Comparison Overview

Gaming Partners International Corporation

VS

Golden Entertainment, Inc.

Gaming Partners International Corporation

Last Update: 2025-11-24
Between 750 and 799

Gaming Partners International (GPI), a full-service supplier of gaming furniture and equipment for casinos worldwide, was created from joining three of the world’s leading gaming suppliers, Bourgogne et Grasset (BG), Paul-Son Gaming Supplies, and The Bud Jones Company. Gaming Partners International Corporation was formed in 2002 through a reverse merger between Paul-Son Gaming and B&G. In 2014, GPI acquired Gemaco Inc. further expanding the depth of its product offerings and market reach. In 2015, GPI purchased the gaming currency portfolio and manufacturing equipment of Dolphin Products Limited and assumed the manufacture and sale of Dolphin branded gaming chips and plaques. Featuring popular brands such as Paulson®, B&G®, Bud Jones®, Gemaco® and Dolphin®, GPI high-quality table game products range from casino currency with proprietary design and security features, to innovative new ideas in gaming table manufacture, to products developed specifically for the cost-conscious casino. With a sales force that spans the globe and manufacturing plants in the United States, Mexico, Asia and France, GPI is equipped to serve casino customers in all major gaming regions including North and South America, Asia, Europe, Australia and South Africa. Our business activities include the manufacture and supply of gaming chips, plaques and jetons, table layouts, playing cards, dice, gaming furniture, roulette wheels and miscellaneous table accessories such as chip trays, drop boxes and dealing shoes, which are used in conjunction with casino table games such as blackjack, poker, baccarat, craps, and roulette. We are a leading provider of RFID currency, RFID products and RFID gaming solutions.

NAICS: 7132
NAICS Definition: Gambling Industries
Employees: 132
Subsidiaries: 0
12-month incidents
0
Known data breaches
0
Attack type number
0

Golden Entertainment, Inc.

None, None, None, None, US, None
Last Update: 2025-11-21
Between 700 and 749

Golden Entertainment owns and operates a diversified entertainment platform, consisting of a portfolio of gaming and hospitality assets that focus on casino and branded tavern operations. Golden Entertainment owns eight casinos and 71 gaming taverns in Nevada, operating over 5,500 slots, nearly 100 table games, and over 6,000 hotel rooms. For more information, visit www.goldenent.com.

NAICS: 7132
NAICS Definition: Gambling Industries
Employees: 919
Subsidiaries: 0
12-month incidents
0
Known data breaches
2
Attack type number
1

Compliance Badges Comparison

Security & Compliance Standards Overview

https://images.rankiteo.com/companyimages/gaming-partners-international-corporation.jpeg
Gaming Partners International Corporation
ISO 27001
ISO 27001 certification not verified
Not verified
SOC2 Type 1
SOC2 Type 1 certification not verified
Not verified
SOC2 Type 2
SOC2 Type 2 certification not verified
Not verified
GDPR
GDPR certification not verified
Not verified
PCI DSS
PCI DSS certification not verified
Not verified
HIPAA
HIPAA certification not verified
Not verified
https://images.rankiteo.com/companyimages/golden-ent.jpeg
Golden Entertainment, Inc.
ISO 27001
ISO 27001 certification not verified
Not verified
SOC2 Type 1
SOC2 Type 1 certification not verified
Not verified
SOC2 Type 2
SOC2 Type 2 certification not verified
Not verified
GDPR
GDPR certification not verified
Not verified
PCI DSS
PCI DSS certification not verified
Not verified
HIPAA
HIPAA certification not verified
Not verified
Compliance Summary
Gaming Partners International Corporation
100%
Compliance Rate
0/4 Standards Verified
Golden Entertainment, Inc.
0%
Compliance Rate
0/4 Standards Verified

Benchmark & Cyber Underwriting Signals

Incidents vs Gambling Facilities and Casinos Industry Average (This Year)

No incidents recorded for Gaming Partners International Corporation in 2025.

Incidents vs Gambling Facilities and Casinos Industry Average (This Year)

No incidents recorded for Golden Entertainment, Inc. in 2025.

Incident History — Gaming Partners International Corporation (X = Date, Y = Severity)

Gaming Partners International Corporation cyber incidents detection timeline including parent company and subsidiaries

Incident History — Golden Entertainment, Inc. (X = Date, Y = Severity)

Golden Entertainment, Inc. cyber incidents detection timeline including parent company and subsidiaries

Notable Incidents

Last 3 Security & Risk Events by Company

https://images.rankiteo.com/companyimages/gaming-partners-international-corporation.jpeg
Gaming Partners International Corporation
Incidents

No Incident

https://images.rankiteo.com/companyimages/golden-ent.jpeg
Golden Entertainment, Inc.
Incidents

Date Detected: 1/2021
Type:Breach
Attack Vector: Unauthorized Access
Blog: Blog

Date Detected: 5/2019
Type:Breach
Attack Vector: Compromised Email Accounts
Blog: Blog

FAQ

Gaming Partners International Corporation company demonstrates a stronger AI Cybersecurity Score compared to Golden Entertainment, Inc. company, reflecting its advanced cybersecurity posture governance and monitoring frameworks.

Golden Entertainment, Inc. company has historically faced a number of disclosed cyber incidents, whereas Gaming Partners International Corporation company has not reported any.

In the current year, Golden Entertainment, Inc. company and Gaming Partners International Corporation company have not reported any cyber incidents.

Neither Golden Entertainment, Inc. company nor Gaming Partners International Corporation company has reported experiencing a ransomware attack publicly.

Golden Entertainment, Inc. company has disclosed at least one data breach, while Gaming Partners International Corporation company has not reported such incidents publicly.

Neither Golden Entertainment, Inc. company nor Gaming Partners International Corporation company has reported experiencing targeted cyberattacks publicly.

Neither Gaming Partners International Corporation company nor Golden Entertainment, Inc. company has reported experiencing or disclosing vulnerabilities publicly.

Neither Gaming Partners International Corporation nor Golden Entertainment, Inc. holds any compliance certifications.

Neither company holds any compliance certifications.

Neither Gaming Partners International Corporation company nor Golden Entertainment, Inc. company has publicly disclosed detailed information about the number of their subsidiaries.

Golden Entertainment, Inc. company employs more people globally than Gaming Partners International Corporation company, reflecting its scale as a Gambling Facilities and Casinos.

Neither Gaming Partners International Corporation nor Golden Entertainment, Inc. holds SOC 2 Type 1 certification.

Neither Gaming Partners International Corporation nor Golden Entertainment, Inc. holds SOC 2 Type 2 certification.

Neither Gaming Partners International Corporation nor Golden Entertainment, Inc. holds ISO 27001 certification.

Neither Gaming Partners International Corporation nor Golden Entertainment, Inc. holds PCI DSS certification.

Neither Gaming Partners International Corporation nor Golden Entertainment, Inc. holds HIPAA certification.

Neither Gaming Partners International Corporation nor Golden Entertainment, Inc. holds GDPR certification.

Latest Global CVEs (Not Company-Specific)

Description

Angular is a development platform for building mobile and desktop web applications using TypeScript/JavaScript and other languages. Prior to versions 19.2.16, 20.3.14, and 21.0.1, there is a XSRF token leakage via protocol-relative URLs in angular HTTP clients. The vulnerability is a Credential Leak by App Logic that leads to the unauthorized disclosure of the Cross-Site Request Forgery (XSRF) token to an attacker-controlled domain. Angular's HttpClient has a built-in XSRF protection mechanism that works by checking if a request URL starts with a protocol (http:// or https://) to determine if it is cross-origin. If the URL starts with protocol-relative URL (//), it is incorrectly treated as a same-origin request, and the XSRF token is automatically added to the X-XSRF-TOKEN header. This issue has been patched in versions 19.2.16, 20.3.14, and 21.0.1. A workaround for this issue involves avoiding using protocol-relative URLs (URLs starting with //) in HttpClient requests. All backend communication URLs should be hardcoded as relative paths (starting with a single /) or fully qualified, trusted absolute URLs.

Risk Information
cvss4
Base: 7.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:N/SC:H/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Uncontrolled Recursion vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft deep ASN.1 structures that trigger unbounded recursive parsing. This leads to a Denial-of-Service (DoS) via stack exhaustion when parsing untrusted DER inputs. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 8.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Integer Overflow vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft ASN.1 structures containing OIDs with oversized arcs. These arcs may be decoded as smaller, trusted OIDs due to 32-bit bitwise truncation, enabling the bypass of downstream OID-based security decisions. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 6.3
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. Prior to versions 7.0.13 and 8.0.2, working with large buffers in Lua scripts can lead to a stack overflow. Users of Lua rules and output scripts may be affected when working with large buffers. This includes a rule passing a large buffer to a Lua script. This issue has been patched in versions 7.0.13 and 8.0.2. A workaround for this issue involves disabling Lua rules and output scripts, or making sure limits, such as stream.depth.reassembly and HTTP response body limits (response-body-limit), are set to less than half the stack size.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. In versions from 8.0.0 to before 8.0.2, a NULL dereference can occur when the entropy keyword is used in conjunction with base64_data. This issue has been patched in version 8.0.2. A workaround involves disabling rules that use entropy in conjunction with base64_data.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H