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Comparison Overview

Content For ChangeContent For Change
VS
Electronic Arts (EA)Electronic Arts (EA)
Content For Change

Content For Change

New York, 10036, US

Last Update: 11/03/2026

View Profile
764/1000Fair

Paramount's Content for Change is a companywide, cross-brand initiative that seeks to use the power of the content creation ecosystem to break down the narratives that enable intolerance and hurtful stereotypes. Content for Change is centered on using research, rigor, a...

NAICS:71
NAICS Definition:Arts, Entertainment, and Recreation
Employees:None
Subsidiaries:36
12-month incidents
0
Known data breaches
0
Attack type number
0
Electronic Arts (EA)

Electronic Arts (EA)

209 Redwood Shores Pkwy, Redwood City, CA, US, 94065

Last Update: 13/09/2026

View Profile
Between 800 and 849
http://ea.com
812/1000Good

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A team where creativity thrives, new perspectives are invited, and ideas...

NAICS:71
NAICS Definition:Arts, Entertainment, and Recreation
Employees:36,263
Subsidiaries:0
12-month incidents
0
Known data breaches
1
Attack type number
1

Compliance Ranges Comparison

Based On Specific Ai Models Category
Content For Change

Content For Change

-
ISO 27001Not verified
ISO 27001
-
SOC2 Type 1Not verified
SOC2 Type 1
-
SOC2 Type 2Not verified
SOC2 Type 2
-
GDPRNot verified
GDPR
-
PCI DSSNot verified
PCI DSS
-
HIPAANot verified
HIPAA
Electronic Arts (EA)

Electronic Arts (EA)

-
ISO 27001Not verified
ISO 27001
-
SOC2 Type 1Not verified
SOC2 Type 1
-
SOC2 Type 2Not verified
SOC2 Type 2
-
GDPRNot verified
GDPR
-
PCI DSSNot verified
PCI DSS
-
HIPAANot verified
HIPAA

Benchmark & Cyber Underwriting Signals

Incidents vs Entertainment Providers Industry Avg (This Year)

No incidents recorded for Content For Change in 2026.

Incidents

Incidents vs Entertainment Providers Industry Avg (This Year)

No incidents recorded for Electronic Arts (EA) in 2026.

Incidents

Incident History - Content For Change (X = Date, Y = Severity)

Content For Change cyber incidents detection timeline including parent company and subsidiaries.

R - Ransomware
C - Cyber Attack
D - Data Breach
V - Vulnerability

Incident History - Electronic Arts (EA) (X = Date, Y = Severity)

Electronic Arts (EA) cyber incidents detection timeline including parent company and subsidiaries.

R - Ransomware
C - Cyber Attack
D - Data Breach
V - Vulnerability

Notable Incidents

Last Cyber / HR Incidents / Global...
Content For Change

Content For Change

Incidents
No explicit notable incidents reported.
Electronic Arts (EA)

Electronic Arts (EA)

Incidents
🔒 Incident : Breach
ELE4503245102825

FAQ

Between Content For Change company and Electronic Arts (EA) company, which one has the best AI Cybersecurity Score ?
Between Content For Change company and Electronic Arts (EA) company, which one has experienced more cyber incidents in the past ?
Between Content For Change company and Electronic Arts (EA) company, which one has experienced more cyber incidents this year ?
Between Content For Change company and Electronic Arts (EA) company, which one has experienced at least one ransomware attack ?
Between Content For Change company and Electronic Arts (EA) company, which one has experienced at least one data breach ?
Between Content For Change company and Electronic Arts (EA) company, which one has experienced at least one targeted cyberattack ?
Between Content For Change company and Electronic Arts (EA) company, which one has experienced at least one vulnerability ?
Between Content For Change company and Electronic Arts (EA) company, which one holds the most compliance certifications ?
Between Content For Change company and Electronic Arts (EA) company, which one holds the fewest compliance certifications ?
Between Content For Change company and Electronic Arts (EA) company, which one has the most subsidiaries ?
Between Content For Change company and Electronic Arts (EA) company, which one has the largest number of employees ?
Between Content For Change and Electronic Arts (EA), which company holds both SOC 2 Type 1 certifications ?
Between Content For Change and Electronic Arts (EA), which company holds both SOC 2 Type 2 certifications ?
Which company is ISO 27001 certified - Content For Change or Electronic Arts (EA) ?
Which company is PCI DSS compliant - Content For Change or Electronic Arts (EA) ?
Between Content For Change and Electronic Arts (EA), which company complies with HIPAA regulations for healthcare data ?
Between Content For Change and Electronic Arts (EA), which company complies with GDPR requirements ?

Latest Global CVEs

CVE-2026-93291
SUMMARY

Omni C20 lacks proper certificate validation which could allow an attacker to perform a man-in-the-middle attack which could allow them to execute arbitrary code.

PUBLISHED
Date2026-09-24
UPDATED
Date2026-09-24
RISK INFORMATION (Score: 9.4)
CVSS3
Base Score: 9.4
Complexity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:L
CVSS4
Base Score: 9.3
Complexity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:H/VI:H/VA:L/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
5.5
EXPLOITABILITY
3.9
CVE-2026-93290
SUMMARY

Omni C20 uses hard-coded credentials that could allow an attacker to monitor log files to obtain credentials to access information like mapping data.

PUBLISHED
Date2026-09-24
UPDATED
Date2026-09-24
RISK INFORMATION (Score: 5.5)
CVSS3
Base Score: 5.5
Complexity: LOW
CVSS:3.1/AV:L/AC:L/PR:L/UI:N/S:U/C:H/I:N/A:N
CVSS4
Base Score: 6.8
Complexity: LOW
CVSS:4.0/AV:L/AC:L/AT:N/PR:L/UI:N/VC:H/VI:N/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
3.6
EXPLOITABILITY
1.8
CVE-2026-93289
SUMMARY

The affected products are vulnerable to command injection attack that could allow an unauthenticated attacker to execute system commands during the pairing process.

PUBLISHED
Date2026-09-24
UPDATED
Date2026-09-24
RISK INFORMATION (Score: 7.5)
CVSS3
Base Score: 7.5
Complexity: HIGH
CVSS:3.1/AV:A/AC:H/PR:N/UI:N/S:U/C:H/I:H/A:H
CVSS4
Base Score: 9.0
Complexity: HIGH
CVSS:4.0/AV:A/AC:H/AT:P/PR:N/UI:N/VC:H/VI:H/VA:H/SC:H/SI:H/SA:H/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
5.9
EXPLOITABILITY
1.6
CVE-2026-88956
SUMMARY

The Botslab G980H dash camera firmware contains an authentication vulnerability in the root account exposed through the device's UART interface. The affected account does not require a password before granting access to a privileged system interface, and the interface also displays the device's WiFi password during startup. An unauthenticated attacker with physical access to the device could connect to the UART interface, obtain root privileges, and recover the WiFi password.

PUBLISHED
Date2026-09-24
UPDATED
Date2026-09-24
RISK INFORMATION (Score: 6.8)
CVSS3
Base Score: 6.8
Complexity: LOW
CVSS:3.1/AV:P/AC:L/PR:N/UI:N/S:U/C:H/I:H/A:H
CVSS4
Base Score: 7.0
Complexity: LOW
CVSS:4.0/AV:P/AC:L/AT:N/PR:N/UI:N/VC:H/VI:H/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
5.9
EXPLOITABILITY
0.9
CVE-2026-88761
SUMMARY

The Botslab G980H dash camera firmware generates the default WiFi password using predictable device information, portions of which are advertised by the product. An unauthenticated attacker within WiFi range could potentially determine the remaining password characters through limited guessing and gain unauthorized access to the device network.

PUBLISHED
Date2026-09-24
UPDATED
Date2026-09-24
RISK INFORMATION (Score: 5.3)
CVSS3
Base Score: 5.3
Complexity: HIGH
CVSS:3.1/AV:A/AC:H/PR:N/UI:N/S:U/C:H/I:N/A:N
CVSS4
Base Score: 6.0
Complexity: LOW
CVSS:4.0/AV:A/AC:L/AT:P/PR:N/UI:N/VC:H/VI:N/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
IMPACT SCORE
3.6
EXPLOITABILITY
1.6