Comparison Overview
Studio Gobo

Studio Gobo
Unit 8, Hove Business Centre, Brighton, East Sussex, BN3 6HA, GB
Last Update: 05/03/2026
Studio Gobo is renowned for working on acclaimed and award winning games and with the very best publishers and game creators. The team at Gobo have worked on some of the biggest IP’s in the world including, Lego Horizon Adventures, Hogwarts Legacy, Star Wars, Guardians ...

Epic Games
Cary, US
Last Update: 29/03/2026
Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine,...
Compliance Ranges Comparison

Studio Gobo







Epic Games






Benchmark & Cyber Underwriting Signals
Incidents vs Computer Games Industry Avg (This Year)
No incidents recorded for Studio Gobo in 2026.
Incidents vs Computer Games Industry Avg (This Year)
No incidents recorded for Epic Games in 2026.
Incident History - Studio Gobo (X = Date, Y = Severity)
Studio Gobo cyber incidents detection timeline including parent company and subsidiaries.
Incident History - Epic Games (X = Date, Y = Severity)
Epic Games cyber incidents detection timeline including parent company and subsidiaries.
Notable Incidents

Studio Gobo

Epic Games
FAQ
Latest Global CVEs
The CONS_HISTORY ioctl handler did not adequately validate the requested history size. A large value caused an integer overflow in the buffer size calculation, resulting in a heap allocation smaller than expected. Subsequent initialization of the buffer wrote beyond the end of the allocation. An unprivileged local user with access to a vt(4) device can trigger an out-of-bounds write in the kernel, potentially escalating privileges.
The ELF image activator cleared per-process ASLR preference flags for setuid binaries after the code that computes the PIE base address, rather than before. As a result, a user-requested ASLR disable was still in effect at the point where the base address was chosen. An unprivileged local user can disable ASLR for a setuid PIE binary by calling procctl(2) before execve(2). This makes exploitation of any separate memory corruption vulnerability in that binary significantly easier.
Second, the audio buffer backing a mapping could be freed when the device was closed even though the mapping remained valid. The freed memory could then be reused elsewhere while still accessible through the stale mapping. The /dev/dsp device nodes are world-accessible by default. On a system with an audio device, either issue allows an unprivileged local user to read and write kernel memory, which can be used to escalate privileges, potentially gaining full control of the affected system. At a minimum, an attacker can crash the kernel, resulting in a Denial of Service (DoS).
The Linuxulator determined whether a binary was set-user-ID or set-group-ID by checking the P_SUGID process flag. During execve(2), this flag is not yet set at the point where the auxiliary vector is constructed, so AT_SECURE was incorrectly set to zero for set-user-ID and set-group-ID executables. An unprivileged local user can inject a shared library via LD_PRELOAD into a set-user-ID or set-group-ID Linux binary, gaining the privileges of that binary.
The kernel handler for IPV6_MSFILTER dropped a serializing lock in order to copy the source-filter list from userspace, then reacquired the lock. During this window another thread could free the multicast filter structure, leaving the handler with a stale pointer to freed memory. An unprivileged local user can exploit this use-after-free to escalate privileges.