Comparison Overview

Games Inc

VS

Gaming & Leisure®

Games Inc

Pinewood Business Park, Coleshill Road, Solihull, B37 7HG, GB
Last Update: 2025-11-27
Between 750 and 799

Games Inc is a trusted casino content studio with over 10 years of experience creating premium games for operators around the world. We develop high-quality slots, innovative table games, and fast-paced crash titles — all designed to engage, retain, and deliver results. Our studio was built on a commitment to craft and collaboration. We’ve spent years working closely with leading operators to deliver bespoke, technically sound games that meet commercial goals and regulatory demands. Backed by our own RGS platform and licences, we control every step of the process — from concept to launch. Now entering a new phase of growth, we’re scaling our distribution, increasing output, and expanding into new markets. Whether you’re an operator, aggregator, or partner — Games Inc is ready to deliver the content that makes your portfolio shine.

NAICS: 7132
NAICS Definition: Gambling Industries
Employees: 124
Subsidiaries: 0
12-month incidents
0
Known data breaches
0
Attack type number
0

Gaming & Leisure®

undefined, Las Vegas, undefined, undefined, US
Last Update: 2025-11-27

For over 2 decades, Gaming & Leisure® (G&L) is dedicated to the betterment of the gaming and hospitality industry in all that we do. The G&L Roundtable, the Forum, G&L Media and the Annual Gaming & Hospitality Industry Awards are all made possible by the G&L Community, an unparalleled collective of thought leaders who represent a vast majority of gaming and hospitality technology and services domestic spend. Our private G&L Roundtable has hosted among many CXOs, the most gaming CIOs in one private forum in North America where they collaborate with select G&L Business Partners. The Roundtable seeks to initiate meaningful change in our industry by the very people who can foster that change. The most important asset is the amazing leaders who attend and give their time to carve new terrain for us all. Even the top leaders of our time grapple with the systemic implications of AI and cybersecurity. The G&L Forum is the deep dive in these two areas. The Forum hosts CXO fireside chats, top level experts on worldwide insights and industry CEOs sharing experiences to get to architect your pragmatic roadmap. The Forum includes an offsite executive field trip for an amazing innovation tour. Most importantly, our industry leaders acquire the knowledge in this leadership congress to lead well in uncharted territory for their companies. G&L Media enjoys the largest and most comprehensive reach in the industry via all media platforms. G&L’s unique content, including Voice show, provides best practices, methodologies and insights for operators and the business partners who serve them. The Annual Gaming & Hospitality Industry Awards are the only awards created and evaluated by the properties (vendors’ customers and potential customers). The industry awards are never pay to play; free to enter globally. G&L is a global Community that aims to continually enrich our industry and ourselves with the unique opportunity to solidify relationships old and new that last a lifetime.

NAICS: 713
NAICS Definition:
Employees: 39
Subsidiaries: 0
12-month incidents
0
Known data breaches
0
Attack type number
0

Compliance Badges Comparison

Security & Compliance Standards Overview

https://images.rankiteo.com/companyimages/games-inc.jpeg
Games Inc
ISO 27001
ISO 27001 certification not verified
Not verified
SOC2 Type 1
SOC2 Type 1 certification not verified
Not verified
SOC2 Type 2
SOC2 Type 2 certification not verified
Not verified
GDPR
GDPR certification not verified
Not verified
PCI DSS
PCI DSS certification not verified
Not verified
HIPAA
HIPAA certification not verified
Not verified
https://images.rankiteo.com/companyimages/gaming-&-leisure.jpeg
Gaming & Leisure®
ISO 27001
ISO 27001 certification not verified
Not verified
SOC2 Type 1
SOC2 Type 1 certification not verified
Not verified
SOC2 Type 2
SOC2 Type 2 certification not verified
Not verified
GDPR
GDPR certification not verified
Not verified
PCI DSS
PCI DSS certification not verified
Not verified
HIPAA
HIPAA certification not verified
Not verified
Compliance Summary
Games Inc
100%
Compliance Rate
0/4 Standards Verified
Gaming & Leisure®
0%
Compliance Rate
0/4 Standards Verified

Benchmark & Cyber Underwriting Signals

Incidents vs Gambling Facilities and Casinos Industry Average (This Year)

No incidents recorded for Games Inc in 2025.

Incidents vs Gambling Facilities and Casinos Industry Average (This Year)

No incidents recorded for Gaming & Leisure® in 2025.

Incident History — Games Inc (X = Date, Y = Severity)

Games Inc cyber incidents detection timeline including parent company and subsidiaries

Incident History — Gaming & Leisure® (X = Date, Y = Severity)

Gaming & Leisure® cyber incidents detection timeline including parent company and subsidiaries

Notable Incidents

Last 3 Security & Risk Events by Company

https://images.rankiteo.com/companyimages/games-inc.jpeg
Games Inc
Incidents

No Incident

https://images.rankiteo.com/companyimages/gaming-&-leisure.jpeg
Gaming & Leisure®
Incidents

No Incident

FAQ

Games Inc company demonstrates a stronger AI Cybersecurity Score compared to Gaming & Leisure® company, reflecting its advanced cybersecurity posture governance and monitoring frameworks.

Historically, Gaming & Leisure® company has disclosed a higher number of cyber incidents compared to Games Inc company.

In the current year, Gaming & Leisure® company and Games Inc company have not reported any cyber incidents.

Neither Gaming & Leisure® company nor Games Inc company has reported experiencing a ransomware attack publicly.

Neither Gaming & Leisure® company nor Games Inc company has reported experiencing a data breach publicly.

Neither Gaming & Leisure® company nor Games Inc company has reported experiencing targeted cyberattacks publicly.

Neither Games Inc company nor Gaming & Leisure® company has reported experiencing or disclosing vulnerabilities publicly.

Neither Games Inc nor Gaming & Leisure® holds any compliance certifications.

Neither company holds any compliance certifications.

Neither Games Inc company nor Gaming & Leisure® company has publicly disclosed detailed information about the number of their subsidiaries.

Games Inc company employs more people globally than Gaming & Leisure® company, reflecting its scale as a Gambling Facilities and Casinos.

Neither Games Inc nor Gaming & Leisure® holds SOC 2 Type 1 certification.

Neither Games Inc nor Gaming & Leisure® holds SOC 2 Type 2 certification.

Neither Games Inc nor Gaming & Leisure® holds ISO 27001 certification.

Neither Games Inc nor Gaming & Leisure® holds PCI DSS certification.

Neither Games Inc nor Gaming & Leisure® holds HIPAA certification.

Neither Games Inc nor Gaming & Leisure® holds GDPR certification.

Latest Global CVEs (Not Company-Specific)

Description

Angular is a development platform for building mobile and desktop web applications using TypeScript/JavaScript and other languages. Prior to versions 19.2.16, 20.3.14, and 21.0.1, there is a XSRF token leakage via protocol-relative URLs in angular HTTP clients. The vulnerability is a Credential Leak by App Logic that leads to the unauthorized disclosure of the Cross-Site Request Forgery (XSRF) token to an attacker-controlled domain. Angular's HttpClient has a built-in XSRF protection mechanism that works by checking if a request URL starts with a protocol (http:// or https://) to determine if it is cross-origin. If the URL starts with protocol-relative URL (//), it is incorrectly treated as a same-origin request, and the XSRF token is automatically added to the X-XSRF-TOKEN header. This issue has been patched in versions 19.2.16, 20.3.14, and 21.0.1. A workaround for this issue involves avoiding using protocol-relative URLs (URLs starting with //) in HttpClient requests. All backend communication URLs should be hardcoded as relative paths (starting with a single /) or fully qualified, trusted absolute URLs.

Risk Information
cvss4
Base: 7.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:N/SC:H/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Uncontrolled Recursion vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft deep ASN.1 structures that trigger unbounded recursive parsing. This leads to a Denial-of-Service (DoS) via stack exhaustion when parsing untrusted DER inputs. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 8.7
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:N/PR:N/UI:N/VC:N/VI:N/VA:H/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Forge (also called `node-forge`) is a native implementation of Transport Layer Security in JavaScript. An Integer Overflow vulnerability in node-forge versions 1.3.1 and below enables remote, unauthenticated attackers to craft ASN.1 structures containing OIDs with oversized arcs. These arcs may be decoded as smaller, trusted OIDs due to 32-bit bitwise truncation, enabling the bypass of downstream OID-based security decisions. This issue has been patched in version 1.3.2.

Risk Information
cvss4
Base: 6.3
Severity: LOW
CVSS:4.0/AV:N/AC:L/AT:P/PR:N/UI:N/VC:N/VI:L/VA:N/SC:N/SI:N/SA:N/E:X/CR:X/IR:X/AR:X/MAV:X/MAC:X/MAT:X/MPR:X/MUI:X/MVC:X/MVI:X/MVA:X/MSC:X/MSI:X/MSA:X/S:X/AU:X/R:X/V:X/RE:X/U:X
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. Prior to versions 7.0.13 and 8.0.2, working with large buffers in Lua scripts can lead to a stack overflow. Users of Lua rules and output scripts may be affected when working with large buffers. This includes a rule passing a large buffer to a Lua script. This issue has been patched in versions 7.0.13 and 8.0.2. A workaround for this issue involves disabling Lua rules and output scripts, or making sure limits, such as stream.depth.reassembly and HTTP response body limits (response-body-limit), are set to less than half the stack size.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H
Description

Suricata is a network IDS, IPS and NSM engine developed by the OISF (Open Information Security Foundation) and the Suricata community. In versions from 8.0.0 to before 8.0.2, a NULL dereference can occur when the entropy keyword is used in conjunction with base64_data. This issue has been patched in version 8.0.2. A workaround involves disabling rules that use entropy in conjunction with base64_data.

Risk Information
cvss3
Base: 7.5
Severity: LOW
CVSS:3.1/AV:N/AC:L/PR:N/UI:N/S:U/C:N/I:N/A:H