URL starts with protocol-relative URL (//), it is incorrectly treated as a same-origin request, and the XSRF token is automatically added to the X-XSRF-TOKEN header. This issue has been patched in versions 19.2.16, 20.3.14, and 21.0.1. A workaround for this issue involves avoiding using protocol-relative URLs (URLs starting with //) in HttpClient requests. All backend communication URLs should be hardcoded as relative paths (starting with a single /) or fully qualified, trusted absolute URLs.
Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Uncontrolled Recursion vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft deep ASN.1 structures that trigger unbounded recursive parsing. This leads to a Denial-of-Service (DoS) via stack exhaustion when parsing untrusted DER inputs. This issue has been patched in version 1.3.2.
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Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. Prior to versions 7.0.13 and 8.0.2, working with large buffers in Lua scripts can lead to a stack overflow. Users of Lua rules and output scripts may be affected when working with large buffers. This includes a rule passing a large buffer to a Lua script. This issue has been patched in versions 7.0.13 and 8.0.2. A workaround for this issue involves disabling Lua rules and output scripts, or making sure limits, such as stream.depth.reassembly and HTTP response body limits (response-body-limit), are set to less than half the stack size.
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