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Blizzard Entertainment

Blizzard Entertainment Vendor Cyber Rating & Cyber Score

blizzard.com

Blizzard Entertainment is a premier developer and publisher of entertainment software. After establishing the Blizzard Entertainment label in 1994, the company quickly became one of the most popular and well-respected makers of computer games. By focusing on creating well-designed, highly enjoyable entertainment experiences, Blizzard Entertainment has maintained an unparalleled reputation for quality since its inception. At Blizzard Entertainment, we pour our hearts and souls into everything we create. Best known for iconic video game universes including Warcraft, Overwatch, Diablo, and StarCraft, we’ve been creating genre-defining games for millions of players around the world for more than 30 years. We’re on a quest: Crafting


Blizzard Entertainment A.I CyberSecurity Scoring

Blizzard Entertainment
Company Information
Website:https://careers.blizzard.com/?utm_source=linkedin
Employees number:5,487
Number of followers:1,114,269
NAICS:71
Industry Type:Entertainment Providers
Homepage:blizzard.com
Blizzard Entertainment Risk Score (AI oriented)
Between 750 and 799
logo
Blizzard EntertainmentEntertainment Providers
Updated:
31/03/2026
781/1000
Fair
Baa
AaaAaABaaBaBCaaCaC
Powered by our proprietary A.I cyber incident model
Insurance prefers TPRM score to calculate premium
Blizzard Entertainment Global Score (TPRM)
xxxx
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Blizzard EntertainmentEntertainment Providers
•••
Score locked
Instant access to detailed risk factors
Vulnerabilities
Benchmark vs. industry & size peers
Findings

Blizzard Entertainment
Blizzard EntertainmentFair
Current Score
781Baa (FAIR)
01000
1 incidents
0 avg impact
Incident timeline with MITRE ATT&CK tactics, techniques, and mitigations.
JUNE 2026
782Before Incident
MAY 2026
782Before Incident
APRIL 2026
781Before Incident
MARCH 2026
781Before Incident
FEBRUARY 2026
781Before Incident
JANUARY 2026
781Before Incident
DECEMBER 2025
781Before Incident
NOVEMBER 2025
780Before Incident
OCTOBER 2025
780Before Incident
SEPTEMBER 2025
780Before Incident
AUGUST 2025
779Before Incident
JULY 2025
779Before Incident
JUNE 2024
798Before Incident
Cyber Attack
16 Jun 2024Blizzard Entertainment
Blizzard Entertainment

Multiple Cyber Incidents in the Gaming Industry (2020-2024)

774After Incident
HIGH-24
BLI0362203102725
Blizzard Entertainment’s Battle.net platform suffered a DDoS attack in 2024, causing widespread disruptions across multiple games. Players experienced login failures, high latency, and disconnections, severely impacting gameplay and user trust. The attack, potentially linked to the Aisuru botnet, targeted the platform’s infrastructure, exploiting its reliance on online connectivity. While no direct data breach or financial theft was reported, the operational outage disrupted services for millions of users, some of whom may have faced competitive disadvantages (e.g., delayed matches, lost progress, or financial stakes in esports). Repeated incidents of this nature erode player confidence and highlight vulnerabilities in Blizzard’s cybersecurity posture, particularly against Layer 7 DDoS attacks, which surged by 94% year-over-year in the gaming sector. The attack underscored how gaming platforms—now integral to digital economies—are prime targets for service disruption, whether for financial gain, competitive sabotage, or reputational damage.
INCIDENT DETAILS -
TYPE
DDoS AttackData BreachMalware DistributionThird-Party ExploitationMoney Laundering via In-Game Marketplaces
MOTIVATION
Financial Gain (DDoS for Competitive Advantage, Ransom, Fraud)Data Theft/Exfiltration (Nintendo)Malware Distribution (Info-Stealing)Money Laundering (In-Game Asset Trading)Disruption of Services (Gaming Outcomes)
IMPACT
Internal Folders/Files (Nintendo, limited scope)Player Credentials (Third-Party Marketplaces)Payment Information (Potential, via Phishing/Fraud)Personally Identifiable Information (PII) from MalwareBattle.net (Blizzard, DDoS)Nintendo External Web ServersSteam (Malicious Game Demo)Discord (Expired Invite Links)Third-Party Gaming MarketplacesBattle.net (Login Issues, High Latency, Disconnections)Multiple Major Gaming Platforms (Simultaneous Outages in October 2024)Game Stability DisruptionsDelayed Releases/PatchesLoss of Player TrustIncreased Support Load (Account Recovery, Fraud Reports)Login/Connectivity Issues (Blizzard)Fraud Reports (Third-Party Scams)Identity Theft (Malware Victims)Erosion of Trust in Platform Security (Nintendo, Valve, Blizzard)Negative Publicity for Gaming IndustryRegulatory Scrutiny (GDPR, CCPA, PCI DSS)Potential Fines for Data Breaches (GDPR, CCPA)PCI DSS 4.0 Non-Compliance Risks (Payment Data)Identity Theft Risk: High (via Malware, Phishing, Third-Party Data Leaks)Payment Information Risk: High (via Phishing, Fraudulent Marketplaces)
DATA BREACH
Internal Files/Folders (Nintendo)Player Credentials (Third-Party Leaks)PII (Malware Campaigns)Low-Medium (Nintendo: No Payment/Data)High (Third-Party: PII, Payment Info)Confirmed (Nintendo, screenshots shared)Likely (Malware Campaigns)Internal Documents (Nintendo)Player Databases (Third-Party)Gaming UsernamesEmail AddressesIP AddressesBrowser DetailsPotential Payment Info (Third-Party)

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Blizzard Entertainment Cyber Scoring History | Rankiteo