Company Details
bandai-namco-entertainment-america
278
95,536
51126
bandainamcoent.com
0
BAN_2730587
In-progress

Bandai Namco Entertainment America Inc. Company CyberSecurity Posture
bandainamcoent.comBandai Namco Entertainment America Inc., part of the Bandai Namco Group, is a leading global publisher and developer of interactive entertainment for major video game consoles, PC, online, and mobile platforms. The company is known for creating many of the industry’s beloved classic franchises such as PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®, and publishing the critically acclaimed DARK SOULS™ series and the blockbuster title ELDEN RING™. Bandai Namco Entertainment America Inc. is also the premier publisher in the Western hemisphere for anime-based video games including GUNDAM™, NARUTO SHIPPUDEN™, DRAGON BALL™, and ONE PIECE®. Bandai Namco Entertainment America Inc. is headquartered in Irvine, California. More information about the company and its products can be found at http://www.bandainamcoent.com.
Company Details
bandai-namco-entertainment-america
278
95,536
51126
bandainamcoent.com
0
BAN_2730587
In-progress
Between 700 and 749

BNEAI Global Score (TPRM)XXXX

Description: Bandai Namco, the renowned Japanese video game publisher behind franchises like *Elden Ring*, *Pac-Man*, and *Tekken*, fell victim to a **BlackCat/AlphV ransomware attack**. As the **third-largest gaming company in Japan** (with ~$7.3B annual revenue), the breach raises critical concerns over data security. While investigations are ongoing, the company confirmed **potential unauthorized access to customer data** across certain subbranches, though no stolen data has been publicly leaked yet. The **BlackCat ransomware gang**, known for prior attacks on Swissport and Moncler, claimed responsibility. The incident highlights vulnerabilities in high-profile gaming enterprises, with risks of **financial, reputational, and operational damage**—especially if customer data (e.g., payment details, personal information) was exfiltrated. The attack underscores the escalating threat of **ransomware targeting major corporations**, where even the *possibility* of data exposure can erode trust and trigger regulatory scrutiny. Bandai Namco’s response—proactive investigation and transparency—aims to mitigate fallout, but the long-term impact depends on whether sensitive data was compromised and whether the attackers escalate demands (e.g., ransom extortion).


Bandai Namco Entertainment America Inc. has 33.33% more incidents than the average of same-industry companies with at least one recorded incident.
Bandai Namco Entertainment America Inc. has 56.25% more incidents than the average of all companies with at least one recorded incident.
Bandai Namco Entertainment America Inc. reported 1 incidents this year: 0 cyber attacks, 1 ransomware, 0 vulnerabilities, 0 data breaches, compared to industry peers with at least 1 incident.
BNEAI cyber incidents detection timeline including parent company and subsidiaries

Bandai Namco Entertainment America Inc., part of the Bandai Namco Group, is a leading global publisher and developer of interactive entertainment for major video game consoles, PC, online, and mobile platforms. The company is known for creating many of the industry’s beloved classic franchises such as PAC-MAN®, GALAGA®, TEKKEN®, SOULCALIBUR®, and ACE COMBAT®, and publishing the critically acclaimed DARK SOULS™ series and the blockbuster title ELDEN RING™. Bandai Namco Entertainment America Inc. is also the premier publisher in the Western hemisphere for anime-based video games including GUNDAM™, NARUTO SHIPPUDEN™, DRAGON BALL™, and ONE PIECE®. Bandai Namco Entertainment America Inc. is headquartered in Irvine, California. More information about the company and its products can be found at http://www.bandainamcoent.com.


Ubisoft is a global leader in gaming with teams across the world crafting original and memorable gaming experiences featuring brands such as Assassin’s Creed®, Brawlhalla®, For Honor®, Far Cry®, Tom Clancy’s Ghost Recon®, Just Dance®, Rabbids®, Tom Clancy’s Rainbow Six®, The Crew® and Tom Clancy’s T
We provide creative services to the global video games industry and beyond through our end-to-end platform, supercharged by our own technology. Our goal is to help you imagine more for your IP, bringing to life digital content that entertains, connects, and educates people worldwide. Established

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s lead
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Explore insights on cybersecurity incidents, risk posture, and Rankiteo's assessments.
The official website of Bandai Namco Entertainment America Inc. is https://bandainamcoent.com/.
According to Rankiteo, Bandai Namco Entertainment America Inc.’s AI-generated cybersecurity score is 709, reflecting their Moderate security posture.
According to Rankiteo, Bandai Namco Entertainment America Inc. currently holds 0 security badges, indicating that no recognized compliance certifications are currently verified for the organization.
According to Rankiteo, Bandai Namco Entertainment America Inc. is not certified under SOC 2 Type 1.
According to Rankiteo, Bandai Namco Entertainment America Inc. does not hold a SOC 2 Type 2 certification.
According to Rankiteo, Bandai Namco Entertainment America Inc. is not listed as GDPR compliant.
According to Rankiteo, Bandai Namco Entertainment America Inc. does not currently maintain PCI DSS compliance.
According to Rankiteo, Bandai Namco Entertainment America Inc. is not compliant with HIPAA regulations.
According to Rankiteo,Bandai Namco Entertainment America Inc. is not certified under ISO 27001, indicating the absence of a formally recognized information security management framework.
Bandai Namco Entertainment America Inc. operates primarily in the Computer Games industry.
Bandai Namco Entertainment America Inc. employs approximately 278 people worldwide.
Bandai Namco Entertainment America Inc. presently has no subsidiaries across any sectors.
Bandai Namco Entertainment America Inc.’s official LinkedIn profile has approximately 95,536 followers.
Bandai Namco Entertainment America Inc. is classified under the NAICS code 51126, which corresponds to Software Publishers.
No, Bandai Namco Entertainment America Inc. does not have a profile on Crunchbase.
Yes, Bandai Namco Entertainment America Inc. maintains an official LinkedIn profile, which is actively utilized for branding and talent engagement, which can be accessed here: https://www.linkedin.com/company/bandai-namco-entertainment-america.
As of November 27, 2025, Rankiteo reports that Bandai Namco Entertainment America Inc. has experienced 1 cybersecurity incidents.
Bandai Namco Entertainment America Inc. has an estimated 1,903 peer or competitor companies worldwide.
Incident Types: The types of cybersecurity incidents that have occurred include Ransomware.
Detection and Response: The company detects and responds to cybersecurity incidents through an incident response plan activated with yes (investigation ongoing)..
Title: Bandai Namco Ransomware Attack by BlackCat/AlphV
Description: The Japanese video game giant Bandai Namco, known for publishing franchises like Elden Ring, Pac-Man, and Tekken, has been hit by BlackCat/AlphV ransomware. The company is investigating what information was accessed and whether any customer data was exfiltrated. The BlackCat ransomware gang has claimed responsibility but has not yet released any stolen data.
Type: ransomware
Threat Actor: BlackCat/AlphV
Motivation: financial gaindata exfiltration (potential)
Common Attack Types: The most common types of attacks the company has faced is Ransomware.

Data Compromised: potential (customer data for some subbranches may have been accessed)
Brand Reputation Impact: potential (high-profile attack on a major gaming publisher)
Commonly Compromised Data Types: The types of data most commonly compromised in incidents are potential (customer data).

Entity Name: Bandai Namco
Entity Type: corporation
Industry: video games
Location: Japan
Size: large (third-largest games publisher in Japan)
Customers Affected: potential (subbranches)

Incident Response Plan Activated: yes (investigation ongoing)

Type of Data Compromised: potential (customer data)
Data Exfiltration: unconfirmed (under investigation)
Personally Identifiable Information: potential

Ransomware Strain: BlackCat/AlphV
Data Exfiltration: claimed but not yet released

Source: Cybersecurity news report (unspecified)

Source: Acronis Cyber Protect (mention of ransomware protection)
Additional Resources: Stakeholders can find additional resources on cybersecurity best practices at and Source: Cybersecurity news report (unspecified), and Source: Acronis Cyber Protect (mention of ransomware protection).

Investigation Status: ongoing (assessing accessed data and potential exfiltration)
Last Attacking Group: The attacking group in the last incident was an BlackCat/AlphV.
Most Significant Data Compromised: The most significant data compromised in an incident was potential (customer data for some subbranches may have been accessed).
Most Sensitive Data Compromised: The most sensitive data compromised in a breach was potential (customer data for some subbranches may have been accessed).
Most Recent Source: The most recent source of information about an incident are Cybersecurity news report (unspecified) and Acronis Cyber Protect (mention of ransomware protection).
Current Status of Most Recent Investigation: The current status of the most recent investigation is ongoing (assessing accessed data and potential exfiltration).
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Angular is a development platform for building mobile and desktop web applications using TypeScript/JavaScript and other languages. Prior to versions 19.2.16, 20.3.14, and 21.0.1, there is a XSRF token leakage via protocol-relative URLs in angular HTTP clients. The vulnerability is a Credential Leak by App Logic that leads to the unauthorized disclosure of the Cross-Site Request Forgery (XSRF) token to an attacker-controlled domain. Angular's HttpClient has a built-in XSRF protection mechanism that works by checking if a request URL starts with a protocol (http:// or https://) to determine if it is cross-origin. If the URL starts with protocol-relative URL (//), it is incorrectly treated as a same-origin request, and the XSRF token is automatically added to the X-XSRF-TOKEN header. This issue has been patched in versions 19.2.16, 20.3.14, and 21.0.1. A workaround for this issue involves avoiding using protocol-relative URLs (URLs starting with //) in HttpClient requests. All backend communication URLs should be hardcoded as relative paths (starting with a single /) or fully qualified, trusted absolute URLs.
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Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Integer Overflow vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft ASN.1 structures containing OIDs with oversized arcs. These arcs may be decoded as smaller, trusted OIDs due to 32-bit bitwise truncation, enabling the bypass of downstream OID-based security decisions. This issue has been patched in version 1.3.2.
Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. Prior to versions 7.0.13 and 8.0.2, working with large buffers in Lua scripts can lead to a stack overflow. Users of Lua rules and output scripts may be affected when working with large buffers. This includes a rule passing a large buffer to a Lua script. This issue has been patched in versions 7.0.13 and 8.0.2. A workaround for this issue involves disabling Lua rules and output scripts, or making sure limits, such as stream.depth.reassembly and HTTP response body limits (response-body-limit), are set to less than half the stack size.
Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. In versions from 8.0.0 to before 8.0.2, a NULL dereference can occur when the entropy keyword is used in conjunction with base64_data. This issue has been patched in version 8.0.2. A workaround involves disabling rules that use entropy in conjunction with base64_data.

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