Comparison Overview

InData Systems

VS

GameFace Labs

InData Systems

27 Fennell St, Skaneateles, New York, 13152, US
Last Update: 2025-11-27
Between 750 and 799

InData Systems has been a Specialty Bar Code systems supplier for over 30 years and now has patented scanning systems for the "invisible" Covert Bar Code applications. InData Systems offers a full range of UV fluorescing (and other covert wavelengths) bar code scanners from simple USB connected scanners to Portable data terminals to High speed (over 500 feet per minute) in-line scanners. Their scanners are used for tracking product diversion, brand Authentication and unobtrusive identification of product labeling. "Invisible" bar code marks do not require FDA or other labeling approvals to quickly track product in-house and through e-pedigree track-and-trace systems

NAICS: None
NAICS Definition:
Employees: 3
Subsidiaries: 0
12-month incidents
0
Known data breaches
0
Attack type number
0

GameFace Labs

Level 39, London, undefined, E14 5AB, GB
Last Update: 2025-11-27
Between 750 and 799

At GameFace Labs, we have developed the world's first untethered virtual reality experience. Featuring a wide field of view, low-latency head tracking, 6 degrees of freedom and full HD display, the Mk4 is the first fully-fledged Virtual Reality Device for Android. Contact us for a demo of our latest prototype, the Mk4, [email protected]

NAICS: None
NAICS Definition:
Employees: 2
Subsidiaries: 0
12-month incidents
0
Known data breaches
0
Attack type number
0

Compliance Badges Comparison

Security & Compliance Standards Overview

https://images.rankiteo.com/companyimages/indata-systems.jpeg
InData Systems
ISO 27001
ISO 27001 certification not verified
Not verified
SOC2 Type 1
SOC2 Type 1 certification not verified
Not verified
SOC2 Type 2
SOC2 Type 2 certification not verified
Not verified
GDPR
GDPR certification not verified
Not verified
PCI DSS
PCI DSS certification not verified
Not verified
HIPAA
HIPAA certification not verified
Not verified
https://images.rankiteo.com/companyimages/gameface-labs.jpeg
GameFace Labs
ISO 27001
ISO 27001 certification not verified
Not verified
SOC2 Type 1
SOC2 Type 1 certification not verified
Not verified
SOC2 Type 2
SOC2 Type 2 certification not verified
Not verified
GDPR
GDPR certification not verified
Not verified
PCI DSS
PCI DSS certification not verified
Not verified
HIPAA
HIPAA certification not verified
Not verified
Compliance Summary
InData Systems
100%
Compliance Rate
0/4 Standards Verified
GameFace Labs
0%
Compliance Rate
0/4 Standards Verified

Benchmark & Cyber Underwriting Signals

Incidents vs Computer Hardware Industry Average (This Year)

No incidents recorded for InData Systems in 2025.

Incidents vs Computer Hardware Industry Average (This Year)

No incidents recorded for GameFace Labs in 2025.

Incident History — InData Systems (X = Date, Y = Severity)

InData Systems cyber incidents detection timeline including parent company and subsidiaries

Incident History — GameFace Labs (X = Date, Y = Severity)

GameFace Labs cyber incidents detection timeline including parent company and subsidiaries

Notable Incidents

Last 3 Security & Risk Events by Company

https://images.rankiteo.com/companyimages/indata-systems.jpeg
InData Systems
Incidents

No Incident

https://images.rankiteo.com/companyimages/gameface-labs.jpeg
GameFace Labs
Incidents

No Incident

FAQ

InData Systems company demonstrates a stronger AI Cybersecurity Score compared to GameFace Labs company, reflecting its advanced cybersecurity posture governance and monitoring frameworks.

Historically, GameFace Labs company has disclosed a higher number of cyber incidents compared to InData Systems company.

In the current year, GameFace Labs company and InData Systems company have not reported any cyber incidents.

Neither GameFace Labs company nor InData Systems company has reported experiencing a ransomware attack publicly.

Neither GameFace Labs company nor InData Systems company has reported experiencing a data breach publicly.

Neither GameFace Labs company nor InData Systems company has reported experiencing targeted cyberattacks publicly.

Neither InData Systems company nor GameFace Labs company has reported experiencing or disclosing vulnerabilities publicly.

Neither InData Systems nor GameFace Labs holds any compliance certifications.

Neither company holds any compliance certifications.

Neither InData Systems company nor GameFace Labs company has publicly disclosed detailed information about the number of their subsidiaries.

InData Systems company employs more people globally than GameFace Labs company, reflecting its scale as a Computer Hardware.

Neither InData Systems nor GameFace Labs holds SOC 2 Type 1 certification.

Neither InData Systems nor GameFace Labs holds SOC 2 Type 2 certification.

Neither InData Systems nor GameFace Labs holds ISO 27001 certification.

Neither InData Systems nor GameFace Labs holds PCI DSS certification.

Neither InData Systems nor GameFace Labs holds HIPAA certification.

Neither InData Systems nor GameFace Labs holds GDPR certification.

Latest Global CVEs (Not Company-Specific)

Description

Angular is a development platform for building mobile and desktop web applications using TypeScript/JavaScript and other languages. Prior to versions 19.2.16, 20.3.14, and 21.0.1, there is a XSRF token leakage via protocol-relative URLs in angular HTTP clients. The vulnerability is a Credential Leak by App Logic that leads to the unauthorized disclosure of the Cross-Site Request Forgery (XSRF) token to an attacker-controlled domain. Angular's HttpClient has a built-in XSRF protection mechanism that works by checking if a request URL starts with a protocol (http:// or https://) to determine if it is cross-origin. If the URL starts with protocol-relative URL (//), it is incorrectly treated as a same-origin request, and the XSRF token is automatically added to the X-XSRF-TOKEN header. This issue has been patched in versions 19.2.16, 20.3.14, and 21.0.1. A workaround for this issue involves avoiding using protocol-relative URLs (URLs starting with //) in HttpClient requests. All backend communication URLs should be hardcoded as relative paths (starting with a single /) or fully qualified, trusted absolute URLs.

Risk Information
cvss4
Base: 7.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:N/SC:H/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Uncontrolled Recursion vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft deep ASN.1 structures that trigger unbounded recursive parsing. This leads to a Denial-of-Service (DoS) via stack exhaustion when parsing untrusted DER inputs. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 8.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Integer Overflow vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft ASN.1 structures containing OIDs with oversized arcs. These arcs may be decoded as smaller, trusted OIDs due to 32-bit bitwise truncation, enabling the bypass of downstream OID-based security decisions. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 6.3
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. Prior to versions 7.0.13 and 8.0.2, working with large buffers in Lua scripts can lead to a stack overflow. Users of Lua rules and output scripts may be affected when working with large buffers. This includes a rule passing a large buffer to a Lua script. This issue has been patched in versions 7.0.13 and 8.0.2. A workaround for this issue involves disabling Lua rules and output scripts, or making sure limits, such as stream.depth.reassembly and HTTP response body limits (response-body-limit), are set to less than half the stack size.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. In versions from 8.0.0 to before 8.0.2, a NULL dereference can occur when the entropy keyword is used in conjunction with base64_data. This issue has been patched in version 8.0.2. A workaround involves disabling rules that use entropy in conjunction with base64_data.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H