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Comparison Overview

Acram DigitalAcram Digital
VS
Epic GamesEpic Games
Acram Digital

Acram Digital

N/A

Last Update: 29/03/2026

View Profile
Between 800 and 849
https://www.acram.eu
801/1000Good

Acram Digital Studio is a Poland-based indie game developer. We specialize in creating turn-based games and top-notch digital ports of board games. Additionally, we offer a range of outsourcing services to external developers and partners. Our outsourcing capabilities...

NAICS:51126
NAICS Definition:Software Publishers
Employees:10
Subsidiaries:0
12-month incidents
0
Known data breaches
0
Attack type number
1
Epic Games

Epic Games

Cary, US

Last Update: 29/03/2026

View Profile
Between 700 and 749
http://www.epicgames.com/
718/1000Moderate

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine,...

NAICS:51126
NAICS Definition:Software Publishers
Employees:11,921
Subsidiaries:2
12-month incidents
0
Known data breaches
0
Attack type number
2

Compliance Ranges Comparison

Based On Specific Ai Models Category
Acram Digital

Acram Digital

-
ISO 27001Not verified
ISO 27001
-
SOC2 Type 1Not verified
SOC2 Type 1
-
SOC2 Type 2Not verified
SOC2 Type 2
-
GDPRNot verified
GDPR
-
PCI DSSNot verified
PCI DSS
-
HIPAANot verified
HIPAA
Epic Games

Epic Games

-
ISO 27001Not verified
ISO 27001
-
SOC2 Type 1Not verified
SOC2 Type 1
-
SOC2 Type 2Not verified
SOC2 Type 2
-
GDPRNot verified
GDPR
-
PCI DSSNot verified
PCI DSS
-
HIPAANot verified
HIPAA

Benchmark & Cyber Underwriting Signals

Incidents vs Computer Games Industry Avg (This Year)

No incidents recorded for Acram Digital in 2026.

Incidents

Incidents vs Computer Games Industry Avg (This Year)

No incidents recorded for Epic Games in 2026.

Incidents

Incident History - Acram Digital (X = Date, Y = Severity)

Acram Digital cyber incidents detection timeline including parent company and subsidiaries.

R - Ransomware
C - Cyber Attack
D - Data Breach
V - Vulnerability

Incident History - Epic Games (X = Date, Y = Severity)

Epic Games cyber incidents detection timeline including parent company and subsidiaries.

R - Ransomware
C - Cyber Attack
D - Data Breach
V - Vulnerability

Notable Incidents

Last Cyber / HR Incidents / Global...
Acram Digital

Acram Digital

Incidents
🔒 Incident : Vulnerability
ACR1765814240
Epic Games

Epic Games

Incidents
🔒 Incident : Cyber Attack
EPI601061625
🔒 Incident : Data Leak
EPI32022123
🔒 Incident : Data Leak
EPI2054291023

FAQ

Between Acram Digital company and Epic Games company, which one has the best AI Cybersecurity Score ?
Between Acram Digital company and Epic Games company, which one has experienced more cyber incidents in the past ?
Between Acram Digital company and Epic Games company, which one has experienced more cyber incidents this year ?
Between Acram Digital company and Epic Games company, which one has experienced at least one ransomware attack ?
Between Acram Digital company and Epic Games company, which one has experienced at least one data breach ?
Between Acram Digital company and Epic Games company, which one has experienced at least one targeted cyberattack ?
Between Acram Digital company and Epic Games company, which one has experienced at least one vulnerability ?
Between Acram Digital company and Epic Games company, which one holds the most compliance certifications ?
Between Acram Digital company and Epic Games company, which one holds the fewest compliance certifications ?
Between Acram Digital company and Epic Games company, which one has the most subsidiaries ?
Between Acram Digital company and Epic Games company, which one has the largest number of employees ?
Between Acram Digital and Epic Games, which company holds both SOC 2 Type 1 certifications ?
Between Acram Digital and Epic Games, which company holds both SOC 2 Type 2 certifications ?
Which company is ISO 27001 certified - Acram Digital or Epic Games ?
Which company is PCI DSS compliant - Acram Digital or Epic Games ?
Between Acram Digital and Epic Games, which company complies with HIPAA regulations for healthcare data ?
Between Acram Digital and Epic Games, which company complies with GDPR requirements ?

Latest Global CVEs

CVE-2026-8023
SUMMARY

Zephyr's HTTP server (subsys/net/lib/http) provides a static-filesystem resource type (HTTP_RESOURCE_TYPE_STATIC_FS, available when CONFIG_FILE_SYSTEM is enabled) that serves files from a configured root directory. Before this fix, both the HTTP/1 and HTTP/2 front-ends placed the raw, attacker-controlled request path into client-url_buffer (assembled in on_url() for HTTP/1 and copied verbatim from the :path pseudo-header for HTTP/2) without resolving ./.. segments. The static-FS handler then built the on-disk filename by directly concatenating the configured root with that raw URL (snprintk(fname, ..., "%s%s", static_fs_detail-fs_path, client-url_buffer) at http_server_http1.c:603 and http_server_http2.c:490) and opened it with fs_open(fname, FS_O_READ). Because the handler is reached via wildcard/leading-dir (fnmatch FNM_LEADING_DIR) or fallback resource matching, a request such as GET /<prefix/../../<file is dispatched to the handler and, after the underlying filesystem (e.g. LittleFS/FAT) resolves the .. segments, escapes the configured web root, letting an unauthenticated remote client read arbitrary readable files on the mounted volume (information disclosure). The HTTP server requires no TLS or authentication to reach this path. The fix adds http_server_remove_dot_segments(), which canonicalizes the path portion of the URL before resource lookup in both protocol handlers, neutralizing the traversal. Affects releases v4.0.0 through v4.4.0 for deployments that register a static-filesystem resource.

PUBLISHED
Date2026-06-29
UPDATED
Date2026-06-29
RISK INFORMATION (Score: 7.5)
CVSS3
Base Score: 7.5
Complexity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:H/I:N/A:N
IMPACT SCORE
3.6
EXPLOITABILITY
3.9
CVE-2026-7656
SUMMARY

The IPv6 Neighbor Discovery handlers in subsys/net/ip/ipv6_nbr.c (handle_ra_input, handle_ns_input, handle_na_input) used an incorrect boolean expression that combined the RFC 4861 validity checks with the ICMPv6 code check using the wrong operator precedence: the form was '((length/hop/source/target checks) && (icmp_hdr-code != 0))'. Because every legitimate ND message carries ICMPv6 code 0, an attacker setting code == 0 (the normal value) caused the entire predicate to evaluate false, so the packet was never dropped and all of the other checks were silently skipped. The bypassed checks include the mandatory Hop Limit == 255 verification (which proves an ND packet originated on-link and was not forwarded) and, for Router Advertisements, the requirement that the source be a link-local address, as well as multicast-target sanity checks. As a result, an adjacent on-link attacker — and, because the Hop-Limit-255 guard is bypassed, potentially a remote/off-link attacker whose packets would otherwise be rejected — can have forged Router Advertisement, Neighbor Solicitation, and Neighbor Advertisement messages accepted. A forged RA lets the attacker reconfigure the victim's default router, on-link prefixes (SLAAC), MTU, reachable/retransmit timers, and (with CONFIG_NET_IPV6_RA_RDNSS) DNS servers, while forged NS/NA enable neighbor-cache poisoning, enabling man-in-the-middle, traffic redirection, and denial of service. The flaw is an input-validation/authentication weakness rather than a memory-safety issue: the underlying packet-parsing primitives (net_pkt_get_data, net_pkt_read, net_pkt_skip) are independently bounds-safe and the validated 'length' is the true buffer length, so skipping the length check causes no out-of-bounds access. The defect has existed since the logic was introduced in 2018 and shipped in all releases through v4.4.0; it is fixed by splitting the condition so any failing check drops the packet.

PUBLISHED
Date2026-06-29
UPDATED
Date2026-06-29
RISK INFORMATION (Score: 8.1)
CVSS3
Base Score: 8.1
Complexity: LOW
CVSS:3.1/AV:A/AC:L/PR:N/UI:N/S:U/C:N/I:H/A:H
IMPACT SCORE
5.2
EXPLOITABILITY
2.8
CVE-2026-51219
SUMMARY

A heap buffer overflow in the HighPriorityASDUQueue_hasUnconfirmedIMessages function of lib60870 v2.3.3 to v2.3.6 allows attackers to cause a Denial of Service (DoS) via a crafted payload.

PUBLISHED
Date2026-06-29
UPDATED
Date2026-06-29
IMPACT SCORE
NA
EXPLOITABILITY
NA
CVE-2026-51218
SUMMARY

A heap buffer overflow in the TS7Worker::PerformFunctionWrite() function (/core/s7_server.cpp) of snap7 v1.4.3 allows attackers to cause a Denial of Service (DoS) via a crafted packet.

PUBLISHED
Date2026-06-29
UPDATED
Date2026-06-29
IMPACT SCORE
NA
EXPLOITABILITY
NA
CVE-2026-10648
SUMMARY

mcumgr_serial_process_frag() in subsys/mgmt/mcumgr/transport/src/serial_util.c calls net_buf_reset() on the result of smp_packet_alloc() before checking it for NULL. smp_packet_alloc() uses net_buf_alloc(K_NO_WAIT) against the shared MCUmgr packet pool (CONFIG_MCUMGR_TRANSPORT_NETBUF_COUNT, default 4), which returns NULL when the pool is exhausted. In default builds the __ASSERT_NO_MSG in net_buf_reset is a no-op, so net_buf_simple_reset writes through the NULL pointer (buf->len = 0; buf->data = buf->__buf), causing a fault/crash. The fragment data reaches this code from attacker-controlled bytes on the MCUmgr serial/UART/shell-console transports (smp_uart.c, smp_raw_uart.c, smp_shell.c), and a fresh buffer is allocated at the start of essentially every new packet. An attacker on the serial/console link can flood the transport to drive the 4-entry buffer pool to exhaustion and induce the NULL dereference, crashing the device (denial of service). The defect was introduced after the original MCUmgr rework and shipped in Zephyr v4.4.0. The fix moves the NULL check ahead of net_buf_reset.

PUBLISHED
Date2026-06-29
UPDATED
Date2026-06-29
RISK INFORMATION (Score: 6.2)
CVSS3
Base Score: 6.2
Complexity: LOW
CVSS:3.1/AV:L/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
IMPACT SCORE
3.6
EXPLOITABILITY
2.5