Comparison Overview
Monolith Productions (WB Games)

Monolith Productions (WB Games)
12131 113th Avenue, Kirkland, 98034, US
Last Update: 20/04/2026
Monolith Productions has closed as of March 2025. With more than 30 years of innovation and excellence in games, Monolith Productions was a game development studio located in Kirkland, WA focused on creating authentic, immersive worlds which expanded the possibilities ...

Epic Games
Cary, US
Last Update: 14/09/2026
Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine,...
Compliance Ranges Comparison

Monolith Productions (WB Games)







Epic Games






Benchmark & Cyber Underwriting Signals
Incidents vs Computer Games Industry Avg (This Year)
No incidents recorded for Monolith Productions (WB Games) in 2026.
Incidents vs Computer Games Industry Avg (This Year)
No incidents recorded for Epic Games in 2026.
Incident History - Monolith Productions (WB Games) (X = Date, Y = Severity)
Monolith Productions (WB Games) cyber incidents detection timeline including parent company and subsidiaries.
Incident History - Epic Games (X = Date, Y = Severity)
Epic Games cyber incidents detection timeline including parent company and subsidiaries.
Notable Incidents

Monolith Productions (WB Games)

Epic Games
FAQ
Latest Global CVEs
A vulnerability was determined in xuxueli xxl-job up to 3.5.0. The impacted element is an unknown function of the file /jobgroup/insert. This manipulation of the argument Name causes cross site scripting. The attack can be initiated remotely. The exploit has been publicly disclosed and may be utilized. The vendor was contacted early about this disclosure but did not respond in any way.
A vulnerability was found in Moore Threads MTT S80 Driver Package 340.150. The affected element is the function sub_140006F0C in the library mtdispkm64.sys of the component IOCTL Handler. The manipulation results in improper privilege management. Attacking locally is a requirement. The vendor was contacted early about this disclosure but did not respond in any way.
vLLM Mooncake connector through 0.29.0 fails to properly manage GPU KV cache block ownership when concurrent child requests share a single transfer ID in prefill/decode disaggregated deployments. Attackers can trigger GPU memory exhaustion by submitting completion requests with multiple prompts, causing orphaned KV cache blocks to accumulate until process restart and eventually preventing legitimate requests from executing.
- https://github.com/vllm-project/vllm
- https://github.com/vllm-project/vllm/blob/v0.29.0/vllm/distributed/kv_transfer/kv_connector/v1/mooncake/mooncake_connector.py#L1978-L1989
- https://github.com/vllm-project/vllm/pull/49796
- https://www.vulncheck.com/advisories/vllm-through-0.29.0-gpu-kv-cache-leak-via-mooncake-transfer-id-collision
vLLM through 0.29.0 fails to validate the tp_size parameter in kv_transfer_params on OpenAI-compatible completion endpoints, allowing attackers to allocate unbounded memory. Attackers can supply arbitrary tp_size values in prefill/decode disaggregated deployments to exhaust memory and trigger kernel OOM-kill of the decode worker process.
- https://github.com/vllm-project/vllm
- https://github.com/vllm-project/vllm/blob/v0.29.0/vllm/distributed/kv_transfer/kv_connector/utils.py#L569-L573
- https://github.com/vllm-project/vllm/blob/v0.29.0/vllm/distributed/kv_transfer/kv_connector/v1/nixl/metadata.py#L277
- https://github.com/vllm-project/vllm/pull/51137
- https://www.vulncheck.com/advisories/vllm-through-0.29.0-memory-exhaustion-via-unvalidated-nixl-tp-size
vLLM through 0.29.0 contains a resource exhaustion vulnerability in MooncakeConnector where rejected prefill requests create ownerless transfer placeholders that are never reclaimed. Attackers can send rejected requests to exhaust sender task pools, causing valid requests to be delayed by up to 480 seconds while health checks continue returning success.
- https://github.com/vllm-project/vllm
- https://github.com/vllm-project/vllm/blob/v0.29.0/vllm/distributed/kv_transfer/kv_connector/v1/mooncake/mooncake_connector.py#L1234-L1242
- https://github.com/vllm-project/vllm/pull/51236
- https://www.vulncheck.com/advisories/vllm-through-0.29.0-resource-exhaustion-via-ownerless-mooncake-transfer-placeholders