Comparison Overview
Riot Games

Riot Games
Los Angeles, 90064, US
Last Update: 27/03/2026
Since 2006, Riot Games has stayed committed to changing the way video games are developed, published, and supported for players. From our first title, League of Legends, to 2020’s VALORANT; we have strived to evolve the community with growth in Esports, and expansion fr...

Epic Games
Cary, US
Last Update: 14/09/2026
Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine,...
Compliance Ranges Comparison

Riot Games







Epic Games






Benchmark & Cyber Underwriting Signals
Incidents vs Computer Games Industry Avg (This Year)
No incidents recorded for Riot Games in 2026.
Incidents vs Computer Games Industry Avg (This Year)
No incidents recorded for Epic Games in 2026.
Incident History - Riot Games (X = Date, Y = Severity)
Riot Games cyber incidents detection timeline including parent company and subsidiaries.
Incident History - Epic Games (X = Date, Y = Severity)
Epic Games cyber incidents detection timeline including parent company and subsidiaries.
Notable Incidents

Riot Games

Epic Games
FAQ
Latest Global CVEs
The web management service in affected RouterOS versions contains an integer underflow in its HTTP request body handling that is reachable before authentication. This can be leveraged by an unauthenticated network attacker to achieve arbitrary code execution as root, or to cause a denial of service, using a single crafted request.
Denuvo Anti-Tamper through 2026-03-04 allows bypass of a hypervisor presence check via CPUID interception (SimpleSvm.sys on AMD; hyperkd.sys and hyperhv.dll on Intel).
PeaZip before 11.3.0, in a non-default configuration, is vulnerable to OS command injection via a filename in an archive because "quotation character already used in the string" is mishandled.
Zilliz Attu before 3.0.0 has a Playground feature that does not require authentication for proxying arbitrary HTTP and HTTPS requests to URLs on the public internet.
The Playground feature of Zilliz Attu before 3.0.0 allows SSRF (proxying of requests to private IP addresses).