Comparison Overview
ECA2 SHOW DESIGN & PRODUCTION

ECA2 SHOW DESIGN & PRODUCTION
340 Kwun Tong Road, Kowloon, Hong Kong, undefined, undefined, HK
Last Update: 31/10/2025
At ECA2, we create, design and produce spectacular multimedia shows. Our knowhow spans every speciality needed for innovative, immersive, multimedia projects that stand apart. We have built our reputation on an exceptional in-house ability to manage all the various tal...

Electronic Arts (EA)
209 Redwood Shores Pkwy, Redwood City, CA, US, 94065
Last Update: 01/04/2026
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas...
Compliance Ranges Comparison

ECA2 SHOW DESIGN & PRODUCTION







Electronic Arts (EA)






Benchmark & Cyber Underwriting Signals
Incidents vs Entertainment Providers Industry Avg (This Year)
No incidents recorded for ECA2 SHOW DESIGN & PRODUCTION in 2026.
Incidents vs Entertainment Providers Industry Avg (This Year)
No incidents recorded for Electronic Arts (EA) in 2026.
Incident History - ECA2 SHOW DESIGN & PRODUCTION (X = Date, Y = Severity)
ECA2 SHOW DESIGN & PRODUCTION cyber incidents detection timeline including parent company and subsidiaries.
Incident History - Electronic Arts (EA) (X = Date, Y = Severity)
Electronic Arts (EA) cyber incidents detection timeline including parent company and subsidiaries.
Notable Incidents

ECA2 SHOW DESIGN & PRODUCTION

Electronic Arts (EA)
FAQ
Latest Global CVEs
The CONS_HISTORY ioctl handler did not adequately validate the requested history size. A large value caused an integer overflow in the buffer size calculation, resulting in a heap allocation smaller than expected. Subsequent initialization of the buffer wrote beyond the end of the allocation. An unprivileged local user with access to a vt(4) device can trigger an out-of-bounds write in the kernel, potentially escalating privileges.
The ELF image activator cleared per-process ASLR preference flags for setuid binaries after the code that computes the PIE base address, rather than before. As a result, a user-requested ASLR disable was still in effect at the point where the base address was chosen. An unprivileged local user can disable ASLR for a setuid PIE binary by calling procctl(2) before execve(2). This makes exploitation of any separate memory corruption vulnerability in that binary significantly easier.
Second, the audio buffer backing a mapping could be freed when the device was closed even though the mapping remained valid. The freed memory could then be reused elsewhere while still accessible through the stale mapping. The /dev/dsp device nodes are world-accessible by default. On a system with an audio device, either issue allows an unprivileged local user to read and write kernel memory, which can be used to escalate privileges, potentially gaining full control of the affected system. At a minimum, an attacker can crash the kernel, resulting in a Denial of Service (DoS).
The Linuxulator determined whether a binary was set-user-ID or set-group-ID by checking the P_SUGID process flag. During execve(2), this flag is not yet set at the point where the auxiliary vector is constructed, so AT_SECURE was incorrectly set to zero for set-user-ID and set-group-ID executables. An unprivileged local user can inject a shared library via LD_PRELOAD into a set-user-ID or set-group-ID Linux binary, gaining the privileges of that binary.
The kernel handler for IPV6_MSFILTER dropped a serializing lock in order to copy the source-filter list from userspace, then reacquired the lock. During this window another thread could free the multicast filter structure, leaving the handler with a stale pointer to freed memory. An unprivileged local user can exploit this use-after-free to escalate privileges.