Comparison Overview

GameMill Entertainment

VS

Sony Interactive Entertainment

GameMill Entertainment

6600 France Ave South, Edina, MN, 55435, US
Last Update: 2025-03-16 (UTC)
Between 900 and 1000

Excellent

GameMill Entertainment, located in Minneapolis, Minnesota, is a third-party publisher of casual games for the mass market consumer. We're the publisher behind games like Nickelodeon All-Star Brawl, Cobra Kai, Avatar: Quest for Balance, Miraculous, and The Walking Dead: Destines, among many more. Working with developers across the globe, GameMill is a source of entertaining and fun games for all ages on just about every platform.

NAICS: 71
NAICS Definition:
Employees: 29
Subsidiaries: 0
12-month incidents
0
Known data breaches
0
Attack type number
0

Sony Interactive Entertainment

2207 Bridgepointe Pkwy, None, San Mateo, California, US, 94404
Last Update: 2025-07-25 (UTC)

Excellent

Between 900 and 1000

Sony Interactive Entertainment, the company behind PlayStation, pushes the boundaries of entertainment and innovation, starting from the launch of the original PlayStation in Japan in 1994. Today, we continue to deliver innovative and thrilling experiences to a global audience through our PlayStation line of products and services that include generation-defining hardware, pioneering network services, and award-winning games. Headquartered in San Mateo, California, with global functions in California, London, and Tokyo, and game development studios around the world as part of PlayStation Studios, we believe that the power of play is borderless. Sony Interactive Entertainment is a wholly owned subsidiary of Sony Group Corporation. For more information about our company, please visit SonyInteractive.com. For more information about PlayStation products, please visit PlayStation.com. Want to take your career to the next level? Search open job vacancies at any of the Sony Interactive sites by visiting careers.playstation.com

NAICS: 71
NAICS Definition: Arts, Entertainment, and Recreation
Employees: 10,751
Subsidiaries: 1
12-month incidents
0
Known data breaches
2
Attack type number
2

Compliance Badges Comparison

Security & Compliance Standards Overview

https://images.rankiteo.com/companyimages/gamemill-entertainment.jpeg
GameMill Entertainment
โ€”
ISO 27001
Not verified
โ€”
SOC 2
Not verified
โ€”
GDPR
No public badge
โ€”
PCI DSS
No public badge
https://images.rankiteo.com/companyimages/sony-interactive-entertainment-llc.jpeg
Sony Interactive Entertainment
โ€”
ISO 27001
Not verified
โ€”
SOC 2
Not verified
โ€”
GDPR
No public badge
โ€”
PCI DSS
No public badge
Compliance Summary
GameMill Entertainment
100%
Compliance Rate
0/4 Standards Verified
Sony Interactive Entertainment
0%
Compliance Rate
0/4 Standards Verified

Benchmark & Cyber Underwriting Signals

Incidents vs Entertainment Providers Industry Average (This Year)

No incidents recorded for GameMill Entertainment in 2025.

Incidents vs Entertainment Providers Industry Average (This Year)

No incidents recorded for Sony Interactive Entertainment in 2025.

Incident History โ€” GameMill Entertainment (X = Date, Y = Severity)

GameMill Entertainment cyber incidents detection timeline including parent company and subsidiaries

Incident History โ€” Sony Interactive Entertainment (X = Date, Y = Severity)

Sony Interactive Entertainment cyber incidents detection timeline including parent company and subsidiaries

Notable Incidents

Last 3 Security & Risk Events by Company

https://images.rankiteo.com/companyimages/gamemill-entertainment.jpeg
GameMill Entertainment
Incidents

No Incident

https://images.rankiteo.com/companyimages/sony-interactive-entertainment-llc.jpeg
Sony Interactive Entertainment
Incidents

Date Detected: 5/2023
Type:Breach
Attack Vector: Exploitation of Vulnerability
Blog: Blog

Date Detected: 5/2023
Type:Breach
Attack Vector: Exploitation of third-party vendor vulnerability (MOVEit Transfer)
Blog: Blog

Date Detected: 08/2017
Type:Cyber Attack
Attack Vector: Unspecified
Motivation: Unspecified
Blog: Blog

FAQ

Both GameMill Entertainment company and Sony Interactive Entertainment company demonstrate a comparable AI risk posture, with strong governance and monitoring frameworks in place.

Sony Interactive Entertainment company has historically faced a number of disclosed cyber incidents, whereas GameMill Entertainment company has not reported any.

In the current year, Sony Interactive Entertainment company and GameMill Entertainment company have not reported any cyber incidents.

Neither Sony Interactive Entertainment company nor GameMill Entertainment company has reported experiencing a ransomware attack publicly.

Sony Interactive Entertainment company has disclosed at least one data breach, while GameMill Entertainment company has not reported such incidents publicly.

Sony Interactive Entertainment company has reported targeted cyberattacks, while GameMill Entertainment company has not reported such incidents publicly.

Neither GameMill Entertainment company nor Sony Interactive Entertainment company has reported experiencing or disclosing vulnerabilities publicly.

Sony Interactive Entertainment company has more subsidiaries worldwide compared to GameMill Entertainment company.

Sony Interactive Entertainment company employs more people globally than GameMill Entertainment company, reflecting its scale as a Entertainment Providers.

Latest Global CVEs (Not Company-Specific)

Description

Better Auth is an authentication and authorization library for TypeScript. In versions prior to 1.3.26, unauthenticated attackers can create or modify API keys for any user by passing that user's id in the request body to the `api/auth/api-key/create` route. `session?.user ?? (authRequired ? null : { id: ctx.body.userId })`. When no session exists but `userId` is present in the request body, `authRequired` becomes false and the user object is set to the attacker-controlled ID. Server-only field validation only executes when `authRequired` is true (lines 280-295), allowing attackers to set privileged fields. No additional authentication occurs before the database operation, so the malicious payload is accepted. The same pattern exists in the update endpoint. This is a critical authentication bypass enabling full an unauthenticated attacker can generate an API key for any user and immediately gain complete authenticated access. This allows the attacker to perform any action as the victim user using the api key, potentially compromise the user data and the application depending on the victim's privileges. Version 1.3.26 contains a patch for the issue.

Risk Information
cvss4
Base: 9.3
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:H/VI:H/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Allstar is a GitHub App to set and enforce security policies. In versions prior to 4.5, a vulnerability in Allstarโ€™s Reviewbot component caused inbound webhook requests to be validated against a hard-coded, shared secret. The value used for the secret token was compiled into the Allstar binary and could not be configured at runtime. In practice, this meant that every deployment using Reviewbot would validate requests with the same secret unless the operator modified source code and rebuilt the component - an expectation that is not documented and is easy to miss. All Allstar releases prior to v4.5 that include the Reviewbot code path are affected. Deployments on v4.5 and later are not affected. Those who have not enabled or exposed the Reviewbot endpoint are not exposed to this issue.

Risk Information
cvss4
Base: 4.6
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:N/VC:N/VI:H/VA:N/SC:N/SI:N/SA:N/E:U/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Multiple cross-site scripting (XSS) vulnerabilities with Calendar events in Liferay Portal 7.4.3.35 through 7.4.3.111, and Liferay DXP 2023.Q4.0 through 2023.Q4.5, 2023.Q3.1 through 2023.Q3.7, 7.4 update 35 through update 92, and 7.3 update 25 through update 36 allow remote attackers to inject arbitrary web script or HTML via a crafted payload injected into a userโ€™s (1) First Name, (2) Middle Name or (3) Last Name text field.

Risk Information
cvss4
Base: 4.8
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:L/UI:A/VC:L/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Python Social Auth is a social authentication/registration mechanism. In versions prior to 5.6.0, upon authentication, the user could be associated by e-mail even if the `associate_by_email` pipeline was not included. This could lead to account compromise when a third-party authentication service does not validate provided e-mail addresses or doesn't require unique e-mail addresses. Version 5.6.0 contains a patch. As a workaround, review the authentication service policy on e-mail addresses; many will not allow exploiting this vulnerability.

Risk Information
cvss4
Base: 6.3
Severity: HIGH
CVSS:4.0/AV:N/AC:H/AT:N/PR:N/UI:N/VC:L/VI:L/VA:N/SC:L/SI:L/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Confidential Containers's Trustee project contains tools and components for attesting confidential guests and providing secrets to them. In versions prior to 0.15.0, the attestation-policy endpoint didn't check if the kbs-client submitting the request was actually authenticated (had the right key). This allowed any kbs-client to actually change the attestation policy. Version 0.15.0 fixes the issue.

Risk Information
cvss4
Base: 8.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:H/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X