Comparison Overview

Out of Home Magazine

VS

Players Publishing

Out of Home Magazine

H2O Publishing, Media House, 3 Topley Drive, Rochester, ME3 8PZ, GB
Last Update: 2025-11-21

OOH is a monthly magazine that focuses on the quick service restaurant and food to go industry. The food to go industry is the fastest growing category of UK foodservice and it is expected to grow from £17billion in 2017 to over £23billion in 2022. The coffee shop market has continued to grow by 7% with over £3billion being spent by consumers every year! The sector is constantly evolving and is a fast adopter of new trends and products. One example of this includes Gregg’s, the brand was reignited by shifting their focus from being a bakery to a food to go business. Each monthly issue of of OOH presents exclusive insight into this vast and varied industry. OOH is THE leading publication dedicated to the dynamic Out of Home sector.

NAICS: 511
NAICS Definition: Publishing Industries (except Internet)
Employees: None
Subsidiaries: 6
12-month incidents
0
Known data breaches
0
Attack type number
0

Players Publishing

51 Scrutton Street, London, EC2A 4PJ, GB
Last Update: 2025-11-21

Products: Global Gaming Insider - the ultimate destination for industry-defining news, analysis, and thought leadership. Our modern digital platform puts you in control - follow the topics, companies, and countries that matter to you, and receive updates tailored to your interests. Global Gaming Awards – The most respected and prestigious Awards in the gaming industry, celebrating innovation and excellence among leading companies and individuals. Held three times a year - in Barcelona, Manila, and Las Vegas - each ceremony honours the top performers and trailblazers within its regional gaming market.

NAICS: 511
NAICS Definition: Publishing Industries (except Internet)
Employees: 23
Subsidiaries: 0
12-month incidents
0
Known data breaches
0
Attack type number
0

Compliance Badges Comparison

Security & Compliance Standards Overview

https://images.rankiteo.com/companyimages/out-of-home-mag.jpeg
Out of Home Magazine
ISO 27001
ISO 27001 certification not verified
Not verified
SOC2 Type 1
SOC2 Type 1 certification not verified
Not verified
SOC2 Type 2
SOC2 Type 2 certification not verified
Not verified
GDPR
GDPR certification not verified
Not verified
PCI DSS
PCI DSS certification not verified
Not verified
HIPAA
HIPAA certification not verified
Not verified
https://images.rankiteo.com/companyimages/players-publishing.jpeg
Players Publishing
ISO 27001
ISO 27001 certification not verified
Not verified
SOC2 Type 1
SOC2 Type 1 certification not verified
Not verified
SOC2 Type 2
SOC2 Type 2 certification not verified
Not verified
GDPR
GDPR certification not verified
Not verified
PCI DSS
PCI DSS certification not verified
Not verified
HIPAA
HIPAA certification not verified
Not verified
Compliance Summary
Out of Home Magazine
100%
Compliance Rate
0/4 Standards Verified
Players Publishing
0%
Compliance Rate
0/4 Standards Verified

Benchmark & Cyber Underwriting Signals

Incidents vs Book and Periodical Publishing Industry Average (This Year)

No incidents recorded for Out of Home Magazine in 2025.

Incidents vs Book and Periodical Publishing Industry Average (This Year)

No incidents recorded for Players Publishing in 2025.

Incident History — Out of Home Magazine (X = Date, Y = Severity)

Out of Home Magazine cyber incidents detection timeline including parent company and subsidiaries

Incident History — Players Publishing (X = Date, Y = Severity)

Players Publishing cyber incidents detection timeline including parent company and subsidiaries

Notable Incidents

Last 3 Security & Risk Events by Company

https://images.rankiteo.com/companyimages/out-of-home-mag.jpeg
Out of Home Magazine
Incidents

No Incident

https://images.rankiteo.com/companyimages/players-publishing.jpeg
Players Publishing
Incidents

No Incident

FAQ

Out of Home Magazine company demonstrates a stronger AI Cybersecurity Score compared to Players Publishing company, reflecting its advanced cybersecurity posture governance and monitoring frameworks.

Historically, Players Publishing company has disclosed a higher number of cyber incidents compared to Out of Home Magazine company.

In the current year, Players Publishing company and Out of Home Magazine company have not reported any cyber incidents.

Neither Players Publishing company nor Out of Home Magazine company has reported experiencing a ransomware attack publicly.

Neither Players Publishing company nor Out of Home Magazine company has reported experiencing a data breach publicly.

Neither Players Publishing company nor Out of Home Magazine company has reported experiencing targeted cyberattacks publicly.

Neither Out of Home Magazine company nor Players Publishing company has reported experiencing or disclosing vulnerabilities publicly.

Neither Out of Home Magazine nor Players Publishing holds any compliance certifications.

Neither company holds any compliance certifications.

Out of Home Magazine company has more subsidiaries worldwide compared to Players Publishing company.

Neither Out of Home Magazine nor Players Publishing holds SOC 2 Type 1 certification.

Neither Out of Home Magazine nor Players Publishing holds SOC 2 Type 2 certification.

Neither Out of Home Magazine nor Players Publishing holds ISO 27001 certification.

Neither Out of Home Magazine nor Players Publishing holds PCI DSS certification.

Neither Out of Home Magazine nor Players Publishing holds HIPAA certification.

Neither Out of Home Magazine nor Players Publishing holds GDPR certification.

Latest Global CVEs (Not Company-Specific)

Description

ThingsBoard in versions prior to v4.2.1 allows an authenticated user to upload malicious SVG images via the "Image Gallery", leading to a Stored Cross-Site Scripting (XSS) vulnerability. The exploit can be triggered when any user accesses the public API endpoint of the malicious SVG images, or if the malicious images are embedded in an `iframe` element, during a widget creation, deployed to any page of the platform (e.g., dashboards), and accessed during normal operations. The vulnerability resides in the `ImageController`, which fails to restrict the execution of JavaScript code when an image is loaded by the user's browser. This vulnerability can lead to the execution of malicious code in the context of other users' sessions, potentially compromising their accounts and allowing unauthorized actions.

Risk Information
cvss4
Base: 6.2
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:L/UI:P/VC:N/VI:N/VA:N/SC:H/SI:L/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Mattermost versions 11.0.x <= 11.0.2, 10.12.x <= 10.12.1, 10.11.x <= 10.11.4, 10.5.x <= 10.5.12 fail to to verify that the token used during the code exchange originates from the same authentication flow, which allows an authenticated user to perform account takeover via a specially crafted email address used when switching authentication methods and sending a request to the /users/login/sso/code-exchange endpoint. The vulnerability requires ExperimentalEnableAuthenticationTransfer to be enabled (default: enabled) and RequireEmailVerification to be disabled (default: disabled).

Risk Information
cvss3
Base: 9.9
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:L/UI:N/S:C/C:H/I:H/A:H
Description

Mattermost versions 11.0.x <= 11.0.2, 10.12.x <= 10.12.1, 10.11.x <= 10.11.4, 10.5.x <= 10.5.12 fail to sanitize team email addresses to be visible only to Team Admins, which allows any authenticated user to view team email addresses via the GET /api/v4/channels/{channel_id}/common_teams endpoint

Risk Information
cvss3
Base: 4.3
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:L/UI:N/S:U/C:L/I:N/A:N
Description

Exposure of email service credentials to users without administrative rights in Devolutions Server.This issue affects Devolutions Server: before 2025.2.21, before 2025.3.9.

Description

Exposure of credentials in unintended requests in Devolutions Server.This issue affects Server: through 2025.2.20, through 2025.3.8.