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SOC 1 Type I Certificate
SOC 2 Type II Certificate
PCI DSS
HIPAA
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At GameFace Labs, we have developed the world's first untethered virtual reality experience. Featuring a wide field of view, low-latency head tracking, 6 degrees of freedom and full HD display, the Mk4 is the first fully-fledged Virtual Reality Device for Android. Contact us for a demo of our latest prototype, the Mk4, [email protected]

GameFace Labs A.I CyberSecurity Scoring

GameFace Labs

Company Details

Linkedin ID:

gameface-labs

Employees number:

2

Number of followers:

127

NAICS:

None

Industry Type:

Computer Hardware

Homepage:

gamefacelabs.com

IP Addresses:

0

Company ID:

GAM_3694180

Scan Status:

In-progress

AI scoreGameFace Labs Risk Score (AI oriented)

Between 750 and 799

https://images.rankiteo.com/companyimages/gameface-labs.jpeg
GameFace Labs Computer Hardware
Updated:
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globalscoreGameFace Labs Global Score (TPRM)

XXXX

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GameFace Labs Computer Hardware
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GameFace Labs Company CyberSecurity News & History

Past Incidents
0
Attack Types
0
No data available
Ailogo

GameFace Labs Company Scoring based on AI Models

Cyber Incidents Likelihood 3 - 6 - 9 months

🔒
Incident Predictions locked
Access Monitoring Plan

A.I Risk Score Likelihood 3 - 6 - 9 months

🔒
A.I. Risk Score Predictions locked
Access Monitoring Plan
statics

Underwriter Stats for GameFace Labs

Incidents vs Computer Hardware Industry Average (This Year)

No incidents recorded for GameFace Labs in 2025.

Incidents vs All-Companies Average (This Year)

No incidents recorded for GameFace Labs in 2025.

Incident Types GameFace Labs vs Computer Hardware Industry Avg (This Year)

No incidents recorded for GameFace Labs in 2025.

Incident History — GameFace Labs (X = Date, Y = Severity)

GameFace Labs cyber incidents detection timeline including parent company and subsidiaries

GameFace Labs Company Subsidiaries

SubsidiaryImage

At GameFace Labs, we have developed the world's first untethered virtual reality experience. Featuring a wide field of view, low-latency head tracking, 6 degrees of freedom and full HD display, the Mk4 is the first fully-fledged Virtual Reality Device for Android. Contact us for a demo of our latest prototype, the Mk4, [email protected]

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newsone

GameFace Labs CyberSecurity News

May 24, 2018 07:00 AM
Nvidia's Jetson TX2 Powers GameFace Labs' Standalone VR Headset

GameFace Labs is accepting pre-orders for developer kits of an upcoming standalone VR headset that offers Valves Lighthouse tracking and...

faq

Frequently Asked Questions

Explore insights on cybersecurity incidents, risk posture, and Rankiteo's assessments.

GameFace Labs CyberSecurity History Information

Official Website of GameFace Labs

The official website of GameFace Labs is http://www.gamefacelabs.com.

GameFace Labs’s AI-Generated Cybersecurity Score

According to Rankiteo, GameFace Labs’s AI-generated cybersecurity score is 753, reflecting their Fair security posture.

How many security badges does GameFace Labs’ have ?

According to Rankiteo, GameFace Labs currently holds 0 security badges, indicating that no recognized compliance certifications are currently verified for the organization.

Does GameFace Labs have SOC 2 Type 1 certification ?

According to Rankiteo, GameFace Labs is not certified under SOC 2 Type 1.

Does GameFace Labs have SOC 2 Type 2 certification ?

According to Rankiteo, GameFace Labs does not hold a SOC 2 Type 2 certification.

Does GameFace Labs comply with GDPR ?

According to Rankiteo, GameFace Labs is not listed as GDPR compliant.

Does GameFace Labs have PCI DSS certification ?

According to Rankiteo, GameFace Labs does not currently maintain PCI DSS compliance.

Does GameFace Labs comply with HIPAA ?

According to Rankiteo, GameFace Labs is not compliant with HIPAA regulations.

Does GameFace Labs have ISO 27001 certification ?

According to Rankiteo,GameFace Labs is not certified under ISO 27001, indicating the absence of a formally recognized information security management framework.

Industry Classification of GameFace Labs

GameFace Labs operates primarily in the Computer Hardware industry.

Number of Employees at GameFace Labs

GameFace Labs employs approximately 2 people worldwide.

Subsidiaries Owned by GameFace Labs

GameFace Labs presently has no subsidiaries across any sectors.

GameFace Labs’s LinkedIn Followers

GameFace Labs’s official LinkedIn profile has approximately 127 followers.

GameFace Labs’s Presence on Crunchbase

No, GameFace Labs does not have a profile on Crunchbase.

GameFace Labs’s Presence on LinkedIn

Yes, GameFace Labs maintains an official LinkedIn profile, which is actively utilized for branding and talent engagement, which can be accessed here: https://www.linkedin.com/company/gameface-labs.

Cybersecurity Incidents Involving GameFace Labs

As of November 27, 2025, Rankiteo reports that GameFace Labs has not experienced any cybersecurity incidents.

Number of Peer and Competitor Companies

GameFace Labs has an estimated 321 peer or competitor companies worldwide.

GameFace Labs CyberSecurity History Information

How many cyber incidents has GameFace Labs faced ?

Total Incidents: According to Rankiteo, GameFace Labs has faced 0 incidents in the past.

What types of cybersecurity incidents have occurred at GameFace Labs ?

Incident Types: The types of cybersecurity incidents that have occurred include .

Incident Details

What are the most common types of attacks the company has faced ?

Additional Questions

cve

Latest Global CVEs (Not Company-Specific)

Description

Angular is a development platform for building mobile and desktop web applications using TypeScript/JavaScript and other languages. Prior to versions 19.2.16, 20.3.14, and 21.0.1, there is a XSRF token leakage via protocol-relative URLs in angular HTTP clients. The vulnerability is a Credential Leak by App Logic that leads to the unauthorized disclosure of the Cross-Site Request Forgery (XSRF) token to an attacker-controlled domain. Angular's HttpClient has a built-in XSRF protection mechanism that works by checking if a request URL starts with a protocol (http:// or https://) to determine if it is cross-origin. If the URL starts with protocol-relative URL (//), it is incorrectly treated as a same-origin request, and the XSRF token is automatically added to the X-XSRF-TOKEN header. This issue has been patched in versions 19.2.16, 20.3.14, and 21.0.1. A workaround for this issue involves avoiding using protocol-relative URLs (URLs starting with //) in HttpClient requests. All backend communication URLs should be hardcoded as relative paths (starting with a single /) or fully qualified, trusted absolute URLs.

Risk Information
cvss4
Base: 7.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:N/SC:H/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Uncontrolled Recursion vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft deep ASN.1 structures that trigger unbounded recursive parsing. This leads to a Denial-of-Service (DoS) via stack exhaustion when parsing untrusted DER inputs. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 8.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Integer Overflow vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft ASN.1 structures containing OIDs with oversized arcs. These arcs may be decoded as smaller, trusted OIDs due to 32-bit bitwise truncation, enabling the bypass of downstream OID-based security decisions. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 6.3
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. Prior to versions 7.0.13 and 8.0.2, working with large buffers in Lua scripts can lead to a stack overflow. Users of Lua rules and output scripts may be affected when working with large buffers. This includes a rule passing a large buffer to a Lua script. This issue has been patched in versions 7.0.13 and 8.0.2. A workaround for this issue involves disabling Lua rules and output scripts, or making sure limits, such as stream.depth.reassembly and HTTP response body limits (response-body-limit), are set to less than half the stack size.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. In versions from 8.0.0 to before 8.0.2, a NULL dereference can occur when the entropy keyword is used in conjunction with base64_data. This issue has been patched in version 8.0.2. A workaround involves disabling rules that use entropy in conjunction with base64_data.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H

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Network Security

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