Comparison Overview

Beijing Kunlun Tech Co Ltd (SZ:300418)

VS

Epic Games

Beijing Kunlun Tech Co Ltd (SZ:300418)

Mingyang International Centre, Dongcheng District, Beijing, None, CN, 100044
Last Update: 2025-11-27
Between 750 and 799

Founded in March 2008, operating from their headquarters in Beijing, China, Beijing Kunlun Tech Co Ltd has quickly emerged as a prominent and respected market leader within the Chinese web game industry and is now China’s largest web games distribution company. Since the beginning, Beijing Kunlun Tech has tirelessly and tenaciously made a conscious effort to deliver high quality, innovative and entertaining games to players all around the globe. Starting out with browser-based games, Kunlun’s commitment to innovation has seen their product line grow quickly with industry trends. The growth of gaming within social networks saw Kunlun diversify their product line to include high quality and successful APP games and more recently on mobile. From product development to market development Kunlun uses their collective skill, technical wisdom and creativity to set high standards within the industry, bringing joy and entertainment to over 61 million gamers around the world. Now with offices in China, North America, Europe, Japan, Korea, Taiwan, Malaysia and Vietnam, Kunlun is a truly global company. General information on Kunlun can be found at the company's corporate website. The Kunlun Group includes Kunlun, Koramgame, Raidcall, 1mobile and Brothersoft.

NAICS: 51126
NAICS Definition: Software Publishers
Employees: 263
Subsidiaries: 0
12-month incidents
0
Known data breaches
0
Attack type number
0

Epic Games

Cary, NC, US
Last Update: 2025-11-22
Between 700 and 749

Founded in 1991, Epic Games is a leading interactive entertainment company and provider of 3D engine technology. Epic operates Fortnite, one of the world’s largest games with over 350 million accounts and 2.5 billion friend connections. Epic also develops Unreal Engine, which powers the world’s leading games and is adopted across industries such as film and television, architecture, automotive, manufacturing, and simulation. Through Unreal Engine, Epic Games Store, and Epic Online Services, Epic provides an end-to-end digital ecosystem for developers and creators to build, distribute, and operate games and other content. Epic has over 40 offices worldwide with headquarters in Cary, North Carolina.

NAICS: 51126
NAICS Definition: Software Publishers
Employees: 10,599
Subsidiaries: 2
12-month incidents
1
Known data breaches
1
Attack type number
3

Compliance Badges Comparison

Security & Compliance Standards Overview

https://images.rankiteo.com/companyimages/kunlun-inc.jpeg
Beijing Kunlun Tech Co Ltd (SZ:300418)
ISO 27001
ISO 27001 certification not verified
Not verified
SOC2 Type 1
SOC2 Type 1 certification not verified
Not verified
SOC2 Type 2
SOC2 Type 2 certification not verified
Not verified
GDPR
GDPR certification not verified
Not verified
PCI DSS
PCI DSS certification not verified
Not verified
HIPAA
HIPAA certification not verified
Not verified
https://images.rankiteo.com/companyimages/epic-games.jpeg
Epic Games
ISO 27001
ISO 27001 certification not verified
Not verified
SOC2 Type 1
SOC2 Type 1 certification not verified
Not verified
SOC2 Type 2
SOC2 Type 2 certification not verified
Not verified
GDPR
GDPR certification not verified
Not verified
PCI DSS
PCI DSS certification not verified
Not verified
HIPAA
HIPAA certification not verified
Not verified
Compliance Summary
Beijing Kunlun Tech Co Ltd (SZ:300418)
100%
Compliance Rate
0/4 Standards Verified
Epic Games
0%
Compliance Rate
0/4 Standards Verified

Benchmark & Cyber Underwriting Signals

Incidents vs Computer Games Industry Average (This Year)

No incidents recorded for Beijing Kunlun Tech Co Ltd (SZ:300418) in 2025.

Incidents vs Computer Games Industry Average (This Year)

Epic Games has 33.33% more incidents than the average of same-industry companies with at least one recorded incident.

Incident History — Beijing Kunlun Tech Co Ltd (SZ:300418) (X = Date, Y = Severity)

Beijing Kunlun Tech Co Ltd (SZ:300418) cyber incidents detection timeline including parent company and subsidiaries

Incident History — Epic Games (X = Date, Y = Severity)

Epic Games cyber incidents detection timeline including parent company and subsidiaries

Notable Incidents

Last 3 Security & Risk Events by Company

https://images.rankiteo.com/companyimages/kunlun-inc.jpeg
Beijing Kunlun Tech Co Ltd (SZ:300418)
Incidents

No Incident

https://images.rankiteo.com/companyimages/epic-games.jpeg
Epic Games
Incidents

Date Detected: 6/2025
Type:Cyber Attack
Motivation: Financial Gain, Political Motivations
Blog: Blog

Date Detected: 12/2022
Type:Data Leak
Motivation: Financial Gain
Blog: Blog

Date Detected: 08/2016
Type:Data Leak
Blog: Blog

FAQ

Beijing Kunlun Tech Co Ltd (SZ:300418) company demonstrates a stronger AI Cybersecurity Score compared to Epic Games company, reflecting its advanced cybersecurity posture governance and monitoring frameworks.

Epic Games company has historically faced a number of disclosed cyber incidents, whereas Beijing Kunlun Tech Co Ltd (SZ:300418) company has not reported any.

In the current year, Epic Games company has reported more cyber incidents than Beijing Kunlun Tech Co Ltd (SZ:300418) company.

Neither Epic Games company nor Beijing Kunlun Tech Co Ltd (SZ:300418) company has reported experiencing a ransomware attack publicly.

Epic Games company has disclosed at least one data breach, while Beijing Kunlun Tech Co Ltd (SZ:300418) company has not reported such incidents publicly.

Epic Games company has reported targeted cyberattacks, while Beijing Kunlun Tech Co Ltd (SZ:300418) company has not reported such incidents publicly.

Neither Beijing Kunlun Tech Co Ltd (SZ:300418) company nor Epic Games company has reported experiencing or disclosing vulnerabilities publicly.

Neither Beijing Kunlun Tech Co Ltd (SZ:300418) nor Epic Games holds any compliance certifications.

Neither company holds any compliance certifications.

Epic Games company has more subsidiaries worldwide compared to Beijing Kunlun Tech Co Ltd (SZ:300418) company.

Epic Games company employs more people globally than Beijing Kunlun Tech Co Ltd (SZ:300418) company, reflecting its scale as a Computer Games.

Neither Beijing Kunlun Tech Co Ltd (SZ:300418) nor Epic Games holds SOC 2 Type 1 certification.

Neither Beijing Kunlun Tech Co Ltd (SZ:300418) nor Epic Games holds SOC 2 Type 2 certification.

Neither Beijing Kunlun Tech Co Ltd (SZ:300418) nor Epic Games holds ISO 27001 certification.

Neither Beijing Kunlun Tech Co Ltd (SZ:300418) nor Epic Games holds PCI DSS certification.

Neither Beijing Kunlun Tech Co Ltd (SZ:300418) nor Epic Games holds HIPAA certification.

Neither Beijing Kunlun Tech Co Ltd (SZ:300418) nor Epic Games holds GDPR certification.

Latest Global CVEs (Not Company-Specific)

Description

Angular is a development platform for building mobile and desktop web applications using TypeScript/JavaScript and other languages. Prior to versions 19.2.16, 20.3.14, and 21.0.1, there is a XSRF token leakage via protocol-relative URLs in angular HTTP clients. The vulnerability is a Credential Leak by App Logic that leads to the unauthorized disclosure of the Cross-Site Request Forgery (XSRF) token to an attacker-controlled domain. Angular's HttpClient has a built-in XSRF protection mechanism that works by checking if a request URL starts with a protocol (http:// or https://) to determine if it is cross-origin. If the URL starts with protocol-relative URL (//), it is incorrectly treated as a same-origin request, and the XSRF token is automatically added to the X-XSRF-TOKEN header. This issue has been patched in versions 19.2.16, 20.3.14, and 21.0.1. A workaround for this issue involves avoiding using protocol-relative URLs (URLs starting with //) in HttpClient requests. All backend communication URLs should be hardcoded as relative paths (starting with a single /) or fully qualified, trusted absolute URLs.

Risk Information
cvss4
Base: 7.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:N/SC:H/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Uncontrolled Recursion vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft deep ASN.1 structures that trigger unbounded recursive parsing. This leads to a Denial-of-Service (DoS) via stack exhaustion when parsing untrusted DER inputs. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 8.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Integer Overflow vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft ASN.1 structures containing OIDs with oversized arcs. These arcs may be decoded as smaller, trusted OIDs due to 32-bit bitwise truncation, enabling the bypass of downstream OID-based security decisions. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 6.3
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. Prior to versions 7.0.13 and 8.0.2, working with large buffers in Lua scripts can lead to a stack overflow. Users of Lua rules and output scripts may be affected when working with large buffers. This includes a rule passing a large buffer to a Lua script. This issue has been patched in versions 7.0.13 and 8.0.2. A workaround for this issue involves disabling Lua rules and output scripts, or making sure limits, such as stream.depth.reassembly and HTTP response body limits (response-body-limit), are set to less than half the stack size.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. In versions from 8.0.0 to before 8.0.2, a NULL dereference can occur when the entropy keyword is used in conjunction with base64_data. This issue has been patched in version 8.0.2. A workaround involves disabling rules that use entropy in conjunction with base64_data.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H