Comparison Overview
Halo Studios

Halo Studios
Redmond, US
Last Update: 22/03/2026
We are building the future of Halo in Unreal Engine with the help of diverse and passionate developers dedicated to the craft of making Halo games. Based in Redmond, WA, we are a united hybrid team of artists, engineers, designers, animators, producers, storytellers,...

Epic Games
Cary, US
Last Update: 29/03/2026
Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine,...
Compliance Ranges Comparison

Halo Studios







Epic Games






Benchmark & Cyber Underwriting Signals
Incidents vs Computer Games Industry Avg (This Year)
No incidents recorded for Halo Studios in 2026.
Incidents vs Computer Games Industry Avg (This Year)
No incidents recorded for Epic Games in 2026.
Incident History - Halo Studios (X = Date, Y = Severity)
Halo Studios cyber incidents detection timeline including parent company and subsidiaries.
Incident History - Epic Games (X = Date, Y = Severity)
Epic Games cyber incidents detection timeline including parent company and subsidiaries.
Notable Incidents

Halo Studios

Epic Games
FAQ
Latest Global CVEs
Buffer Overflow vulnerability in Systerel S2OPC 1.7.3 allows a remote attacker to cause a denial of service via the Alarm/Conditions wrapper when processing PublishResponse EventNotificationList data
- https://github.com/gff-cw/information/issues/18
- https://github.com/systerel/S2OPC/blob/S2OPC_Toolkit_1.7.3/src/ClientServer/address_space/sopc_event_manager.c
- https://github.com/systerel/S2OPC/blob/S2OPC_Toolkit_1.7.3/src/ClientServer/frontend/client_wrapper/alarm_conditions/libs2opc_client_alarm_conditions.c
- https://github.com/systerel/S2OPC/blob/S2OPC_Toolkit_1.7.3/src/ClientServer/frontend/client_wrapper/internal/state_machine.c
- https://gitlab.com/systerel/S2OPC/-/work_items/1781
Buffer Overflow vulnerability in Systerel S2OPC 1.7.3 allows a remote attacker to cause a denial of service via the LockedStaMac_ProcessMsg_DeleteMonitoredItemsResponse and SOPC_StaMac_NewDeleteMonitoredItems in the client wrapper DeleteMonitoredItems path
- https://github.com/gff-cw/information/issues/16
- https://github.com/systerel/S2OPC/blob/master/samples/ClientServer/client_wrapper/examples/subscribe.c
- https://github.com/systerel/S2OPC/blob/master/src/ClientServer/frontend/client_wrapper/internal/state_machine.c
- https://gitlab.com/systerel/S2OPC/-/work_items/1780
In open62541 1.5.5, a server-side use-after-free exists in the local MonitoredItem callback path. The issue occurs when UA_Subscription_localPublish continues to use the current UA_Notification after a callback invokes UA_Server_deleteMonitoredItem for the current local MonitoredItem. This allows a remote attacker to cause a denial of service.
H5Z__filter_nbit in H5Znbit.c in HDF5 through 2.3.0 dereferences cd_values[0] through cd_values[4] without validating that cd_values is non-NULL or that cd_nelmts is at least 5, the fixed size of the filter's header. This allows attackers to cause a denial of service via a crafted HDF5 file that stores the N-Bit filter pipeline message with zero client-data values, opened and read via H5Dread, e.g. by the h5ls or h5repack tools.
H5O__layout_decode in H5Olayout.c in HDF5 through 2.3.0 does not validate that a chunked dataset's stored chunk-layout dimensionality matches its dataspace rank when an existing dataset is opened, whereas this check is performed only at dataset-creation time. This allows attackers to cause a denial of service (divide-by-zero and application crash in H5S__hyper_iter_get_seq_list in src/H5Shyper.c) via a crafted HDF5 file with mismatched chunk/dataspace ranks that is opened and read via H5Dopen2 and H5Dread, e.g. by the h5repack tool.