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Activision Blizzard

Activision Blizzard Vendor Cyber Rating & Cyber Score

activisionblizzard.com

Activision Blizzard, Inc. is one of the world’s largest interactive entertainment companies, with operations across North America, Europe, and Asia. We are home to some of the most beloved entertainment franchises including Call of Duty®, Skylanders®, World of Warcraft®, Overwatch®, Diablo®, Candy Crush™, and Bubble Witch™. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet! We’re proud to be recognized as one of FORTUNE’s "100 Best Companies To Work For®” for four consecutive years and have earned a spot on FORTUNE’s “Most Admired Companies,” and “Future 50” lists. Our 10,000+ global employees are some of the best and brightest


Activision Blizzard A.I CyberSecurity Scoring

Activision Blizzard
Company Information
Website:http://www.activisionblizzard.com/
Employees number:1,418
Number of followers:320,436
NAICS:71
Industry Type:Entertainment Providers
Homepage:activisionblizzard.com
Activision Blizzard Risk Score (AI oriented)
Between 700 and 749
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Activision BlizzardEntertainment Providers
Updated:
03/04/2026
748/1000
Moderate
Ba
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Powered by our proprietary A.I cyber incident model
Insurance prefers TPRM score to calculate premium
Activision Blizzard Global Score (TPRM)
xxxx
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Activision BlizzardEntertainment Providers
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Findings

Activision Blizzard
Activision BlizzardModerate
Current Score
748Ba (MODERATE)
01000
2 incidents
-18 avg impact
Incident timeline with MITRE ATT&CK tactics, techniques, and mitigations.
JULY 2026
750Before Incident
JUNE 2026
750Before Incident
MAY 2026
749Before Incident
APRIL 2026
749Before Incident
MARCH 2026
748Before Incident
FEBRUARY 2026
748Before Incident
JANUARY 2026
747Before Incident
DECEMBER 2025
746Before Incident
NOVEMBER 2025
746Before Incident
OCTOBER 2025
763Before Incident
Cyber Attack
27 Oct 2025Activision Blizzard
Blizzard Entertainment

2024 Gaming Industry Cybersecurity Incidents: DDoS Attacks, Data Breaches, and Malware Campaigns

745After Incident
HIGH-18
ACT1262112102725
Blizzard Entertainment, a leading gaming company, faced a DDoS attack on its Battle.net platform, causing widespread disruptions. The attack led to login failures, high latency, and disruptions across multiple games, preventing players from accessing their accounts and in-game purchases. While no direct financial or personal data breach was confirmed, the incident severely impacted user experience, brand trust, and operational stability.The outage affected millions of players globally, many of whom had invested significant time and money into their accounts. Repeated disruptions from such attacks erode customer loyalty, particularly in a competitive industry where seamless online connectivity is critical. Although Blizzard has experienced similar incidents before, the escalating frequency and sophistication of DDoS attacks—such as those linked to the Aisuru botnet—highlight vulnerabilities in the gaming sector’s infrastructure.While no direct data theft or financial loss was reported, the reputational damage and operational downtime pose long-term risks. Players dependent on Battle.net for multiplayer gaming, esports, and microtransactions faced frustration, potentially driving some toward competitors. The incident underscores the broader industry challenge of balancing rapid game development with robust cybersecurity measures to prevent service disruptions that threaten revenue and player retention.
INCIDENT DETAILS -
TYPE
Distributed Denial of Service (DDoS)Data BreachMalware DistributionThird-Party ExploitationMoney Laundering via In-Game Assets
MOTIVATION
Financial gain (DDoS-for-hire, ransom, fraud)Competitive advantage (disrupting rival platforms)Data theft (player credentials, PII)Reputation damage (hacktivism)Money laundering (via in-game economies)
IMPACT
Internal files/folders (Nintendo, limited scope)Player credentials (via malware/phishing)Payment data (third-party marketplace breaches)Battle.net (Blizzard, DDoS-induced outages)Nintendo’s external web serversSteam (malicious demo hosting)Discord (hijacked invite links)Third-party gaming marketplacesMultiple major platforms (simultaneous DDoS in October 2024)Blizzard’s Battle.net (login issues, high latency)Operational Impact: Disrupted game stability, delayed updates, and eroded player trust due to repeated outages and breaches.Customer Complaints: Increased due to account takeovers, fraud, and service disruptions.Brand Reputation Impact: Severe; repeated incidents undermined trust in gaming platforms’ ability to protect user data and ensure uptime.Legal Liabilities: Potential violations of GDPR, CCPA, and PCI DSS 4.0 (where player/payment data was exposed).Identity Theft Risk: High (via malware, phishing, and third-party data leaks).Payment Information Risk: Moderate (third-party marketplaces handling payments via Stripe/PayPal).
DATA BREACH
Internal files (Nintendo, non-player data)Player credentials (via malware/phishing)Payment data (third-party breaches)Sensitivity Of Data: Moderate to High (PII, financial data in some cases).Data Exfiltration: Confirmed (Nintendo screenshots; likely in malware campaigns).Internal documents (Nintendo)Login credentials (malware victims)Payment details (third-party leaks)Personally Identifiable Information: Yes (emails, usernames, IPs, potentially banking data).
SEPTEMBER 2025
763Before Incident
AUGUST 2025
763Before Incident
OCTOBER 2022
777Before Incident
Cyber Attack
01 Oct 2022Activision Blizzard
Activision Blizzard

DDoS Attack on ACTIVISION Blizzard During Overwatch 2 Launch

751After Incident
CRITICAL-26
ACT225921122
ACTIVISION Blizzard was hit with a cyberattack. It caused wide-scale connectivity issues during the launch of Overwatch 2 video game. The company was experiencing a mass DDoS attack on its servers. Teams were working on server issues and were humbled by the excitement of players.
INCIDENT DETAILS -
TYPE
DDoS Attack
IMPACT
Systems Affected: ServersDowntime: Wide-scale connectivity issuesOperational Impact: Server issues

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